前面几节说了一些WPF的基础,包括XAML和布局等。在接下来的几节,我们来说说WPF的核心概念,包括逻辑树和可视树、依赖对象和依赖属性、路由事件、命令这几个部分。本节介绍下逻辑树(Logical Tree)和可视树(Visual Tree)。
逻辑树和可视树
在WPF中,用户界面是由XAML来呈现的。粗略地讲,从宏观上看,叶子为布局组件和控件所组成的树既是逻辑树,从微观上看,将逻辑树的叶子再放大可看到其内部是由可视化组件(继承自Visual类)组成的,叶子为这些可视化组件组成的树既是可视树。
逻辑树
举个例子来说明:
<Window x:Class="WpfTreeDemo.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="100" />
<RowDefinition Height="100" />
<RowDefinition Height="100" />
</Grid.RowDefinitions>
<TabControl>
<TabItem Header="第一页">
<TextBlock Text="This is first page" />
</TabItem>
<TabItem Header="第二页">
<TextBox Text="This is second page" />
</TabItem>
</TabControl>
<Button x:Name="btnOK" Grid.Row="1" Width="80" Height="80" Click="btnOK_Click">
<Button.Content>
<Image Source="/Images/photo.png" x:Name="imgPhoto"/>
</Button.Content>
</Button>
<ListView x:Name="lvStudents" Grid.Row="2">
<ListView.View>
<GridView>
<GridViewColumn Header="Index" DisplayMemberBinding="{Binding Index}" />
<GridViewColumn Header="Username" DisplayMemberBinding="{Binding Username}" />
<GridViewColumn Header="Age" DisplayMemberBinding="{Binding Age}"/>
</GridView>
</ListView.View>
</ListView>
</Grid>
</Window>
来看一下它的逻辑树:
层级感很强,这也正是XAML强大表现力的体现。如何来操作这棵树呢?最简单的方法当然是设置控件的name属性,然后在cs文件中根据name属性值来获取控件。WPF内置了一个LogicalTreeHelper类,我们可以通过它来遍历树,代码如下:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Collections;
using Microsoft.Windows.Themes;
using System.Diagnostics; namespace WpfTreeDemo
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
List<Student> students = new List<Student>
{
new Student{Index=,Username="Jello",Age=},
new Student{Index=,Username="Taffy",Age=}
};
this.lvStudents.ItemsSource = students;
PrintLogicalTree(, this); }
private void btnOK_Click(object sender, RoutedEventArgs e)
{
MessageBox.Show("I am a button");
}
public void PrintLogicalTree(int depth, object obj)
{
Debug.WriteLine(new string(' ', depth) + obj);
if (!(obj is DependencyObject)) return;
foreach (var child in LogicalTreeHelper.GetChildren(obj as DependencyObject))
{
PrintLogicalTree(depth + , child);
}
}
}
public class Student
{
public int Index { get; set; }
public string Username { get; set; }
public int Age { get; set; }
}
}
Debug运行后可以在Debug输出窗口看到界面的逻辑树。
可视树
想要观察可视树,需要将控件“打碎”来看下,这里我们以TextBox为例,用Blend来“打碎”它,看看这个控件的内部结构:
<LinearGradientBrush x:Key="TextBoxBorder" EndPoint="0,20" MappingMode="Absolute" StartPoint="0,0">
<GradientStop Color="#ABADB3" Offset="0.05"/>
<GradientStop Color="#E2E3EA" Offset="0.07"/>
<GradientStop Color="#E3E9EF" Offset="1"/>
</LinearGradientBrush>
<Style x:Key="TextBoxStyle1" BasedOn="{x:Null}" TargetType="{x:Type TextBox}">
<Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.ControlTextBrushKey}}"/>
<Setter Property="Background" Value="{DynamicResource {x:Static SystemColors.WindowBrushKey}}"/>
<Setter Property="BorderBrush" Value="{StaticResource TextBoxBorder}"/>
<Setter Property="BorderThickness" Value="1"/>
<Setter Property="Padding" Value="1"/>
<Setter Property="AllowDrop" Value="true"/>
<Setter Property="FocusVisualStyle" Value="{x:Null}"/>
<Setter Property="ScrollViewer.PanningMode" Value="VerticalFirst"/>
<Setter Property="Stylus.IsFlicksEnabled" Value="False"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type TextBox}">
<Microsoft_Windows_Themes:ListBoxChrome x:Name="Bd" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" RenderMouseOver="{TemplateBinding IsMouseOver}" RenderFocused="{TemplateBinding IsKeyboardFocusWithin}" SnapsToDevicePixels="true">
<ScrollViewer x:Name="PART_ContentHost" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"/>
</Microsoft_Windows_Themes:ListBoxChrome>
<ControlTemplate.Triggers>
<Trigger Property="IsEnabled" Value="false">
<Setter Property="Background" TargetName="Bd" Value="{DynamicResource {x:Static SystemColors.ControlBrushKey}}"/>
<Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.GrayTextBrushKey}}"/>
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
主要是ListBoxChrome及ScrollViewer构成的,这也很好理解,将TextBox的功能拆分来看,ListBoxChrome主要可以用来输入,ScrollViewer用于当内容过多时会有滚动条。这里通过name属性一般是不能直接获取控件的,需要借助VisualTreeHelper类和Visual中的方法来获取。也举个例子:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Collections;
using Microsoft.Windows.Themes;
using System.Diagnostics; namespace WpfTreeDemo
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
List<Student> students = new List<Student>
{
new Student{Index=,Username="Jello",Age=},
new Student{Index=,Username="Taffy",Age=}
};
this.lvStudents.ItemsSource = students;
PrintLogicalTree(, this); }
protected override void OnContentRendered(EventArgs e)
{
base.OnContentRendered(e);
PrintVisualTree(, this);
}
private void btnOK_Click(object sender, RoutedEventArgs e)
{
MessageBox.Show("I am a button");
}
public void PrintLogicalTree(int depth, object obj)
{
Debug.WriteLine(new string(' ', depth) + obj);
if (!(obj is DependencyObject)) return;
foreach (var child in LogicalTreeHelper.GetChildren(obj as DependencyObject))
{
PrintLogicalTree(depth + , child);
}
}
public void PrintVisualTree(int depth, DependencyObject obj)
{
Debug.WriteLine(new string(' ', depth) + obj);
for (int i = ; i < VisualTreeHelper.GetChildrenCount(obj); i++)
{
PrintVisualTree(depth + , VisualTreeHelper.GetChild(obj, i));
}
}
}
public class Student
{
public int Index { get; set; }
public string Username { get; set; }
public int Age { get; set; }
}
}
之所以在OnContentRendered中调用了一次是因为可视树直到Window完成至少一次布局后才会有节点,否则是空的,而实例化发生在布局完成之前(可以获取逻辑树),
OnContentRendered调用发生在布局完成之后(可以获取可视树)。
这里需要注意几点:
1.并不是所有的元素(无与生俱来的呈现行为)都会出现可视树中,只有继承自Visual类或者Visual3D类的元素才会包含其中。
2.逻辑树是静态的,而可视树是动态的(当用户切换Theme是会改变)。
3.一般情况下,我们不需要考虑可视树,除非要进行控件重塑。