RichText * _richText = RichText::create();
RichElementText * re1 = RichElementText::create(1, Color3B::RED, 255, str1, "Marker Felt", 10);
RichElementText * re4 = RIchElementText::create(4, Color3B::GREEN, 255, "And green with TTF support. ", "fonts/Marker Felt.ttf", 10);
RichElementImage * reimg = RichElementImage::create(6, Color3B::WHITE, 255, "sliderballnormal.png");
cocostudio::ArmatureDataManager::getInstance()->addArmatureFileInfo("100/100.ExportJson");
cocostudio::Armature * pAr = cocostudio::Armature::create("100");
pAr->getAnimation()->play("Animation1"); //创建骨骼动画
RichElementCustomNode * recustom = RichElementCustomNode::create(1, Color::WHITE, 255, pAr); //构造富文本元素
_richText->pushBackElement(re1);
_richText->insertElement(re2, 1);
_richText->insertElement(reimg, 2);
_richText->pushBackElement(recustom);
_richText->setLocalZOrder(10);
addChild(_richText);
_richText->ignoreContentAdaptWithSize(true); //是否忽略当前内容适应大小,为true则 不管_richText的大小,按照默认的渲染器的大小进行渲染。