I want to draw a directed arrow line through Java.
我想在Java中画一条有方向的箭头。
At present, I am using java.awt.Line2D.Double
class to draw a line
目前,我使用的是java.awt.Line2D。双类画一条线。
g2.setStroke(new BasicStroke(2.0f, BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL)); // g2 is an instance of Graphics2D
g2.draw(new Line2D.Double(x1,y1,x2,y2));
But only the line appears and no directed arrow appears. BasicStroke.Join_BEVEL
is used to draw a directed arrow. It is applied when two line segments meet.
但只有一行出现,没有指向箭头出现。BasicStroke。Join_BEVEL用来画有向的箭头。当两条线段相交时应用。
The line I am drawing meets the border of a rectangle but no directed arrow is drawn. Only a simple line is drawn.
我画的线与矩形的边界相交,但没有画有向箭头。只画一条简单的线。
Is there anything I am missing?
有什么我遗漏的吗?
4 个解决方案
#1
28
The bevel is drawn between segments in a polyline if they are at certain angles. It has no bearing if you are drawing a line which happens to be drawn near some other pixels which are of a certain colour - once you've drawn the rectangle, the Graphics object doesn't know about the rectangle, it (in effect) only holds the pixels. ( or rather the image or OS window holds the pixels ).
如果是在一定的角度,斜角是在折线段之间画的。如果你画的是在其他像素点附近画的线,这是没有任何影响的——一旦你画出了矩形,图形对象不知道这个矩形,它(实际上)只保留像素。(或者说,图像或操作系统窗口包含像素)。
To draw a simple arrow, draw a line for the stalk as you're doing, then a polyline for the vee. Nicer looking nicer arrows have curved sides and are filled.
要画一个简单的箭头,在你做的时候画一条线,然后为v画一条折线。看起来更漂亮的箭头有弯曲的边,并且充满了。
You probably don't want to use bevel for the arrow head, as bevels are a flat; instead use the mitre option:
你可能不想用斜角来做箭头,因为斜面是平的;使用mitre选项:
import java.awt.*;
import java.awt.geom.*;
import javax.swing.*;
public class BevelArrows
{
public static void main ( String...args )
{
SwingUtilities.invokeLater ( new Runnable () {
BevelArrows arrows = new BevelArrows();
@Override
public void run () {
JFrame frame = new JFrame ( "Bevel Arrows" );
frame.add ( new JPanel() {
public void paintComponent ( Graphics g ) {
arrows.draw ( ( Graphics2D ) g, getWidth(), getHeight() );
}
}
, BorderLayout.CENTER );
frame.setSize ( 800, 400 );
frame.setDefaultCloseOperation ( JFrame.EXIT_ON_CLOSE );
frame.setVisible ( true );
}
} );
}
interface Arrow {
void draw ( Graphics2D g );
}
Arrow[] arrows = { new LineArrow(), new CurvedArrow() };
void draw ( Graphics2D g, int width, int height )
{
g.setRenderingHint ( RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON );
g.setColor ( Color.WHITE );
g.fillRect ( 0, 0, width, height );
for ( Arrow arrow : arrows ) {
g.setColor ( Color.ORANGE );
g.fillRect ( 350, 20, 20, 280 );
g.setStroke ( new BasicStroke ( 20.0f, BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL ) );
g.translate ( 0, 60 );
arrow.draw ( g );
g.setStroke ( new BasicStroke ( 20.0f, BasicStroke.CAP_BUTT, BasicStroke.JOIN_MITER ) );
g.translate ( 0, 100 );
arrow.draw ( g );
g.setStroke ( new BasicStroke ( 20.0f, BasicStroke.CAP_BUTT, BasicStroke.JOIN_ROUND ) );
g.translate ( 0, 100 );
