I am developing a 2D iPhone game by using cocos2d. I need a countdown timer. How can I create a count down timer in cocos2d?
我正在使用cocos2d开发2D iPhone游戏。我需要一个倒数计时器。如何在cocos2d中创建倒计时器?
6 个解决方案
#1
49
Not enough rep to upvote Tom, but he's absolutely right. Within the context of this question, NSTimer is the WRONG solution. The Cocos2d framework provides a scheduler that integrates with other game features like Pause/Resume (and most likely uses NSTimer under the hood).
没有足够的代表来支持汤姆,但他是绝对正确的。在这个问题的背景下,NSTimer是错误的解决方案。 Cocos2d框架提供了一个调度程序,可以与其他游戏功能集成,例如Pause / Resume(最常见的是使用NSTimer)。
Example from the above link:
以上链接示例:
-(id) init
{
if( ! [super init] )
return nil;
// schedule timer
[self schedule: @selector(tick:)];
[self schedule: @selector(tick2:) interval:0.5];
return self;
}
-(void) tick: (CCTime) dt
{
// bla bla bla
}
-(void) tick2: (CCTime) dt
{
// bla bla bla
}
#2
16
http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:best_practices
http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:best_practices
- Try NOT to use Cocoa’s NSTimer. Instead use cocos2d’s own scheduler.
- 尽量不要使用Cocoa的NSTimer。而是使用cocos2d自己的调度程序。
- If you use cocos2d scheduler, you will have:
- automatic pause/resume.
- 自动暂停/恢复。
- when the Layer (Scene, Sprite, CocosNode) enters the stage the timer will be automatically activated, and when it leaves the stage it will be automatically deactivated.
- 当Layer(Scene,Sprite,CocosNode)进入舞台时,计时器将自动激活,当它离开舞台时,它将自动停用。
- Your target/selector will be called with a delta time...
- 您的目标/选择器将使用增量时间调用...
- 如果您使用cocos2d调度程序,您将拥有:自动暂停/恢复。当Layer(Scene,Sprite,CocosNode)进入舞台时,计时器将自动激活,当它离开舞台时,它将自动停用。您的目标/选择器将使用增量时间调用...
#3
4
In cocos 2d there is default update section for timer.
在cocos 2d中有定时器的默认更新部分。
Try this:
尝试这个:
[self schedule:@selector(update:)];
- (void)update:(ccTime)dt {
}
#4
3
For those that want to use NSTimer instead of the "schedule" method, you can create a class such as the following:
对于那些想要使用NSTimer而不是“schedule”方法的人,可以创建一个类,如下所示:
ZIMCountdownTicker.h
ZIMCountdownTicker.h
#import <Foundation/Foundation.h>
extern NSString * const ZIMCountdownTickerTickAction;
extern NSString * const ZIMCountdownTickerResetAction;
@protocol ZIMCountdownTickerProtocol;
/*!
@class ZIMCountdownTicker
@discussion This class creates a countdown ticker.
@updated 2011-03-05
*/
@interface ZIMCountdownTicker : NSObject {
@private
NSTimer *_timer;
id<ZIMCountdownTickerProtocol> _delegate;
NSTimeInterval _interval;
double _period;
double _value;
}
/*!
@method initWithDelegate:withTimeInterval:forTimePeriod:
@discussion This method instantiate an instance of this class with the specified parameters.
@param delegate A reference to a class that has implemented ZIMCountdownTickerProtocol.
@param interval The time interval in seconds to be used when running the countdown ticker.
@param period The time period in seconds for which countdown ticker will run.
@updated 2011-03-05
*/
- (id) initWithDelegate: (id<ZIMCountdownTickerProtocol>)delegate withTimeInterval: (NSTimeInterval)interval forTimePeriod: (double)period;
/*!
@method start
@discussion This method will start the countdown ticker.
@updated 2011-03-05
*/
- (void) start;
/*!
@method stop
@discussion This method will stop the countdown ticker.
