Unity3D 查找Update函数体为空的类

时间:2024-01-19 18:07:26

如果是大项目,有很多Update空跑还是多少有些效率损耗,那我们就把他们都找出来。

先引用Mono.Cecil

//代码

using UnityEngine;
using UnityEditor;
using System.Collections;
using System.IO;
using System.Collections.Generic;
using System.Text; //处理UILabel
public class EmptyUpdateCleaner
{ [MenuItem("Tools/Log Empty Update")]
public static void Test()
{
string log = "";
var module = Mono.Cecil.ModuleDefinition.ReadModule(Application.dataPath+ "/../Temp/UnityVS_bin/Debug/Assembly-CSharp.dll");
foreach (var type in module.Types)
{
if (null==type.BaseType)
{
continue;
} if (!type.BaseType.Name.Contains("MonoBehaviour"))
{
continue;
} foreach (var method in type.Methods)
{
if (method.Name.Equals("Update"))
{
if (method.Body.Instructions.Count <= 2)
{
log += type.Name + "."+method.Name + "\n";
}
}
else if (method.Name.Equals("LateUpdate"))
{
if (method.Body.Instructions.Count <= 2)
{
log += type.Name + "." + method.Name + "\n";
}
}
else if (method.Name.Equals("FixedUpdate"))
{
if (method.Body.Instructions.Count <= 2)
{
log += type.Name + "." + method.Name + "\n";
}
}
}
}
Debug.Log(log);
} }