arrow.draw ( g );
g.translate ( 400, -260 );
}
}
static class LineArrow implements Arrow
{
public void draw ( Graphics2D g )
{
// where the control point for the intersection of the V needs calculating
// by projecting where the ends meet
float arrowRatio = 0.5f;
float arrowLength = 80.0f;
BasicStroke stroke = ( BasicStroke ) g.getStroke();
float endX = 350.0f;
float veeX;
switch ( stroke.getLineJoin() ) {
case BasicStroke.JOIN_BEVEL:
// IIRC, bevel varies system to system, this is approximate
veeX = endX - stroke.getLineWidth() * 0.25f;
break;
default:
case BasicStroke.JOIN_MITER:
veeX = endX - stroke.getLineWidth() * 0.5f / arrowRatio;
break;
case BasicStroke.JOIN_ROUND:
veeX = endX - stroke.getLineWidth() * 0.5f;
break;
}
// vee
Path2D.Float path = new Path2D.Float();
path.moveTo ( veeX - arrowLength, -arrowRatio*arrowLength );
path.lineTo ( veeX, 0.0f );
path.lineTo ( veeX - arrowLength, arrowRatio*arrowLength );
g.setColor ( Color.BLUE );
g.draw ( path );
// stem for exposition only
g.setColor ( Color.YELLOW );
g.draw ( new Line2D.Float ( 50.0f, 0.0f, veeX, 0.0f ) );
// in practice, move stem back a bit as rounding errors
// can make it poke through the sides of the Vee
g.setColor ( Color.RED );
g.draw ( new Line2D.Float ( 50.0f, 0.0f, veeX - stroke.getLineWidth() * 0.25f, 0.0f ) );
}
}
static class CurvedArrow implements Arrow
{
// to draw a nice curved arrow, fill a V shape rather than stroking it with lines
public void draw ( Graphics2D g )
{
// as we're filling rather than stroking, control point is at the apex,
float arrowRatio = 0.5f;
float arrowLength = 80.0f;
BasicStroke stroke = ( BasicStroke ) g.getStroke();
float endX = 350.0f;
float veeX = endX - stroke.getLineWidth() * 0.5f / arrowRatio;
// vee
Path2D.Float path = new Path2D.Float();
float waisting = 0.5f;
float waistX = endX - arrowLength * 0.5f;
float waistY = arrowRatio * arrowLength * 0.5f * waisting;
float arrowWidth = arrowRatio * arrowLength;
path.moveTo ( veeX - arrowLength, -arrowWidth );
path.quadTo ( waistX, -waistY, endX, 0.0f );
path.quadTo ( waistX, waistY, veeX - arrowLength, arrowWidth );
// end of arrow is pinched in
path.lineTo ( veeX - arrowLength * 0.75f, 0.0f );
path.lineTo ( veeX - arrowLength, -arrowWidth );
g.setColor ( Color.BLUE );
g.fill ( path );
// move stem back a bit
g.setColor ( Color.RED );
g.draw ( new Line2D.Float ( 50.0f, 0.0f, veeX - arrowLength * 0.5f, 0.0f ) );
}
}
}
#2
24
Although Pete's post is awesomely comprehensive, I'm using this method to draw a very simple line with a little triangle at its end.
虽然Pete的文章非常全面,但是我用这个方法画了一个非常简单的线,最后画了一个小三角形。
// create an AffineTransform
// and a triangle centered on (0,0) and pointing downward
// somewhere outside Swing's paint loop
AffineTransform tx = new AffineTransform();
Line2D.Double line = new Line2D.Double(0,0,100,100);
Polygon arrowHead = new Polygon();
arrowHead.addPoint( 0,5);
arrowHead.addPoint( -5, -5);
arrowHead.addPoint( 5,-5);
// [...]