@updated 2011-03-05
*/
- (void) stop;
/*!
@method reset
@discussion This method will reset the countdown ticker.
@updated 2011-03-06
*/
- (void) reset;
/*!
@method value
@discussion This method will return the countdown ticker's current value; however, using this method will cause
the ticker to stop.
@return The countdown ticker's current value.
@updated 2011-03-05
*/
- (double) value;
@end
@protocol ZIMCountdownTickerProtocol <NSObject>
@optional
/*!
@method countdownTicker:didUpdateValue:withAction:
@discussion This method will notify the delegate with the current value.
@param ticker A reference to tiggering ticker.
@param value The current value.
@param action The action that tiggered this method.
@updated 2011-03-05
*/
- (void) countdownTicker: (ZIMCountdownTicker *)ticker didUpdateValue: (double)value withAction: (NSString *)action;
/*!
@method countdownTickerDidFinish:
@discussion This method will notify the delegate that the countdown ticker finished.
@param ticker A reference to tiggering ticker.
@updated 2011-03-05
*/
- (void) countdownTickerDidFinish: (ZIMCountdownTicker *)ticker;
@end
ZIMCountdownTicker.m
ZIMCountdownTicker.m
// Ziminji Classes
#import "ZIMCountdownTicker.h"
NSString * const ZIMCountdownTickerTickAction = @"ticker.tick";
NSString * const ZIMCountdownTickerResetAction = @"ticker.reset";
/*!
@category ZIMCountdownTicker (Private)
@discussion This category defines the prototypes for this class's private methods.
@updated 2011-03-05
*/
@interface ZIMCountdownTicker (Private)
/*!
@method countdown:
@discussion This method is called by the timer to decrement the counter's value and will send
the delegate the updated value.
@param timer The timer currently in use.
@updated 2011-03-06
*/
- (void) countdown: (NSTimer *)timer;
@end
@implementation ZIMCountdownTicker
- (id) initWithDelegate: (id<ZIMCountdownTickerProtocol>)delegate withTimeInterval (NSTimeInterval)interval forTimePeriod: (double)period {
if (self = [super init]) {
_delegate = delegate;
_interval = interval;
_period = period;
_value = period;
_timer = nil;
}
return self;
}
- (void) start {
if (_timer == nil) {
_timer = [NSTimer scheduledTimerWithTimeInterval: _interval target: self selector: @selector(countdown:) userInfo: nil repeats: YES];
}
}
- (void) stop {
if (_timer != nil) {
[_timer invalidate];
_timer = nil;
}
}
- (void) reset {
[self stop];
_value = _period;
if ((_delegate != nil) && [_delegate respondsToSelector: @selector(countdownTicker:didUpdateValue:withAction:)]) {
[_delegate countdownTicker: self didUpdateValue: _value withAction: ZIMCountdownTickerResetAction];
}
}
- (double) value {
[self stop];
return _value;
}
- (void) countdown: (NSTimer *)timer {
_value -= 1;
if ((_delegate != nil) && [_delegate respondsToSelector: @selector(countdownTicker:didUpdateValue:withAction:)]) {
[_delegate countdownTicker: self didUpdateValue: _value withAction: ZIMCountdownTickerTickAction];
}
if (_value <= 0) {
[self stop];
if ((_delegate != nil) && [_delegate respondsToSelector: @selector(countdownTickerDidFinish:)]) {
[_delegate countdownTickerDidFinish: self];
}
}
}
- (void) dealloc {
if (_delegate != nil) {
[_delegate release];
}
if (_timer != nil) {
[_timer invalidate];
}
[super dealloc];
}
@end
#5
-5
Look at NSTimer, it can most likely provide any needed timer functionality.
