GameObject
Note : gameObject 指的是当前挂着的对象。
class in UnityEngine
/
Inherits from:Object
Description
Base class for all entities in Unity scenes.
Note: Many variables in the GameObject class have been removed. To access, for example GameObject.renderer in csharp use GetComponent<Renderer>() instead. In JS script use GetComponent.<Renderer>().
See Also: Component.
Variables
activeInHierarchy |
Is the GameObject active in the scene? |
activeSelf |
The local active state of this GameObject. (Read Only) |
isStatic |
Editor only API that specifies if a game object is static. |
layer |
The layer the game object is in. A layer is in the range [0...31]. |
scene |
Scene that the GameObject is part of. |
tag |
The tag of this game object. |
transform |
The Transform attached to this GameObject. |
Public Functions
AddComponent |
Adds a component class named className to the game object. |
BroadcastMessage |
Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
CompareTag |
Is this game object tagged with tag ? |
GetComponent |
Returns the component of Type type if the game object has one attached, null if it doesn't. |
GetComponentInChildren |
Returns the component of Type type in the GameObject or any of its children using depth first search. |
GetComponentInParent |
Returns the component of Type type in the GameObject or any of its parents. |
GetComponents |
Returns all components of Type type in the GameObject. |
GetComponentsInChildren |
Returns all components of Type type in the GameObject or any of its children. |
GetComponentsInParent |
Returns all components of Type type in the GameObject or any of its parents. |
SendMessage |
Calls the method named methodName on every MonoBehaviour in this game object. |
SendMessageUpwards |
Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
SetActive |
Activates/Deactivates the GameObject. |
Static Functions
CreatePrimitive |
Creates a game object with a primitive mesh renderer and appropriate collider. |
Find |
Finds a GameObject by name and returns it. |
FindGameObjectsWithTag |
Returns a list of active GameObjects tagged tag. Returns empty array if no GameObject was found. |
FindWithTag |
Returns one active GameObject tagged tag. Returns null if no GameObject was found. |
Inherited members
Variables
hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
name |
The name of the object. |
Static Functions
Destroy |
Removes a gameobject, component or asset. |
DestroyImmediate |
Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType |
Returns the first active loaded object of Type type. |
FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
Instantiate |
Clones the object original and returns the clone. |
Operators
bool |
Does the object exist? |
operator != |
Compares if two objects refer to a different object. |
operator == |
Compares two object references to see if they refer to the same object. |