private void drawArrowHead(Graphics2D g2d) {
tx.setToIdentity();
double angle = Math.atan2(line.y2-line.y1, line.x2-line.x1);
tx.translate(line.x2, line.y2);
tx.rotate((angle-Math.PI/2d));
Graphics2D g = (Graphics2D) g2d.create();
g.setTransform(tx);
g.fill(arrowHead);
g.dispose();
}
#3
13
In the past, I've written the following method to create an an arrow shape, which I can then fill with ((Graphics2D) g).fill(shape);
在过去,我写了下面的方法来创建一个箭头形状,然后我可以填充((Graphics2D) g).fill(形状);
public static Shape createArrowShape(Point fromPt, Point toPt) {
Polygon arrowPolygon = new Polygon();
arrowPolygon.addPoint(-6,1);
arrowPolygon.addPoint(3,1);
arrowPolygon.addPoint(3,3);
arrowPolygon.addPoint(6,0);
arrowPolygon.addPoint(3,-3);
arrowPolygon.addPoint(3,-1);
arrowPolygon.addPoint(-6,-1);
Point midPoint = midpoint(fromPt, toPt);
double rotate = Math.atan2(toPt.y - fromPt.y, toPt.x - fromPt.x);
AffineTransform transform = new AffineTransform();
transform.translate(midPoint.x, midPoint.y);
double ptDistance = fromPt.distance(toPt);
double scale = ptDistance / 12.0; // 12 because it's the length of the arrow polygon.
transform.scale(scale, scale);
transform.rotate(rotate);
return transform.createTransformedShape(arrowPolygon);
}
private static Point midpoint(Point p1, Point p2) {
return new Point((int)((p1.x + p2.x)/2.0),
(int)((p1.y + p2.y)/2.0));
}
#4
11
This is my approach, absolute Math only:
这是我的方法,绝对数学:
/**
* Draw an arrow line between two points.
* @param g the graphics component.
* @param x1 x-position of first point.
* @param y1 y-position of first point.
* @param x2 x-position of second point.
* @param y2 y-position of second point.
* @param d the width of the arrow.
* @param h the height of the arrow.
*/
private void drawArrowLine(Graphics g, int x1, int y1, int x2, int y2, int d, int h) {
int dx = x2 - x1, dy = y2 - y1;
double D = Math.sqrt(dx*dx + dy*dy);
double xm = D - d, xn = xm, ym = h, yn = -h, x;
double sin = dy / D, cos = dx / D;
x = xm*cos - ym*sin + x1;
ym = xm*sin + ym*cos + y1;
xm = x;
x = xn*cos - yn*sin + x1;
yn = xn*sin + yn*cos + y1;
xn = x;
int[] xpoints = {x2, (int) xm, (int) xn};
int[] ypoints = {y2, (int) ym, (int) yn};
g.drawLine(x1, y1, x2, y2);
g.fillPolygon(xpoints, ypoints, 3);
}
#1
28
The bevel is drawn between segments in a polyline if they are at certain angles. It has no bearing if you are drawing a line which happens to be drawn near some other pixels which are of a certain colour - once you've drawn the rectangle, the Graphics object doesn't know about the rectangle, it (in effect) only holds the pixels. ( or rather the image or OS window holds the pixels ).
如果是在一定的角度,斜角是在折线段之间画的。如果你画的是在其他像素点附近画的线,这是没有任何影响的——一旦你画出了矩形,图形对象不知道这个矩形,它(实际上)只保留像素。(或者说,图像或操作系统窗口包含像素)。
To draw a simple arrow, draw a line for the stalk as you're doing, then a polyline for the vee. Nicer looking nicer arrows have curved sides and are filled.