看看NSTimer,它很可能提供任何所需的计时器功能。
NSTimer类参考
#6
-13
-(id) init
{
if( ! [super init] )
return nil;
// schedule timer
[self schedule: @selector(tick:)];
[self schedule: @selector(tick2:) interval:0.5];
return self;
}
-(void) tick: (ccTime) dt
{
//some function here
}
-(void) tick2: (ccTime) dt
{
//some function here
}
#1
49
Not enough rep to upvote Tom, but he's absolutely right. Within the context of this question, NSTimer is the WRONG solution. The Cocos2d framework provides a scheduler that integrates with other game features like Pause/Resume (and most likely uses NSTimer under the hood).
没有足够的代表来支持汤姆,但他是绝对正确的。在这个问题的背景下,NSTimer是错误的解决方案。 Cocos2d框架提供了一个调度程序,可以与其他游戏功能集成,例如Pause / Resume(最常见的是使用NSTimer)。
Example from the above link:
以上链接示例:
-(id) init
{
if( ! [super init] )
return nil;
// schedule timer
[self schedule: @selector(tick:)];
[self schedule: @selector(tick2:) interval:0.5];
return self;
}
-(void) tick: (CCTime) dt
{
// bla bla bla
}
-(void) tick2: (CCTime) dt
{
// bla bla bla
}
#2
16
http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:best_practices
http://www.cocos2d-iphone.org/wiki/doku.php/prog_guide:best_practices
- Try NOT to use Cocoa’s NSTimer. Instead use cocos2d’s own scheduler.
- 尽量不要使用Cocoa的NSTimer。而是使用cocos2d自己的调度程序。
- If you use cocos2d scheduler, you will have:
- automatic pause/resume.
- 自动暂停/恢复。
- when the Layer (Scene, Sprite, CocosNode) enters the stage the timer will be automatically activated, and when it leaves the stage it will be automatically deactivated.
- 当Layer(Scene,Sprite,CocosNode)进入舞台时,计时器将自动激活,当它离开舞台时,它将自动停用。
- Your target/selector will be called with a delta time...
- 您的目标/选择器将使用增量时间调用...
- 如果您使用cocos2d调度程序,您将拥有:自动暂停/恢复。当Layer(Scene,Sprite,CocosNode)进入舞台时,计时器将自动激活,当它离开舞台时,它将自动停用。您的目标/选择器将使用增量时间调用...
#3
4
In cocos 2d there is default update section for timer.
在cocos 2d中有定时器的默认更新部分。
Try this:
尝试这个:
[self schedule:@selector(update:)];
- (void)update:(ccTime)dt {
}
#4
3
For those that want to use NSTimer instead of the "schedule" method, you can create a class such as the following:
对于那些想要使用NSTimer而不是“schedule”方法的人,可以创建一个类,如下所示:
ZIMCountdownTicker.h
ZIMCountdownTicker.h
#import <Foundation/Foundation.h>
extern NSString * const ZIMCountdownTickerTickAction;
extern NSString * const ZIMCountdownTickerResetAction;
@protocol ZIMCountdownTickerProtocol;
/*!
@class ZIMCountdownTicker
@discussion This class creates a countdown ticker.
@updated 2011-03-05
*/
@interface ZIMCountdownTicker : NSObject {
@private
NSTimer *_timer;
id<ZIMCountdownTickerProtocol> _delegate;
NSTimeInterval _interval;
double _period;
double _value;
}
/*!
@method initWithDelegate:withTimeInterval:forTimePeriod:
@discussion This method instantiate an instance of this class with the specified parameters.
@param delegate A reference to a class that has implemented ZIMCountdownTickerProtocol.
@param interval The time interval in seconds to be used when running the countdown ticker.
@param period The time period in seconds for which countdown ticker will run.
@updated 2011-03-05
*/
- (id) initWithDelegate: (id<ZIMCountdownTickerProtocol>)delegate withTimeInterval: (NSTimeInterval)interval forTimePeriod: (double)period;
/*!
@method start
@discussion This method will start the countdown ticker.
@updated 2011-03-05
*/
- (void) start;
/*!
@method stop
@discussion This method will stop the countdown ticker.
@updated 2011-03-05
*/
- (void) stop;
/*!
@method reset
@discussion This method will reset the countdown ticker.
