void CMainPage::processParticle() {
VFLOAT rad = 0;
srand( (unsigned)time( NULL ) ); //初始化随机数
for(VINT32 i = 0; i < 1; ++i) { //1 is the snow num
VFLOAT k = rand() % PI; //rand a radius that the snow move, what follows next the function "cos"
VINT32 iSpeed = rand()%2 + 1;
VFLOAT fX = m_pParticle[i]->getX().toFloat() - cos(k);
m_pParticle[i]->setX(fX);
VFLOAT fY = m_pParticle[i]->getY().toFloat() + iSpeed; //iSpeed is the rand speed
m_pParticle[i]->setY(fY);
if (fY >= 480) {
m_pParticle[i]->setY(-5);
}
if ((fX >= 242) /*|| (fY <= 0)*/) {
fX = -10 + rand()%450;
m_pParticle[i]->setX(fX);
m_pParticle[i]->setY(-5);
}
}
}