要画一个简单的箭头,在你做的时候画一条线,然后为v画一条折线。看起来更漂亮的箭头有弯曲的边,并且充满了。
You probably don't want to use bevel for the arrow head, as bevels are a flat; instead use the mitre option:
你可能不想用斜角来做箭头,因为斜面是平的;使用mitre选项:
import java.awt.*;
import java.awt.geom.*;
import javax.swing.*;
public class BevelArrows
{
public static void main ( String...args )
{
SwingUtilities.invokeLater ( new Runnable () {
BevelArrows arrows = new BevelArrows();
@Override
public void run () {
JFrame frame = new JFrame ( "Bevel Arrows" );
frame.add ( new JPanel() {
public void paintComponent ( Graphics g ) {
arrows.draw ( ( Graphics2D ) g, getWidth(), getHeight() );
}
}
, BorderLayout.CENTER );
frame.setSize ( 800, 400 );
frame.setDefaultCloseOperation ( JFrame.EXIT_ON_CLOSE );
frame.setVisible ( true );
}
} );
}
interface Arrow {
void draw ( Graphics2D g );
}
Arrow[] arrows = { new LineArrow(), new CurvedArrow() };
void draw ( Graphics2D g, int width, int height )
{
g.setRenderingHint ( RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON );
g.setColor ( Color.WHITE );
g.fillRect ( 0, 0, width, height );
for ( Arrow arrow : arrows ) {
g.setColor ( Color.ORANGE );
g.fillRect ( 350, 20, 20, 280 );
g.setStroke ( new BasicStroke ( 20.0f, BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL ) );
g.translate ( 0, 60 );
arrow.draw ( g );
g.setStroke ( new BasicStroke ( 20.0f, BasicStroke.CAP_BUTT, BasicStroke.JOIN_MITER ) );
g.translate ( 0, 100 );
arrow.draw ( g );
g.setStroke ( new BasicStroke ( 20.0f, BasicStroke.CAP_BUTT, BasicStroke.JOIN_ROUND ) );
g.translate ( 0, 100 );
arrow.draw ( g );
g.translate ( 400, -260 );
}
}
static class LineArrow implements Arrow
{
public void draw ( Graphics2D g )
{
// where the control point for the intersection of the V needs calculating
// by projecting where the ends meet
float arrowRatio = 0.5f;
float arrowLength = 80.0f;
BasicStroke stroke = ( BasicStroke ) g.getStroke();
float endX = 350.0f;
float veeX;
switch ( stroke.getLineJoin() ) {
case BasicStroke.JOIN_BEVEL:
// IIRC, bevel varies system to system, this is approximate
veeX = endX - stroke.getLineWidth() * 0.25f;
break;
default:
case BasicStroke.JOIN_MITER:
veeX = endX - stroke.getLineWidth() * 0.5f / arrowRatio;
break;
case BasicStroke.JOIN_ROUND:
veeX = endX - stroke.getLineWidth() * 0.5f;
break;
}
// vee
Path2D.Float path = new Path2D.Float();
path.moveTo ( veeX - arrowLength, -arrowRatio*arrowLength );
path.lineTo ( veeX, 0.0f );
path.lineTo ( veeX - arrowLength, arrowRatio*arrowLength );
g.setColor ( Color.BLUE );
g.draw ( path );
// stem for exposition only
g.setColor ( Color.YELLOW );
g.draw ( new Line2D.Float ( 50.0f, 0.0f, veeX, 0.0f ) );
// in practice, move stem back a bit as rounding errors
// can make it poke through the sides of the Vee
g.setColor ( Color.RED );
g.draw ( new Line2D.Float ( 50.0f, 0.0f, veeX - stroke.getLineWidth() * 0.25f, 0.0f ) );
}
}
static class CurvedArrow implements Arrow
{
// to draw a nice curved arrow, fill a V shape rather than stroking it with lines
public void draw ( Graphics2D g )
{
// as we're filling rather than stroking, control point is at the apex,
float arrowRatio = 0.5f;
float arrowLength = 80.0f;
BasicStroke stroke = ( BasicStroke ) g.getStroke();
float endX = 350.0f;
float veeX = endX - stroke.getLineWidth() * 0.5f / arrowRatio;
// vee
Path2D.Float path = new Path2D.Float();
float waisting = 0.5f;
float waistX = endX - arrowLength * 0.5f;
float waistY = arrowRatio * arrowLength * 0.5f * waisting;
float arrowWidth = arrowRatio * arrowLength;
path.moveTo ( veeX - arrowLength, -arrowWidth );
path.quadTo ( waistX, -waistY, endX, 0.0f );
path.quadTo ( waistX, waistY, veeX - arrowLength, arrowWidth );
// end of arrow is pinched in
path.lineTo ( veeX - arrowLength * 0.75f, 0.0f );
path.lineTo ( veeX - arrowLength, -arrowWidth );
g.setColor ( Color.BLUE );
g.fill ( path );
// move stem back a bit
g.setColor ( Color.RED );
g.draw ( new Line2D.Float ( 50.0f, 0.0f, veeX - arrowLength * 0.5f, 0.0f ) );
}
}
}
#2
24
Although Pete's post is awesomely comprehensive, I'm using this method to draw a very simple line with a little triangle at its end.
