Cocos2d-x的最新版是v3.2,下载地址为:http://cn.cocos2d-x.org/download/
在运行setup.py时,他会提示你安装python2.7,因为这个版本是他们"well tested"。
但是我电脑上已经安装了python3.3,又不想因为这事而卸载python3.3再重新安装python2.7, 于是就尝试修改setup.py文件。修改后的setup.py如下:
#!/usr/bin/python #coding=utf-8 """**************************************************************************** Copyright (c) 2014 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************""" ''' This script will install environment variables needed to by cocos2d-x. It will set these envrironment variables: * COCOS_CONSOLE_ROOT: used to run cocos console tools, more information about cocos console tools please refer to https://github.com/cocos2d/cocos2d-console * NDK_ROOT: used to build android native codes * ANDROID_SDK_ROOT: used to generate applicatoin on Android through commands * ANT_ROOT: used to generate applicatoin on Android through commands On Max OS X, when start a shell, it will read these files and execute commands in sequence: ~/.bash_profile ~/.bash_login ~/.profile And it will read only one of them. So we will add environment variable in the same sequence. Which means that * add environment variables into ~/.bash_profile if it exists * otherwise it will the add environment variables into ~/.bash_login if it exists * otherwise it will the add environment variables into ~/.profile if it exists Will create ~/.bash_profile when none of them exist, and add environment variables into it. ''' import os import sys import fileinput import shutil import subprocess from optparse import OptionParser COCOS_CONSOLE_ROOT = 'COCOS_CONSOLE_ROOT' NDK_ROOT = 'NDK_ROOT' ANDROID_SDK_ROOT = 'ANDROID_SDK_ROOT' ANT_ROOT = 'ANT_ROOT' def _check_python_version(): major_ver = sys.version_info[0] print ("The python version is %d.%d" % (major_ver, sys.version_info[1])) return True class SetEnvVar(object): RESULT_UPDATE_FAILED = -2 RESULT_ADD_FAILED = -1 RESULT_DO_NOTHING = 0 RESULT_UPDATED = 1 RESULT_ADDED = 2 MAC_CHECK_FILES = [ '.bash_profile', '.bash_login', '.profile' ] LINUX_CHECK_FILES = [ '.bashrc' ] ZSH_CHECK_FILES = ['.zshrc' ] RE_FORMAT = r'^export[ \t]+%s=(.+)' def __init__(self): self.need_backup = True self.backup_file = None self.current_absolute_path = os.path.dirname(os.path.realpath(__file__)) self.file_used_for_setup = '' def _isWindows(self): return sys.platform == 'win32' def _isLinux(self): return sys.platform.startswith('linux') def _is_mac(self): return sys.platform == 'darwin' def _is_zsh(self): shellItem = os.environ.get('SHELL') if shellItem is not None: if len(shellItem) >= 3: return shellItem[-3:] == "zsh" return False def _get_unix_file_list(self): file_list = None if self._is_zsh(): file_list = SetEnvVar.ZSH_CHECK_FILES elif self._isLinux(): file_list = SetEnvVar.LINUX_CHECK_FILES elif self._is_mac(): file_list = SetEnvVar.MAC_CHECK_FILES return file_list def _get_filepath_for_setup(self): file_list = self._get_unix_file_list(); file_to_write = None if file_list is None: return '' home = os.path.expanduser('~') for file_name in file_list: file_path = os.path.join(home, file_name) if os.path.exists(file_path): file_to_write = file_path break if file_to_write is None: self.need_backup = False file_to_write = os.path.join(home, file_list[0]) file_obj = open(file_to_write, 'w') file_obj.close() return file_to_write # modify registry table to add an environment variable on windows def _set_environment_variable_win32(self, key, value): ret = False import winreg try: env = None env = winreg.OpenKeyEx(winreg.HKEY_CURRENT_USER, 'Environment', 0, winreg.KEY_SET_VALUE | winreg.KEY_READ) winreg.SetValueEx(env, key, 0, winreg.REG_SZ, value) winreg.FlushKey(env) winreg.CloseKey(env) ret = True except Exception: if env: winreg.CloseKey(env) ret = False return ret def _gen_backup_file(self): file_name = os.path.basename(self.file_used_for_setup) file_path = os.path.dirname(self.file_used_for_setup) backup_file_name = file_name + ".backup" path = os.path.join(file_path, backup_file_name) i = 1 while os.path.exists(path): backup_file_name = file_name + ".backup%d" % i path = os.path.join(file_path, backup_file_name) i += 1 return path def _set_environment_variable_unix(self, key, value): if self.need_backup: # backup the environment file self.backup_file = self._gen_backup_file() shutil.copy(self.file_used_for_setup, self.backup_file) self.need_backup = False file = open(self.file_used_for_setup, 