转载自:http://slightsnow.blog.chinaunix.net/uid-29269256-id-4091805.html
如果看完第一篇的同学,是不是对大概上层睡眠流程有点小感了呢?如果你看过我说的几个代码,细心的你会发现上篇文章最后Native层只是对/sys/power/wakelock 和 /sys/power/unwakelock进行了操作,并没有对/sys/power/state进行操作,这个是在哪里进行的呢?调用的接口函数又写哪里呢?别着急,我们跟随updatePowerStateLocked()这个函数没见过?回头看我的第一篇,当时没有看得太明白,所以没有详细讲啊,哇哈哈!现在我们看下
1114 private void updatePowerStateLocked() {
1115 if (!mSystemReady || mDirty == 0) {
1116 return;
1117 }
1118
1119 // Phase 0: Basic state updates.
1120 updateIsPoweredLocked(mDirty);
1121 updateStayOnLocked(mDirty);
1122
1123 // Phase 1: Update wakefulness.
1124 // Loop because the wake lock and user activity computations are influenced
1125 // by changes in wakefulness.
1126 final long now = SystemClock.uptimeMillis();
1127 int dirtyPhase2 = 0;
1128 for (;;) {
1129 int dirtyPhase1 = mDirty;
1130 dirtyPhase2 |= dirtyPhase1;
1131 mDirty = 0;
1132
1133 updateWakeLockSummaryLocked(dirtyPhase1);
1134 updateUserActivitySummaryLocked(now, dirtyPhase1);
1135 if (!updateWakefulnessLocked(dirtyPhase1)) {
1136 break;
1137 }
1138 }
1139
1140 // Phase 2: Update dreams and display power state.
1141 updateDreamLocked(dirtyPhase2);
1142 updateDisplayPowerStateLocked(dirtyPhase2);
1143
1144 // Phase 3: Send notifications, if needed.
1145 if (mDisplayReady) {
1146 sendPendingNotificationsLocked();
1147 }
1148
1149 // Phase 4: Update suspend blocker.
1150 // Because we might release the last suspend blocker here, we need to make sure
1151 // we finished everything else first!
1152 updateSuspendBlockerLocked();
1153 }
当程序跑到这里的时候,就是已经要执行睡眠了,我们主要看Phase 2这段的 updateDisplayPowerStateLocked(dirtyPhase2) 这个函数主要关注下:
1696 mDisplayReady = mDisplayPowerController.requestPowerState(mDisplayPowerRequest,
1697 mRequestWaitForNegativeProximity);
这个requestPowerState函数进入到PowerController这个类中,这个干什么用的?看得还不太明白,以后慢慢看吧,不过最重要的一个还是要说明下:
1350 private final class DisplayControllerHandler extends Handler {
1351 public DisplayControllerHandler(Looper looper) {
1352 super(looper, null, true /*async*/);
1353 }
1354
1355 @Override
1356 public void handleMessage(Message msg) {
1357 switch (msg.what) {
1358 case MSG_UPDATE_POWER_STATE:
1359 updatePowerState();
1360 break;
1361
1362 case MSG_PROXIMITY_SENSOR_DEBOUNCED:
1363 debounceProximitySensor();
1364 break;
1365
1366 case MSG_LIGHT_SENSOR_DEBOUNCED:
1367 debounceLightSensor();
1368 break;
1369 }
这个Handler 是DisplayController自己重写的一个hangMessage的方法,具体干什么用呢?又有睡调用呢?接着上面往下看,刚才调用到了requestPowerState,这个函数设备状态进行了一大堆判断,主要是这两句话:
529 if (changed && !mPendingRequestChangedLocked) {
530 mPendingRequestChangedLocked = true;
531 sendUpdatePowerStateLocked();
532 }
条件为什么?自己看吧,我还没有弄明白呢,但是sendUpdatePowerStateLocked(); 这句话确实是进入到了
544 private void sendUpdatePowerStateLocked() {
545 if (!mPendingUpdatePowerStateLocked) {
546 mPendingUpdatePowerStateLocked = true;
547 Message msg = mHandler.obtainMessage(MSG_UPDATE_POWER_STATE);
548 msg.setAsynchronous(true);
549 mHandler.sendMessage(msg);
550 }
551 }
这里呢,看到没有看到mHandler.sendMessage(msg); 这个函数就是刚才咱们看到的那个定义哦,哇哈哈是不是特别亲切啊?继续走啊~~~
当我们 进入updatePowerState(); 看到这个函数还真是他妈的长啊,不过仔细看看,无非就是对屏光亮有影响的一个设备的判断,比如L-sensor等,这个函数会调用setScreenOn(false);
829 private void setScreenOn(boolean on) {
830 if (!mPowerState.isScreenOn() == on) {
831 mPowerState.setScreenOn(on);
832 if (on) {
833 mNotifier.onScreenOn();
834 } else {
835 mNotifier.onScreenOff();
836 }
837 }
838 }
这个函数封装了DisplayPowerState类中实现的setScreenOn(boolean on)
124 /**
125 * Sets whether the screen is on or off.