虽然Pete的文章非常全面,但是我用这个方法画了一个非常简单的线,最后画了一个小三角形。
// create an AffineTransform
// and a triangle centered on (0,0) and pointing downward
// somewhere outside Swing's paint loop
AffineTransform tx = new AffineTransform();
Line2D.Double line = new Line2D.Double(0,0,100,100);
Polygon arrowHead = new Polygon();
arrowHead.addPoint( 0,5);
arrowHead.addPoint( -5, -5);
arrowHead.addPoint( 5,-5);
// [...]
private void drawArrowHead(Graphics2D g2d) {
tx.setToIdentity();
double angle = Math.atan2(line.y2-line.y1, line.x2-line.x1);
tx.translate(line.x2, line.y2);
tx.rotate((angle-Math.PI/2d));
Graphics2D g = (Graphics2D) g2d.create();
g.setTransform(tx);
g.fill(arrowHead);
g.dispose();
}
#3
13
In the past, I've written the following method to create an an arrow shape, which I can then fill with ((Graphics2D) g).fill(shape);
在过去,我写了下面的方法来创建一个箭头形状,然后我可以填充((Graphics2D) g).fill(形状);
public static Shape createArrowShape(Point fromPt, Point toPt) {
Polygon arrowPolygon = new Polygon();
arrowPolygon.addPoint(-6,1);
arrowPolygon.addPoint(3,1);
arrowPolygon.addPoint(3,3);
arrowPolygon.addPoint(6,0);
arrowPolygon.addPoint(3,-3);
arrowPolygon.addPoint(3,-1);
arrowPolygon.addPoint(-6,-1);
Point midPoint = midpoint(fromPt, toPt);
double rotate = Math.atan2(toPt.y - fromPt.y, toPt.x - fromPt.x);
AffineTransform transform = new AffineTransform();
transform.translate(midPoint.x, midPoint.y);
double ptDistance = fromPt.distance(toPt);
double scale = ptDistance / 12.0; // 12 because it's the length of the arrow polygon.
transform.scale(scale, scale);
transform.rotate(rotate);
return transform.createTransformedShape(arrowPolygon);
}
private static Point midpoint(Point p1, Point p2) {
return new Point((int)((p1.x + p2.x)/2.0),
(int)((p1.y + p2.y)/2.0));
}
#4
11
This is my approach, absolute Math only:
这是我的方法,绝对数学:
/**
* Draw an arrow line between two points.
* @param g the graphics component.
* @param x1 x-position of first point.
* @param y1 y-position of first point.
* @param x2 x-position of second point.
* @param y2 y-position of second point.
* @param d the width of the arrow.
* @param h the height of the arrow.
*/
private void drawArrowLine(Graphics g, int x1, int y1, int x2, int y2, int d, int h) {
int dx = x2 - x1, dy = y2 - y1;
double D = Math.sqrt(dx*dx + dy*dy);
double xm = D - d, xn = xm, ym = h, yn = -h, x;
double sin = dy / D, cos = dx / D;
x = xm*cos - ym*sin + x1;
ym = xm*sin + ym*cos + y1;
xm = x;
x = xn*cos - yn*sin + x1;
yn = xn*sin + yn*cos + y1;
xn = x;
int[] xpoints = {x2, (int) xm, (int) xn};
int[] ypoints = {y2, (int) ym, (int) yn};
g.drawLine(x1, y1, x2, y2);
g.fillPolygon(xpoints, ypoints, 3);
}