以SDI工程为例,在工具条上添加一个ID,ID_FULL_SCREEN, 同时添加处理函数,代码如下:
void CMainFrame::OnFullScreen()
{
// TODO: Add your command handler code here
GetWindowPlacement(&m_OldWndPlacement);
CRect WindowRect;
GetWindowRect(&WindowRect);
CRect ClientRect;
RepositionBars(0, 0xffff, AFX_IDW_PANE_FIRST, reposQuery, &ClientRect);
ClientToScreen(&ClientRect);
//获取屏幕的分辨率
int nFullWidth=GetSystemMetrics(SM_CXSCREEN);
int nFullHeight=GetSystemMetrics(SM_CYSCREEN);
//将除控制条外的客户区全屏显示到从(0,0)到(nFullWidth, nFullHeight)区域, 将(0,0)和(nFullWidth, nFullHeight)两个点外扩充原窗口和除控制条之外的 客户区位置间的差值, 就得到全屏显示的窗口位置
m_FullScreenRect.left=WindowRect.left - ClientRect.left;
m_FullScreenRect.top=WindowRect.top - ClientRect.top;
m_FullScreenRect.right=WindowRect.right - ClientRect.right + nFullWidth;
m_FullScreenRect.bottom=WindowRect.bottom - ClientRect.bottom + nFullHeight;
m_bFullScreen=TRUE; //设置全屏显示标志为 TRUE
//进入全屏显示状态
WINDOWPLACEMENT wndpl;
wndpl.length=sizeof(WINDOWPLACEMENT);
wndpl.flags=0;
wndpl.showCmd=SW_SHOWNORMAL;
wndpl.rcNormalPosition=m_FullScreenRect;
SetWindowPlacement(&wndpl);
}
void CMainFrame::OnGetMinMaxInfo(MINMAXINFO FAR* lpMMI)
{
// TODO: Add your message handler code here and/or call default
if(m_bFullScreen)
{
lpMMI->ptMaxSize.y = m_FullScreenRect.Height();
lpMMI->ptMaxTrackSize.y = lpMMI->ptMaxSize.y;
lpMMI->ptMaxSize.x = m_FullScreenRect.Width();
lpMMI->ptMaxTrackSize.x = lpMMI->ptMaxSize.x;
}
CFrameWnd::OnGetMinMaxInfo(lpMMI);
}
另外添加一个终止全屏显示函数:
void CMainFrame::EndFullScreen()
{
if(m_bFullScreen)
{
m_bFullScreen=FALSE; //设置全屏显示标志为 TRUE
SetWindowPlacement(&m_OldWndPlacement);
}
}
在视图中添加对escape键的处理,终止全屏显示:
void CDragSDIView::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
// TODO: Add your message handler code here and/or call default
if( nChar == VK_ESCAPE)
{
CMainFrame *pFrame=(CMainFrame*)AfxGetMainWnd();
pFrame->EndFullScreen();
}
CView::OnKeyDown(nChar, nRepCnt, nFlags);
}