I am trying to make the game, but I stuck on camera movement with player. I need to set max camera and player x position, but I get infinite movement to the right or left.
我正在尝试制作游戏,但我坚持玩家的相机运动。我需要设置最大相机和玩家x位置,但我可以向右或向左移动。
I was tying to use override func didFinishUpdate()
我想要使用override func didFinishUpdate()
override func didFinishUpdate() {
cam.position.x = player.position.x
}
and here I tried to set world size
在这里,我试图设定世界大小
worldNode = SKSpriteNode()
worldNode?.size.width = backGroundImage.size.width
self.addChild(worldNode!)
Please help
请帮忙
1 个解决方案
#1
2
func keepPlayerInBounds() {
if player.position.x < frame.minX + player.size.width/2 {
player.position.x = frame.minX + player.size.width/2
}
}
put this in update, then add the other 3 boundaries (the above is the left boundary)
把它放在更新中,然后添加其他3个边界(上面是左边界)
this also assumes player.anchorPoint is 0.5
这也假设player.anchorPoint为0.5
#1
2
func keepPlayerInBounds() {
if player.position.x < frame.minX + player.size.width/2 {
player.position.x = frame.minX + player.size.width/2
}
}
put this in update, then add the other 3 boundaries (the above is the left boundary)
把它放在更新中,然后添加其他3个边界(上面是左边界)
this also assumes player.anchorPoint is 0.5
这也假设player.anchorPoint为0.5