android自定义View实现手势解锁

时间:2022-02-26 05:49:04

有时候为了程序的安全性,我们经常要采取一些安全措施,就像我们常用的支付宝那样,隔一定的时间再回到应用程序时会让用户利用手势去解锁应用程序,最近由于项目需求,也要求做这样一个功能,当用户切出本应用程序15分钟后回来,让用户手势解锁,整个需求的难点就在如何实现这个手势锁,开始一点头绪也没有,没有一点思路去实现这个手势解锁功能,在google了一番后看了一篇非常好的博客后,按照博主的思路的确是可以实现一个十分不错的手势锁View,也参考了下那位大神的代码,下面是我根据他的思路和代码片段实现的一个自定义手势解锁 View,先看效果图.

这是自定义View的初始效果图:

android自定义View实现手势解锁

以下是绘制手势时的效果图:

android自定义View实现手势解锁

下面是实现的demo代码:

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package com.example.gesturelock;
 
import java.util.ArrayList;
import java.util.List;
import java.util.Timer;
import java.util.TimerTask;
 
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
 
import com.example.gesturelock.GestureLockView.OnGestureFinishListener;
 
public class MyGestureLockView extends View {
 
  /**
   * 不同状态的画笔
   */
  private Paint paintNormal;
  private Paint paintOnTouch;
  private Paint paintInnerCycle;
  private Paint paintLines;
  private Paint paintKeyError;
 
  private MyCycle[] cycles;
  private Path linePath = new Path();
  private List<Integer> linedCycles = new ArrayList<Integer>();
  private OnGestureFinishListener onGestureFinishListener;
  private String key;
  private int eventX, eventY;
  private boolean canContinue = true;
  private boolean result;
  private Timer timer;
 
  /**
   * 不同状态下的色值
   */
  private int OUT_CYCLE_NORMAL = Color.rgb(108, 119, 138); // ������Բ��ɫ
  private int OUT_CYCLE_ONTOUCH = Color.rgb(025, 066, 103); // ѡ����Բ��ɫ
  private int INNER_CYCLE_ONTOUCH = Color.rgb(002, 210, 255); // ѡ����Բ��ɫ
  private int LINE_COLOR = Color.argb(127, 002, 210, 255); // ��������ɫ
  private int ERROR_COLOR = Color.argb(127, 255, 000, 000);
 
  public void setOnGestureFinishListener(
      OnGestureFinishListener onGestureFinishListener) {
    this.onGestureFinishListener = onGestureFinishListener;
  }
 
  public void setKey(String key) {
    this.key = key;
  }
 
  public MyGestureLockView(Context context, AttributeSet attrs, int defStyle) {
    super(context, attrs, defStyle);
    init();
  }
 
  public MyGestureLockView(Context context, AttributeSet attrs) {
    super(context, attrs);
    init();
  }
 
  public MyGestureLockView(Context context) {
    super(context);
    init();
  }
 
  private void init() {
 
    paintNormal = new Paint();
    paintNormal.setAntiAlias(true);
    paintNormal.setStrokeWidth(3);
    paintNormal.setStyle(Paint.Style.STROKE);
 
    paintOnTouch = new Paint();
    paintOnTouch.setAntiAlias(true);
    paintOnTouch.setStrokeWidth(3);
    paintOnTouch.setStyle(Paint.Style.STROKE);
 
    paintInnerCycle = new Paint();
    paintInnerCycle.setAntiAlias(true);
    paintInnerCycle.setStyle(Paint.Style.FILL);
 
    paintLines = new Paint();
    paintLines.setAntiAlias(true);
    paintLines.setStyle(Paint.Style.STROKE);
    paintLines.setStrokeWidth(6);
 
    paintKeyError = new Paint();
    paintKeyError.setAntiAlias(true);
    paintKeyError.setStyle(Paint.Style.STROKE);
    paintKeyError.setStrokeWidth(3);
 
  }
 
  @Override
  protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    // TODO Auto-generated method stub
    super.onMeasure(widthMeasureSpec, heightMeasureSpec);
  }
 
  @Override
  protected void onLayout(boolean changed, int left, int top, int right,
      int bottom) {
    // TODO Auto-generated method stub
    super.onLayout(changed, left, top, right, bottom);
    int perSize = 0;
    if (cycles == null && (perSize = getWidth() / 6) > 0) {
 
      cycles = new MyCycle[9];
      for (int i = 0; i < 3; i++) {
        for (int j = 0; j < 3; j++) {
          MyCycle cycle = new MyCycle();
          cycle.setNum(i * 3 + j);
          cycle.setOx(perSize * (j * 2 + 1));
          cycle.setOy(perSize * (i * 2 + 1));
          cycle.setR(perSize * 0.5f);
          cycles[i * 3 + j] = cycle;
        }
      }
    }
  }
 
