添加图片
m_grossini = CCSprite::create(s_pPathGrossini);
m_grossini->retain();
m_grossini->setPosition(ccp(VisibleRect::center().x, VisibleRect::bottom().y+VisibleRect::getVisibleRect().size.height/3));
为什么要retain()?
因为介于cocos特殊的内存管理机制,就像java一样,当调用autoRelease时会释放“没人认领”的对象,但如果retain了候就不会被autoRelease盯上。
但之后一定要调用release
m_grossini->release();
添加文字
std::string str = title();
const char * pTitle = str.c_str();
CCLabelTTF* label = CCLabelTTF::create(pTitle, "Arial", 32);
addChild(label, 1);
label->setPosition( ccp(VisibleRect::center().x, VisibleRect::top().y - 30) );
添加下面的“上一个”“重放”“下一个”菜单系统
CCMenuItemImage *item1 = CCMenuItemImage::create(s_pPathB1, s_pPathB2, this, menu_selector(ActionsDemo::backCallback) );
CCMenuItemImage *item2 = CCMenuItemImage::create(s_pPathR1, s_pPathR2, this, menu_selector(ActionsDemo::restartCallback) );
CCMenuItemImage *item3 = CCMenuItemImage::create(s_pPathF1, s_pPathF2, this, menu_selector(ActionsDemo::nextCallback) );
CCMenu *menu = CCMenu::create(item1, item2, item3, NULL);
menu->setPosition(CCPointZero);
item1->setPosition(ccp(VisibleRect::center().x - item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2));
item2->setPosition(ccp(VisibleRect::center().x, VisibleRect::bottom().y+item2->getContentSize().height/2));
item3->setPosition(ccp(VisibleRect::center().x + item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2));
addChild(menu, 1);