如何在统一的同时调试多个场景加载?

时间:2023-01-22 23:03:30

We have a really weird bug in out game where when we upload it into Beta and send it out through test flight, so phones play the game as intended and other phones have a weird issue pictured below:

我们在游戏中有一个非常奇怪的错误,当我们将它上传到Beta并通过测试飞行发送出去时,所以手机按照预期播放游戏,其他手机有如下图所示的奇怪问题:

如何在统一的同时调试多个场景加载?

From the image you can see the problem. One it does a ghosting type of thing with the characters as they move. Two, it acts like no scene is actually closing, but keeps stacking them on top of each other.

从图像中您可以看到问题。一个人在移动时会对角色做鬼影。二,它的作用就像没有场景实际上正在关闭,而是将它们堆叠在一起。

This problem does not occur on iPhone 6s or iPad Pro. It also doesn't occur on Android. We have only seen it on 5S and iPads.

iPhone 6s或iPad Pro上不会出现此问题。它也不会出现在Android上。我们只在5S和iPad上看过它。

We have looked at versions and that doesn't seem to be an issue either. We are using Unity 5.3 for this build (we reverted to this build as we felt it was the most stable, just to make sure that wasn;t an issue)

我们已经查看了版本,这似乎也不是问题。我们正在使用Unity 5.3进行此构建(我们恢复到此构建,因为我们认为它是最稳定的,只是为了确保不是问题)

Anyone have an idea of what could be causing this problem?

任何人都知道可能导致这个问题的原因是什么?

Keep in mind that the things that are being seen are in different scenes.

请记住,正在看到的东西是在不同的场景中。

1 个解决方案

#1


0  

in your camera settings you probably set clear flags to Dont clear set it to Depth only

在您的相机设置中,您可能设置了清除标记,不要将其设置为仅限深度

#1


0  

in your camera settings you probably set clear flags to Dont clear set it to Depth only

在您的相机设置中,您可能设置了清除标记,不要将其设置为仅限深度