//
#include <stdio.h>
#include "stdafx.h"
#include "resource.h"
#include <stdlib.h>
#define MAX_LOADSTRING 100
// Global Variables:
HINSTANCE hInst; // current instance
TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text
// Foward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int APIENTRY WinMain(HINSTANCE hInstance, //handle to current instance
HINSTANCE hPrevInstance,//handle to previous instance
LPSTR lpCmdLine,//command line
int nCmdShow)//show state
{
// TODO: Place code here.
MSG msg;
HACCEL hAccelTable;
// Initialize global strings
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_KANG44, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_KANG44);
// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return msg.wParam;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
// COMMENTS:
//
// This function and its usage is only necessary if you want this code
// to be compatible with Win32 systems prior to the 'RegisterClassEx'
// function that was added to Windows 95. It is important to call this function
// so that the application will get 'well formed' small icons associated
// with it.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASS wcex;
//wcex.cbSize = sizeof(WNDCLASS);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wcex.hCursor = LoadCursor(NULL, IDI_APPLICATION);
wcex.hbrBackground = (HBRUSH)(GetStockObject(WHITE_BRUSH));
wcex.lpszMenuName = NULL;//(LPCSTR)IDC_KANG44;
wcex.lpszClassName = "kang";
//wcex.hIconSm = NULL;//LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL);
return RegisterClass(&wcex);
}
//
// FUNCTION: InitInstance(HANDLE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
hInst = hInstance; // Store instance handle in our global variable
hWnd = CreateWindow("kang", "康晓宇", WS_OVERLAPPEDWINDOW /*& ~WS_MAXIMIZEBOX*/,
CW_USEDEFAULT,CW_USEDEFAULT, 600,400, NULL, NULL, hInstance, NULL);//CW_USEDEFAULT
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, SW_SHOWNORMAL);//nCmdShow
UpdateWindow(hWnd);
return TRUE;
}
//
// FUNCTION: WndProc(HWND, unsigned, WORD, LONG)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
TCHAR szHello[MAX_LOADSTRING];
LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING);
switch (message)
{
case WM_CHAR:
char szChar[20];
sprintf(szChar,"char is %d",wParam);
MessageBox(hWnd,szChar,"kang",MB_OK);
break;
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code here...
RECT rt;
GetClientRect(hWnd, &rt);
DrawText(hdc, szHello, strlen(szHello), &rt, DT_CENTER);
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Mesage handler for about box.
LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_INITDIALOG:
return TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return TRUE;
}
break;
}
return FALSE;
}
5 个解决方案
#1
#include <stdio.h>
#include "stdafx.h"
#include "resource.h"
#include <stdlib.h>
using namespace std
//如果还不行:
#include <stdio>//去掉h
#include "stdafx.h"
#include "resource.h"
#include <stdlib.h>
using namespace std
#include "stdafx.h"
#include "resource.h"
#include <stdlib.h>
using namespace std
//如果还不行:
#include <stdio>//去掉h
#include "stdafx.h"
#include "resource.h"
#include <stdlib.h>
using namespace std
#2
不行呀
#3
Requirements
Routine
Required header
sprintf, _sprintf_l
<stdio.h>
swprintf, _swprintf_l
<stdio.h> or <wchar.h>
Routine
Required header
sprintf, _sprintf_l
<stdio.h>
swprintf, _swprintf_l
<stdio.h> or <wchar.h>
#4
将
#include <stdio.h>
放到头人件最后。可以解决!
#include <stdio.h>
放到头人件最后。可以解决!
#5
文件包含由原先
#include <stdio.h>
#include "stdafx.h"
#include "resource.h"
#include <stdlib.h>
修改为:
#include "stdafx.h"
#include <stdio.h>
#include "resource.h"
可以通过编译,记住如果有预定义#include "stdafx.h",最好的习惯是放第一个
#include <stdio.h>
#include "stdafx.h"
#include "resource.h"
#include <stdlib.h>
修改为:
#include "stdafx.h"
#include <stdio.h>
#include "resource.h"
可以通过编译,记住如果有预定义#include "stdafx.h",最好的习惯是放第一个
#1
#include <stdio.h>
#include "stdafx.h"
#include "resource.h"
#include <stdlib.h>
using namespace std
//如果还不行:
#include <stdio>//去掉h
#include "stdafx.h"
#include "resource.h"
#include <stdlib.h>
using namespace std
#include "stdafx.h"
#include "resource.h"
#include <stdlib.h>
using namespace std
//如果还不行:
#include <stdio>//去掉h
#include "stdafx.h"
#include "resource.h"
#include <stdlib.h>
using namespace std
#2
不行呀
#3
Requirements
Routine
Required header
sprintf, _sprintf_l
<stdio.h>
swprintf, _swprintf_l
<stdio.h> or <wchar.h>
Routine
Required header
sprintf, _sprintf_l
<stdio.h>
swprintf, _swprintf_l
<stdio.h> or <wchar.h>
#4
将
#include <stdio.h>
放到头人件最后。可以解决!
#include <stdio.h>
放到头人件最后。可以解决!
#5
文件包含由原先
#include <stdio.h>
#include "stdafx.h"
#include "resource.h"
#include <stdlib.h>
修改为:
#include "stdafx.h"
#include <stdio.h>
#include "resource.h"
可以通过编译,记住如果有预定义#include "stdafx.h",最好的习惯是放第一个
#include <stdio.h>
#include "stdafx.h"
#include "resource.h"
#include <stdlib.h>
修改为:
#include "stdafx.h"
#include <stdio.h>
#include "resource.h"
可以通过编译,记住如果有预定义#include "stdafx.h",最好的习惯是放第一个