#include "CCAutoreleasePool.h"
#include "ccMacros.h" NS_CC_BEGIN static CCPoolManager* s_pPoolManager = NULL; CCAutoreleasePool::CCAutoreleasePool(void)
{
m_pManagedObjectArray = new CCArray();
m_pManagedObjectArray->init();
} CCAutoreleasePool::~CCAutoreleasePool(void)
{
CC_SAFE_DELETE(m_pManagedObjectArray);
} void CCAutoreleasePool::addObject(CCObject* pObject)//添加对象,再释放一次,对象的引用为1
{
m_pManagedObjectArray->addObject(pObject);//1+1 CCAssert(pObject->m_uReference > , "reference count should be greater than 1");
++(pObject->m_uAutoReleaseCount);
pObject->release(); // -1
} void CCAutoreleasePool::removeObject(CCObject* pObject)
{
for (unsigned int i = ; i < pObject->m_uAutoReleaseCount; ++i)
{
m_pManagedObjectArray->removeObject(pObject, false);
}
} void CCAutoreleasePool::clear()//清理上帧自动管理的对象(每个obj的引用-1)
{
if(m_pManagedObjectArray->count() > )
{
//CCAutoreleasePool* pReleasePool;
#ifdef _DEBUG
int nIndex = m_pManagedObjectArray->count() - ;
#endif CCObject* pObj = NULL;
CCARRAY_FOREACH_REVERSE(m_pManagedObjectArray, pObj)
{
if(!pObj)
break; --(pObj->m_uAutoReleaseCount);
//(*it)->release();
//delete (*it);
#ifdef _DEBUG
nIndex--;
#endif
} m_pManagedObjectArray->removeAllObjects();
}
} //--------------------------------------------------------------------
//
// CCPoolManager
//
//-------------------------------------------------------------------- CCPoolManager* CCPoolManager::sharedPoolManager()
{
if (s_pPoolManager == NULL)
{
s_pPoolManager = new CCPoolManager();
}
return s_pPoolManager;
} void CCPoolManager::purgePoolManager()
{
CC_SAFE_DELETE(s_pPoolManager);
} CCPoolManager::CCPoolManager()//m_pReleasePoolStack 用于储存 CCAutoreleasePool
{
m_pReleasePoolStack = new CCArray();
m_pReleasePoolStack->init();
m_pCurReleasePool = ;
} CCPoolManager::~CCPoolManager()
{ finalize(); // we only release the last autorelease pool here
m_pCurReleasePool = ;
m_pReleasePoolStack->removeObjectAtIndex(); CC_SAFE_DELETE(m_pReleasePoolStack);
} void CCPoolManager::finalize()
{
if(m_pReleasePoolStack->count() > )
{
//CCAutoreleasePool* pReleasePool;
CCObject* pObj = NULL;
CCARRAY_FOREACH(m_pReleasePoolStack, pObj)
{
if(!pObj)
break;
CCAutoreleasePool* pPool = (CCAutoreleasePool*)pObj;
pPool->clear();
}
}
} void CCPoolManager::push()//创建一个 m_pCurReleasePool 添加到 m_pReleasePoolStack
{
CCAutoreleasePool* pPool = new CCAutoreleasePool(); //ref = 1
m_pCurReleasePool = pPool; m_pReleasePoolStack->addObject(pPool); //ref = 2 pPool->release(); //ref = 1
} void CCPoolManager::pop()//每帧执行一次,如果 m_pReleasePoolStack 有则开始清理。
{
if (! m_pCurReleasePool)
{
return;
} int nCount = m_pReleasePoolStack->count(); m_pCurReleasePool->clear(); if(nCount > )
{
m_pReleasePoolStack->removeObjectAtIndex(nCount-); // if(nCount > 1)
// {
// m_pCurReleasePool = m_pReleasePoolStack->objectAtIndex(nCount - 2);
// return;
// }
m_pCurReleasePool = (CCAutoreleasePool*)m_pReleasePoolStack->objectAtIndex(nCount - );
} /*m_pCurReleasePool = NULL;*/
} void CCPoolManager::removeObject(CCObject* pObject)
{
CCAssert(m_pCurReleasePool, "current auto release pool should not be null"); m_pCurReleasePool->removeObject(pObject);
} void CCPoolManager::addObject(CCObject* pObject)
{
getCurReleasePool()->addObject(pObject);
} CCAutoreleasePool* CCPoolManager::getCurReleasePool()//获取本帧的 m_pCurReleasePool ,每帧的m_pCurReleasePool都是新的(因为被清了)
{
if(!m_pCurReleasePool)
{
push();
} CCAssert(m_pCurReleasePool, "current auto release pool should not be null"); return m_pCurReleasePool;
} NS_CC_END
大致思路就是:有CCPoolManager 与CCAutoreleasePool
程序是按帧,一帧一帧运行的
每帧执行的程序创建的obj如果使用了autorelease(CCObject的)会将obj添加到CCAutoreleasePool,这个在本帧惟一的,CCAutoreleasePool会被添加到CCPoolManager
每次mainLoop会执行内存清理(CCPoolManager的pop) 对上一帧保存的对象release 。也可以说是CCPoolManager 删除上次的CCAutoreleasePool。 如果上一帧的对象引用为1(初始为1)就会被释放掉。大于1不会被释放,但也不会再管了。
如果obj被添加到CCAutoreleasePool obj的m_uAutoReleaseCount会+1,直到从CCAutoreleasePool删除时-1.