'a') file.write('\n# Add environment variable %s for cocos2d-x\n' % key) file.write('export %s=%s\n' % (key, value)) file.write('export PATH=$%s:$PATH\n' % key) if key == ANDROID_SDK_ROOT: file.write('export PATH=$%s/tools:$%s/platform-tools:$PATH\n' % (key, key)) file.close() return True def _set_environment_variable(self, key, value): print(" -> Add %s environment variable..." % key) ret = False if self._isWindows(): ret = self._set_environment_variable_win32(key, value) else: ret = self._set_environment_variable_unix(key, value) if ret: print(" ->Added %s=%s\n" % (key, value)) else: print(" ->Add failed\n") return ret def _search_unix_variable(self, var_name, file_name): if not os.path.isfile(file_name): return None import re str_re = SetEnvVar.RE_FORMAT % var_name patten = re.compile(str_re) ret = None for line in open(file_name): str1 = line.lstrip(' \t') match = patten.match(str1) if match is not None: ret = match.group(1) return ret def _find_environment_variable(self, var): print(" ->Search for environment variable %s..." % var) ret = None try: ret = os.environ[var] except Exception: if not self._isWindows(): file_list = self._get_unix_file_list() if file_list is not None: home = os.path.expanduser('~') for name in file_list: path = os.path.join(home, name) ret = self._search_unix_variable(var, path) if ret is not None: break else: import winreg try: env = None env = winreg.OpenKeyEx(winreg.HKEY_CURRENT_USER, 'Environment', 0, winreg.KEY_READ) ret = winreg.QueryValueEx(env, var)[0] winreg.CloseKey(env) except Exception: if env: winreg.CloseKey(env) ret = None if ret is None: print(" ->%s not found\n" % var) else: print(" ->%s is found : %s\n" % (var, ret)) return ret def _get_input_value(self, var_name): #ret = raw_input(' ->Please enter the path of %s (or press Enter to skip):' % var_name) ret = input(' ->Please enter the path of %s (or press Enter to skip):' % var_name) ret.rstrip(" \t") return ret # # python on linux doesn't include Tkinter model, so let user input in terminal # if self._isLinux(): # input_value = raw_input('Couldn\'t find the "%s" envrironment variable. Please enter it: ' % sys_var) # else: # # pop up a window to let user select path for ndk root # import Tkinter # import tkFileDialog # self.tmp_input_value = None # root = Tkinter.Tk() # if sys_var == NDK_ROOT: # root.wm_title('Set NDK_ROOT') # else: # root.wm_title('Set ANDROID_SDK_ROOT') # def callback(): # self.tmp_input_value = tkFileDialog.askdirectory() # root.destroy() # if sys_var == NDK_ROOT: # label_content = 'Select path for Android NDK:' # label_help = """ # The Android NDK is needed to develop games for Android. # For further information, go to: # http://developer.android.com/tools/sdk/ndk/index.html. # You can safely skip this step now. You can set the NDK_ROOT later. # """ # if sys_var == ANDROID_SDK_ROOT: # label_content = 'Select path for Android SDK' # label_help = """ # The Android SDK is needed to develop games for Android. # For further information, go to: # https://developer.android.com/tools/sdk/ndk/index.html. # You can safely skip this step now. You can set the ANDROID_SDK_ROOT later. # """ # Tkinter.Label(root, text=label_help).pack() # Tkinter.Button(root, text=label_content, command=callback).pack() # self._center(root) # root.mainloop() # input_value = self.tmp_input_value # self.tmp_input_value = None # return input_value # # display a window in center and put it on top # def _center(self, win): # win.update_idletasks() # width = win.winfo_width() # height = win.winfo_height() # x = (win.winfo_screenwidth() / 2) - (width / 2) # y = (win.winfo_screenheight() / 2) - (height / 2) # win.geometry('{}x{}+{}+{}'.format(width, height, x, y)) # win.wm_attributes('-topmost', 1) def _check_valid(self, var_name, value): ret = False if var_name == NDK_ROOT: ret = self._is_ndk_root_valid(value) elif var_name == ANDROID_SDK_ROOT: ret = self._is_android_sdk_root_valid(value) elif var_name == ANT_ROOT: ret = self._is_ant_root_valid(value) else: ret = False if not ret: print(' ->Error: "%s" is not a valid path of %s. Ignoring it.' % (value, var_name)) return ret def _is_ndk_root_valid(self, ndk_root): if not ndk_root: return False ndk_build_path = os.path.join(ndk_root, 'ndk-build') if os.path.isfile(ndk_build_path): return True else: return False def _is_android_sdk_root_valid(self, android_sdk_root): if not