126 */
127 public void setScreenOn(boolean on) {
128 if (mScreenOn != on) {
129 if (DEBUG) {
130 Slog.d(TAG, "setScreenOn: on=" + on);
131 }
132
133 mScreenOn = on;
134 mScreenReady = false;
135 scheduleScreenUpdate();
136 }
137 }
再次感叹JAVA封装的还真是牛逼哄哄啊,紧接着调用scheduleScreenUpdate(),接着调用postScreenUpdateThreadSafe(),
272 private void scheduleScreenUpdate() {
273 if (!mScreenUpdatePending) {
274 mScreenUpdatePending = true;
275 postScreenUpdateThreadSafe();
276 }
277 }
278
279 private void postScreenUpdateThreadSafe() {
280 mHandler.removeCallbacks(mScreenUpdateRunnable);
281 mHandler.post(mScreenUpdateRunnable);
282 }
如果你要是问我然后走到哪里了?呵呵,你肯定没有见过Handler.post这样的callback调用方法,没错,紧接着调用的就是mScreenUpdateRunnable这个类重写的run函数
300 private final Runnable mScreenUpdateRunnable = new Runnable() {
301 @Override
302 public void run() {
303 mScreenUpdatePending = false;
304
305 int brightness = mScreenOn && mElectronBeamLevel > 0f ? mScreenBrightness : 0;
306 if (mPhotonicModulator.setState(mScreenOn, brightness)) {
307 mScreenReady = true;
308 invokeCleanListenerIfNeeded();
309 }
310 }
311 };
312
不要着急,我们已经慢慢快接近真相了啊,下面主要看得是mPhotonicModulator.setState(mScreenOn, brightness)这个函数
342 public boolean setState(boolean on, int backlight) {
343 synchronized (mLock) {
344 if (on != mPendingOn || backlight != mPendingBacklight) {
345 if (DEBUG) {
346 Slog.d(TAG, "Requesting new screen state: on=" + on
347 + ", backlight=" + backlight);
348 }
349
350 mPendingOn = on;
351 mPendingBacklight = backlight;
352
353 if (!mChangeInProgress) {
354 mChangeInProgress = true;
355 AsyncTask.THREAD_POOL_EXECUTOR.execute(mTask);
356 }
357 }
358 return mChangeInProgress;
359 }
360 }
到这里,调用一个mTask,这个在哪里定义呢?就在下面的函数中:
372 private final Runnable mTask = new Runnable() {
373 @Override
374 public void run() {
375 // Apply pending changes until done.
376 for (;;) {
377 final boolean on;
378 final boolean onChanged;
379 final int backlight;
380 final boolean backlightChanged;
381 synchronized (mLock) {
382 on = mPendingOn;
383 onChanged = (on != mActualOn);
384 backlight = mPendingBacklight;
385 backlightChanged = (backlight != mActualBacklight);
386 if (!onChanged && !backlightChanged) {
387 mChangeInProgress = false;
388 break;
389 }
390 mActualOn = on;
391 mActualBacklight = backlight;
392 }
393
394 if (DEBUG) {
395 Slog.d(TAG, "Updating screen state: on=" + on
396 + ", backlight=" + backlight);
397 }
398 if (onChanged && on) {
399 mDisplayBlanker.unblankAllDisplays();
400 }
401 if (backlightChanged) {
402 mBacklight.setBrightness(backlight);
403 }
404 if (onChanged && !on) {
405 mDisplayBlanker.blankAllDisplays();
406 }
407 }
408
409 // Let the outer class know that all changes have been applied.
410 postScreenUpdateThreadSafe();
411 }
412 };
这个有点长,不过咱们就看mDisplayBlanker.blankAllDisplays(); 这个 与mDisplayBlanker.unblankAllDisplays(); 这两个函数一看就知道是相反的两个功能,继续跟随这个函数,我们终于回到了PowerManagerService了
2658 @Override
2659 public void blankAllDisplays() {
2660 synchronized (this) {
2661 mBlanked = true;
2662 mDisplayManagerService.blankAllDisplaysFromPowerManager();
2663 nativeSetInteractive(false);
2664 nativeSetAutoSuspend(true);
2665 }
2666 }
2667
2668 @Override
2669 public void unblankAllDisplays() {
2670 synchronized (this) {
2671 nativeSetAutoSuspend(false);
2672 nativeSetInteractive(true);
2673 mDisplayManagerService.unblankAllDisplaysFromPowerManager();
2674 mBlanked = false;
2675 }
2676 }
终于看到了亲切的native开头的函数了,马上就要到了啊,坚持住啊,其中 nativeSetInteractive(false);nativeSetAutoSuspend(true); 这两个函数都定义在
frameworks/base/services/jni/com_android_server_power_PowerManagerService.cpp 中,分别列举下:
170 static void nativeSetInteractive(JNIEnv *env, jclass clazz, jboolean enable) {
171 if (gPowerModule) {
172 if (enable) {
173 ALOGD_IF_SLOW(20, "Excessive delay in setInteractive(true) while turning screen on");
174 gPowerModule->setInteractive(gPowerModule, true);
175 } else {
176 ALOGD_IF_SLOW(20, "Excessive delay in setInteractive(false) while turning screen off");
177 gPowerModule->setInteractive(gPowerModule, false);
178 }
179 }
180 }
181
182 static void nativeSetAutoSuspend(JNIEnv *env, jclass clazz, jboolean enable) {
183 if (enable) {
184 ALOGD_IF_SLOW(100, "Excessive delay in autosuspend_enable() while turning screen off");
185 autosuspend_enable();
186 } else {
187 ALOGD_IF_SLOW(100, "Excessive delay in autosuspend_disable() while turning screen on");
188 autosuspend_disable();
189 }
190 }
第一个暂时没有找到实现,也不知道干什么用,第二个函数的autosuspend_enable()和autosuspend_disable这两个函数就是就是真正往/sys/power/state写mem和on的函数啦!但是他在哪里呢?这个我找了半天,没想到竟然实现在:system/core/libsuspend/ 被编译成了一个库文件,一直不明白为什么同样的power曾的Native的庫文件,为什么不放在一起呢?奇怪
水平有限,就先这样吧,如果说不对的,请大牛帮忙指出,谢谢
现在大概的流程和接口都已经找到了,继续详细的看看代码了,就不再分析了!
下一篇会对kernel底层的earlysuspend的流程进行分析,走一遍!