  /**
   * 绘制所需要绘制的内容
   */
  @Override
  protected void onDraw(Canvas canvas) {
    // TODO Auto-generated method stub
    super.onDraw(canvas);
    for (int i = 0; i < cycles.length; i++) {
 
      if (!canContinue && !result) {
        paintOnTouch.setColor(ERROR_COLOR);
        paintInnerCycle.setColor(ERROR_COLOR);
        paintLines.setColor(ERROR_COLOR);
      } else if (cycles[i].isOnTouch()) {
        paintOnTouch.setColor(OUT_CYCLE_ONTOUCH);
        paintInnerCycle.setColor(INNER_CYCLE_ONTOUCH);
        paintLines.setColor(LINE_COLOR);
      } else {
        paintNormal.setColor(OUT_CYCLE_NORMAL);
        paintInnerCycle.setColor(INNER_CYCLE_ONTOUCH);
        paintLines.setColor(LINE_COLOR);
      }
 
      if (cycles[i].isOnTouch()) {
        canvas.drawCircle(cycles[i].getOx(), cycles[i].getOy(),
            cycles[i].getR(), paintOnTouch);
        drawInnerBuleCycle(cycles[i], canvas);
      } else {
 
        canvas.drawCircle(cycles[i].getOx(), cycles[i].getOy(),
            cycles[i].getR(), paintNormal);
      }
    }
    drawLine(canvas);
  }
 
  /**
   * 绘制大圆里的小圆
   *
   * @param canvas
   */
  private void drawInnerBuleCycle(MyCycle cycle, Canvas canvas) {
    canvas.drawCircle(cycle.getOx(), cycle.getOy(), cycle.getR() / 3,
        paintInnerCycle);
  }
 
  private void drawLine(Canvas canvas) {
    linePath.reset();
    if (linedCycles.size() > 0) {
      for (int i = 0; i < linedCycles.size(); i++) {
        int index = linedCycles.get(i);
        if (i == 0) {
          // 设置为整条路径的起点
          linePath.moveTo(cycles[index].getOx(), cycles[i].getOy());
        } else {
          linePath.lineTo(cycles[i].getOx(), cycles[i].getOy());
        }
      }
      linePath.lineTo(eventX, eventY);
      canvas.drawPath(linePath, paintLines);
    }
  }
 
  /**
   * 根据手择时触摸点的不同,修改对应的状态值
   */
  @Override
  public boolean onTouchEvent(MotionEvent event) {
 
    if (canContinue) {
 
      switch (event.getAction()) {
 
      case MotionEvent.ACTION_DOWN:
      case MotionEvent.ACTION_MOVE:
        eventX = (int) event.getX();
        eventY = (int) event.getY();
        for (int i = 0; i < cycles.length; i++) {
          if (cycles[i].isPointIn(eventX, eventY)) {
            cycles[i].setOnTouch(true);
 
            if (!linedCycles.contains(cycles[i].getNum())) {
              linedCycles.add(cycles[i].getNum());
            }
          }
        }
        break;
      case MotionEvent.ACTION_UP:
        canContinue = false;
        StringBuffer sb = new StringBuffer();
        for (int i = 0; i < linedCycles.size(); i++) {
          sb.append(linedCycles.get(i));
        }
        result = key.equals(sb.toString());
        if (onGestureFinishListener != null) {
          onGestureFinishListener.OnGestureFinish(result);
        }
        timer = new Timer();
        timer.schedule(new TimerTask() {
 
          @Override
          public void run() {
            // 回到初始状态
            eventX = eventY = 0;
            for (int i = 0; i < cycles.length; i++) {
              cycles[i].setOnTouch(false);
            }
            linedCycles.clear();
            linePath.reset();
            canContinue = true;
            postInvalidate();
          }
        }, 1000);
        break;
      }
    }
    invalidate();
    return true;
  }
}

自定义圆类:

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package com.example.gesturelock;
 
public class MyCycle {
  private int ox;     // Բ�ĺ�����
  private int oy;     // Բ��������
  private float r;     // �뾶����
  private Integer num;   // ������ֵ
  private boolean onTouch; // false=δѡ��
  public int getOx() {
    return ox;
  }
  public void setOx(int ox) {
    this.ox = ox;
  }
  public int getOy() {
    return oy;
  }
  public void setOy(int oy) {
    this.oy = oy;
  }
  public float getR() {
    return r;
  }
  public void setR(float r) {
    this.r = r;
  }
  public Integer getNum() {
    return num;
  }
  public void setNum(Integer num) {
    this.num = num;
  }
  public boolean isOnTouch() {
    return onTouch;
  }
  public void setOnTouch(boolean onTouch) {
    this.onTouch = onTouch;
  }
  public boolean isPointIn(int x, int y) {
    double distance = Math.sqrt((x - ox) * (x - ox) + (y - oy) * (y - oy));
    return distance < r;
  }
}

思路:

     1.自定义一个 View和MyCircle类,将九个MyCircle类的实例绘制到View中.

     2.处理onTouch事件,根据不同的事件修改MyCircle实例的状态,并调用更新invaildate更新View

     3.重写onDraw()方法,根据不同的状态去重新绘制整个View

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。

原文链接:https://blog.csdn.net/lcq5211314123/article/details/40918979