how to change initial scene in new xcode3? I found lots of instructions, but all of it working with this code:
如何在新的xcode3中更改初始场景?我发现了很多说明,但所有这些都使用了这段代码:
extension SKNode {
class func unarchiveFromFile(file : String) -> SKNode? {
if let path = NSBundle.mainBundle().pathForResource(file, ofType: "sks") {
var sceneData = NSData(contentsOfFile: path, options: .DataReadingMappedIfSafe, error: nil)!
var archiver = NSKeyedUnarchiver(forReadingWithData: sceneData)
archiver.setClass(self.classForKeyedUnarchiver(), forClassName: "SKScene")
let scene = archiver.decodeObjectForKey(NSKeyedArchiveRootObjectKey) as! MenuScene
archiver.finishDecoding()
return scene
} else {
return nil
}
}
}
}
But new Xcode project, GameViewController not contain this part of code and when I try to copy, it not work. So I make MainScene.swift and MainScene.sks and want to set these scene to main. What next?
但是新的Xcode项目,GameViewController不包含这部分代码,当我尝试复制时,它无法正常工作。所以我制作了MainScene.swift和MainScene.sks,并希望将这些场景设置为main。接下来是什么?
Thanks!!!!
谢谢!!!!
1 个解决方案
#1
2
If you are using an .sks file for your scene layouts use the following code.
如果您使用.sks文件进行场景布局,请使用以下代码。
override func viewDidLoad() {
super.viewDidLoad()
if let view = self.view as! SKView? {
// Load the SKScene from 'MainScene.sks'
if let mainScene = MainScene(fileNamed: "MainScene") {
// Set the scale mode to scale to fit the window
mainScene.scaleMode = .aspectFill
// Present the scene
view.presentScene(mainScene)
}
view.showsFPS = true
view.showsDrawCount = true
view.showsNodeCount = true
view.showsPhysics = true
view.showsDrawCount = true
}
}
#1
2
If you are using an .sks file for your scene layouts use the following code.
如果您使用.sks文件进行场景布局,请使用以下代码。
override func viewDidLoad() {
super.viewDidLoad()
if let view = self.view as! SKView? {
// Load the SKScene from 'MainScene.sks'
if let mainScene = MainScene(fileNamed: "MainScene") {
// Set the scale mode to scale to fit the window
mainScene.scaleMode = .aspectFill
// Present the scene
view.presentScene(mainScene)
}
view.showsFPS = true
view.showsDrawCount = true
view.showsNodeCount = true
view.showsPhysics = true
view.showsDrawCount = true
}
}