出现的原因:
因为你传给C或C++的委托是局部的。可能传过去之后就被垃圾回收了,再次调用就会异常。
想办法做成全局的就好
public void Play(string url)
{ _bassStream = Bass.BASS_StreamCreateURL(url, , BASSFlag.BASS_DEFAULT, callback, new IntPtr());
}
private DOWNLOADPROC callback;
private void DownloadCallback(IntPtr buffer, int length, IntPtr user)
{
//if (fs == null)
//{
// // fs= File.Create(@"D:\build\d.mp3");
// //fs = File.OpenWrite(@"D:\build\e.mp3");
//}
if (buffer == IntPtr.Zero)
{ //fs.Flush();
//fs.Close(); }
else
{
Console.WriteLine(length + "fs");
byte[] bytes = new byte[length];
//Marshal.Copy(buffer, bytes, 0, length); //fs.Write(bytes, 0, length);
//using (StreamWriter sw = new StreamWriter(ms))
//{
// sw.Write(ms);
//} } }
要定义委托,运行时给委托赋值。然后就可以传,
注意 一定要定义,虽然不定义直接传递方法编绎通过,但是运行还是会报错