android_sdk_root: return False if self._isWindows(): android_path = os.path.join(android_sdk_root, 'tools', 'android.bat') else: android_path = os.path.join(android_sdk_root, 'tools', 'android') if os.path.isfile(android_path): return True else: return False def _is_ant_root_valid(self, ant_root): ant_path = '' if self._isWindows(): ant_path = os.path.join(ant_root, 'ant.bat') else: ant_path = os.path.join(ant_root, 'ant') if os.path.isfile(ant_path): return True else: return False def remove_dir_from_win_path(self, remove_dir): import winreg try: env = None path = None env = winreg.OpenKeyEx(winreg.HKEY_CURRENT_USER, 'Environment', 0, winreg.KEY_SET_VALUE | winreg.KEY_READ) path = winreg.QueryValueEx(env, 'Path')[0] path_lower = path.lower() remove_dir = remove_dir.replace('/', '\\') remove_dir_lower = remove_dir.lower() start_pos = path_lower.find(remove_dir_lower) if (start_pos >= 0): length = len(remove_dir_lower) need_remove = path[start_pos:(start_pos + length)] path = path.replace(need_remove, '') path = path.replace(';;', ';') winreg.SetValueEx(env, 'Path', 0, winreg.REG_SZ, path) winreg.FlushKey(env) winreg.CloseKey(env) print(' ->Remove directory \"%s\" from PATH!\n' % remove_dir) except Exception: print(' ->Remove directory \"%s\" from PATH failed!\n' % remove_dir) def set_windows_path(self, add_dir): ret = False import winreg try: env = None path = None env = winreg.OpenKeyEx(winreg.HKEY_CURRENT_USER, 'Environment', 0, winreg.KEY_SET_VALUE | winreg.KEY_READ) path = winreg.QueryValueEx(env, 'Path')[0] # add variable if can't find it in PATH path_lower = path.lower() add_dir_lower = add_dir.lower() if (path_lower.find(add_dir_lower) == -1): path = add_dir + ';' + path winreg.SetValueEx(env, 'Path', 0, winreg.REG_SZ, path) winreg.FlushKey(env) winreg.CloseKey(env) ret = True except Exception: if not path: path = add_dir winreg.SetValueEx(env, 'Path', 0, winreg.REG_SZ, path) winreg.FlushKey(env) ret = True else: winreg.SetValueEx(env, 'Path', 0, winreg.REG_SZ, path) winreg.FlushKey(env) ret = False if env: winreg.CloseKey(env) if ret: print(" ->Add directory \"%s\" into PATH succeed!\n" % add_dir) else: print(" ->Add directory \"%s\" into PATH failed!\n" % add_dir) def set_console_root(self): print("->Check environment variable %s" % COCOS_CONSOLE_ROOT) cocos_consle_root = os.path.join(self.current_absolute_path, 'tools', 'cocos2d-console', 'bin') old_dir = self._find_environment_variable(COCOS_CONSOLE_ROOT) if old_dir is None: # add environment variable if self._isWindows(): self.set_windows_path(cocos_consle_root) self._set_environment_variable(COCOS_CONSOLE_ROOT, cocos_consle_root) else: if old_dir == cocos_consle_root: # is same with before, nothing to do return # update the environment variable if self._isWindows(): self.remove_dir_from_win_path(old_dir) self.set_windows_path(cocos_consle_root) self._force_update_env(COCOS_CONSOLE_ROOT, cocos_consle_root) def _force_update_unix_env(self, var_name, value): import re home = os.path.expanduser('~') str_re = SetEnvVar.RE_FORMAT % var_name patten = re.compile(str_re) replace_str = 'export %s=%s\n' % (var_name, value) file_list = SetEnvVar.MAC_CHECK_FILES if self._isLinux(): file_list = SetEnvVar.LINUX_CHECK_FILES print(" ->Update variable %s in files %s" % (var_name, str(file_list))) variable_updated = False for file_name in file_list: path = os.path.join(home, file_name) if os.path.isfile(path): lines = [] # read files need_over_write = False file_obj = open(path, 'r') for line in file_obj: str_temp = line.lstrip(' \t') match = patten.match(str_temp) if match is not None: variable_updated = True need_over_write = True lines.append(replace_str) else: lines.append(line) file_obj.close() # rewrite file if need_over_write: file_obj = open(path, 'w') file_obj.writelines(lines) file_obj.close() print(" ->File %s updated!" % path) # nothing updated, should add variable if not variable_updated: print("\n ->No files updated, add variable %s instead!" % var_name) ret = self._set_environment_variable(var_name, value) else: ret = True return ret def _force_update_env(self, var_name, value): ret = False if self._isWindows(): print(" ->Force update environment variable %s" % var_name) ret = self._set_environment_variable_win32(var_name, value) if not ret: print(" ->Failed!") else: print(" ->Succeed : %s=%s" % (var_name, value)) else: ret = self._force_update_unix_env(var_name, value) return ret def _get_ant_path(self): return self._get_sdkpath_for_cmd("ant", False) def _get_androidsdk_path(self): return self._get_sdkpath_for_cmd("android") def _get_ndkbuild_path(self): return self._get_sdkpath_for_cmd("ndk-build", False) def _get_sdkpath_for_cmd(self, cmd, has_bin_folder=True): ret = None print(" ->Search for command " + cmd + " in system...") if not self._isWindows(): import commands state, result = commands.getstatusoutput("which " + cmd) if state == 0: ret = os.path.realpath(result) ret = os.path.dirname(ret) # Use parent folder if has_bin_folder was set if has_bin_folder: ret = os.path.dirname(ret) if ret is not None: print(" ->Path " + ret + " was found\n") else: print(" ->Command " + cmd + " not found\n") return ret def _find_value_from_sys(self, var_name): if var_name == ANT_ROOT: return self._get_ant_path() elif var_name == NDK_ROOT: return self._get_ndkbuild_path() elif var_name == ANDROID_SDK_ROOT: return self._get_androidsdk_path() else: return None def set_variable(self, var_name, value): print("->Check environment variable %s" % var_name) find_value = self._find_environment_variable(var_name) var_found = (find_value is not None) action_none = 0 action_add = 1 action_update = 2 need_action = action_none if var_found: if value and self._check_valid(var_name, value): # should update need_action = action_update else: # do nothing need_action = action_none else: if not value: # find the command path in system value = self._find_value_from_sys(var_name) if not value: value = self._get_input_value(var_name) if value and self._check_valid(var_name, value): # should add variable need_action = action_add else: # do nothing need_action = action_none if need_action == action_none: # do nothing return SetEnvVar.RESULT_DO_NOTHING elif need_action == action_add: # add variable if self._set_environment_variable(var_name, value): return SetEnvVar.RESULT_ADDED else: return SetEnvVar.RESULT_ADD_FAILED elif need_action == action_update: # update variable if self._force_update_env(var_name, value): # update succeed return SetEnvVar.RESULT_UPDATED else: # update failed return SetEnvVar.RESULT_UPDATE_FAILED else: return SetEnvVar.RESULT_DO_NOTHING def set_environment_variables(self, ndk_root, android_sdk_root, ant_root): print('\nSetting up cocos2d-x...') self.file_used_for_setup = self._get_filepath_for_setup() self.set_console_root() if self._isWindows(): print('->Configuration for Android platform only, you can also skip and manually edit your environment variables\n') else: print('->Configuration for Android platform only, you can also skip and manually edit "%s"\n' % self.file_used_for_setup) ndk_ret = self.set_variable(NDK_ROOT, ndk_root) sdk_ret = self.set_variable(ANDROID_SDK_ROOT, android_sdk_root) ant_ret = self.set_variable(ANT_ROOT, ant_root) # tip the backup file if (self.backup_file is not None) and (os.path.exists(self.backup_file)): print('\nA backup file \"%s\" is created for \"%s\".' % (self.backup_file, self.file_used_for_setup)) if self._isWindows(): print('\nPlease restart the terminal or restart computer to make added system variables take effect\n') else: print('\nPlease execute command: "source %s" to make added system variables take effect\n' % self.file_used_for_setup) if __name__ == '__main__': if not _check_python_version(): exit() parser = OptionParser() parser.add_option('-n', '--ndkroot', dest='ndk_root', help='directory of ndk root') parser.add_option('-a', '--androidsdkroot', dest='android_sdk_root', help='directory of android sdk root') parser.add_option('-t', '--antroot', dest='ant_root', help='directory that contains ant/ant.bat') opts, args = parser.parse_args() # set environment variables env = SetEnvVar() env.set_environment_variables(opts.ndk_root, opts.android_sdk_root, opts.ant_root) if env._isWindows(): import ctypes HWND_BROADCAST = 0xFFFF WM_SETTINGCHANGE = 0x1A SMTO_ABORTIFHUNG = 0x0002 result = ctypes.c_long() SendMessageTimeoutW = ctypes.windll.user32.SendMessageTimeoutW SendMessageTimeoutW(HWND_BROADCAST, WM_SETTINGCHANGE, 0, u'Environment', SMTO_ABORTIFHUNG, 5000, ctypes.byref(result))
其实改的地方根本不多的,总的有3处:
1. 将import _winreg改成"import winreg"
2. 将raw_input改成"input"
3. 修改“_check_python_version()"使其返回True
经测试,这个setup.py运行已经可以完全正确了!至于该工程中的其他*.py文件未作测试,因为还没到执行的时候,相信如果要改的话,应该也不会多的,只要你愿意花时间。
我的测试平台是win7 x64, python3.3.5