using UnityEngine; using System.Collections; public class GetWebImage : MonoBehaviour { string url = "http://img.hb.aicdn.com/240136a8caf6ae05d38f2f57d596aec10c44d1ff112df-4XaoQJ_fw580"; private Material material; IEnumerator Start () { WWW www = new WWW(url); yield return www; material = new Material(Shader.Find("Unlit/Transparent Colored")); material.mainTexture = www.texture; Split(4,4); } /// <summary> /// 分割图片 /// </summary> void Split(int width,int height) { float x = -400; float y = -200; for (int i = 0; i < width; i++ ) { for (int n = 0; n < height; n++) { GameObject obj = CreateObj(); SetUv(obj.GetComponent<MeshFilter>().mesh); obj.transform.localScale = new Vector3(material.mainTexture.width/width,material.mainTexture.height/height,1); x += 100; obj.transform.parent = transform.parent; obj.transform.localPosition = new Vector3(x,y,1); } x = -400; y += 200; } } /// <summary> /// 创建对象 /// </summary> private GameObject CreateObj() { GameObject obj = new GameObject(); MeshFilter meshFilter = obj.AddComponent<MeshFilter>(); MeshRenderer meshRenderer = obj.AddComponent<MeshRenderer>(); meshRenderer.material = material; return obj; } /// <summary> /// 贴图 /// </summary> void SetUv(Mesh mesh) { //定点坐标 Vector3[] vertices = new Vector3[4]; vertices[0] = new Vector3(0, 0, 0); vertices[1] = new Vector3(0, 1, 0); vertices[2] = new Vector3(1, 1, 0); vertices[3] = new Vector3(1, 0, 0); mesh.vertices = vertices; //三角形连线 int[] triangles = new int[6]; triangles[0] = 0; triangles[1] = 1; triangles[2] = 3; triangles[3] = 1; triangles[4] = 3; triangles[5] = 2; mesh.triangles = triangles; //设置uv坐标 Vector2 uvPostion0 = new Vector2(0, 0); Vector2 uvPostion1 = new Vector2(0, 0.5f); Vector2 uvPostion2 = new Vector2(0.5f, 0.5f); Vector2 uvPostion3 = new Vector2(0.5f, 0); mesh.uv = new Vector2[] { uvPostion0, uvPostion1, uvPostion2, uvPostion3 }; } }