U3D框架—单例框架

时间:2024-01-19 18:21:44

写程序应遵循的原则:高内聚(内容的聚合),低耦合(功能与功能之间的联系)

代码里尽量不要有冗余:既重复,没有用的代码

using System.Collections;
using System.Collections.Generic;
using UnityEngine; /// <summary>
/// 单例框架,使用泛型,限制条件:T被实例
/// where T:new() 表示T这个类型要实例
/// </summary>
/// <typeparam name="T"></typeparam>
public class SingleTon<T> where T:new(){ //声明单例,并赋默认值
private static T instance = default(T);
public static T GetInstance()
{
if (instance == null)
{
instance = new T();
return instance;
}
return instance;
}
} public class AudioManager : SingleTon<AudioManager>
{
public AudioManager() { }
public float currentAud;
} public class Demo
{
public Demo()
{
AudioManager.GetInstance().currentAud = 1f;
}
} /// <summary>
/// 简单的单例
/// </summary>
public class SimpleSingleTon
{
//惰性实例化:既调用的时候再实例化
private static SimpleSingleTon instance;
public static SimpleSingleTon GetInstance()
{
if (instance == null)
{
instance = new SimpleSingleTon();
return instance;
}
return instance;
}
private SimpleSingleTon() { }
}