@updated 2011-03-06
*/
- (void) reset;
/*!
@method value
@discussion This method will return the countdown ticker's current value; however, using this method will cause
the ticker to stop.
@return The countdown ticker's current value.
@updated 2011-03-05
*/
- (double) value;
@end
@protocol ZIMCountdownTickerProtocol <NSObject>
@optional
/*!
@method countdownTicker:didUpdateValue:withAction:
@discussion This method will notify the delegate with the current value.
@param ticker A reference to tiggering ticker.
@param value The current value.
@param action The action that tiggered this method.
@updated 2011-03-05
*/
- (void) countdownTicker: (ZIMCountdownTicker *)ticker didUpdateValue: (double)value withAction: (NSString *)action;
/*!
@method countdownTickerDidFinish:
@discussion This method will notify the delegate that the countdown ticker finished.
@param ticker A reference to tiggering ticker.
@updated 2011-03-05
*/
- (void) countdownTickerDidFinish: (ZIMCountdownTicker *)ticker;
@end
ZIMCountdownTicker.m
ZIMCountdownTicker.m
// Ziminji Classes
#import "ZIMCountdownTicker.h"
NSString * const ZIMCountdownTickerTickAction = @"ticker.tick";
NSString * const ZIMCountdownTickerResetAction = @"ticker.reset";
/*!
@category ZIMCountdownTicker (Private)
@discussion This category defines the prototypes for this class's private methods.
@updated 2011-03-05
*/
@interface ZIMCountdownTicker (Private)
/*!
@method countdown:
@discussion This method is called by the timer to decrement the counter's value and will send
the delegate the updated value.
@param timer The timer currently in use.
@updated 2011-03-06
*/
- (void) countdown: (NSTimer *)timer;
@end
@implementation ZIMCountdownTicker
- (id) initWithDelegate: (id<ZIMCountdownTickerProtocol>)delegate withTimeInterval (NSTimeInterval)interval forTimePeriod: (double)period {
if (self = [super init]) {
_delegate = delegate;
_interval = interval;
_period = period;
_value = period;
_timer = nil;
}
return self;
}
- (void) start {
if (_timer == nil) {
_timer = [NSTimer scheduledTimerWithTimeInterval: _interval target: self selector: @selector(countdown:) userInfo: nil repeats: YES];
}
}
- (void) stop {
if (_timer != nil) {
[_timer invalidate];
_timer = nil;
}
}
- (void) reset {
[self stop];
_value = _period;
if ((_delegate != nil) && [_delegate respondsToSelector: @selector(countdownTicker:didUpdateValue:withAction:)]) {
[_delegate countdownTicker: self didUpdateValue: _value withAction: ZIMCountdownTickerResetAction];
}
}
- (double) value {
[self stop];
return _value;
}
- (void) countdown: (NSTimer *)timer {
_value -= 1;
if ((_delegate != nil) && [_delegate respondsToSelector: @selector(countdownTicker:didUpdateValue:withAction:)]) {
[_delegate countdownTicker: self didUpdateValue: _value withAction: ZIMCountdownTickerTickAction];
}
if (_value <= 0) {
[self stop];
if ((_delegate != nil) && [_delegate respondsToSelector: @selector(countdownTickerDidFinish:)]) {
[_delegate countdownTickerDidFinish: self];
}
}
}
- (void) dealloc {
if (_delegate != nil) {
[_delegate release];
}
if (_timer != nil) {
[_timer invalidate];
}
[super dealloc];
}
@end
#5
-5
Look at NSTimer, it can most likely provide any needed timer functionality.
看看NSTimer,它很可能提供任何所需的计时器功能。
NSTimer类参考
#6
-13
-(id) init
{
if( ! [super init] )
return nil;
// schedule timer
[self schedule: @selector(tick:)];
[self schedule: @selector(tick2:) interval:0.5];
return self;
}
-(void) tick: (ccTime) dt
{
//some function here
}
-(void) tick2: (ccTime) dt
{
//some function here
}