Children of the Candy Corn
Time Limit : 2000/1000ms (Java/Other) Memory Limit : 131072/65536K (Java/Other)
Total Submission(s) : 20 Accepted Submission(s) : 10
One popular maze-walking strategy guarantees that the visitor will eventually find the exit. Simply choose either the right or left wall, and follow it. Of course, there's no guarantee which strategy (left or right) will be better, and the path taken is seldom the most efficient. (It also doesn't work on mazes with exits that are not on the edge; those types of mazes are not represented in this problem.)
As the proprieter of a cornfield that is about to be converted into a maze, you'd like to have a computer program that can determine the left and right-hand paths along with the shortest path so that you can figure out which layout has the best chance of confounding visitors.
Exactly one 'S' and one 'E' will be present in the maze, and they will always be located along one of the maze edges and never in a corner. The maze will be fully enclosed by walls ('#'), with the only openings being the 'S' and 'E'. The 'S' and 'E' will also be separated by at least one wall ('#').
You may assume that the maze exit is always reachable from the start point.
#include<iostream>
#include<cstring>
using namespace std; int w,h,stepl=1,stepr=1,step[40][40],r,c;
char maze[40][41]; void forward(int &i,int &j,int k)
{
if(k==1)
i--;
else if(k==2)
j++;
else if(k==3)
i++;
else if(k==4)
j--;
} bool judge(int k)
{
int i=r,j=c;
forward(i,j,k);
if(maze[i][j]=='#')
return false;
else
return true;
} int leftside(int k)
{
k--;
if(k==0)
k=4;
while(!judge(k))
{
k++;
if(k==5)
k=1;
}
forward(r,c,k);
stepl++;
if(maze[r][c]=='E')
return stepl;
return leftside(k);
} int rightside(int k)
{
k++;
if(k==5)
k=1;
while(!judge(k))
{
k--;
if(k==0)
k=4;
}
forward(r,c,k);
stepr++;
if(maze[r][c]=='E')
return stepr;
return rightside(k);
} int BFS()
{
int que[1600*2][2];
int front=0,rear=1;
bool f[40][41]={false};
que[0][0]=r;
que[0][1]=c;
f[r][c]=true;
while(front<rear)
{
int t=step[que[front][0]][que[front][1]];
if(que[front][0]-1>=0&&maze[que[front][0]-1][que[front][1]]!='#'&&!f[que[front][0]-1][que[front][1]])
{
que[rear][0]=que[front][0]-1;
que[rear][1]=que[front][1];
step[que[rear][0]][que[rear][1]]=t+1;
if(maze[que[rear][0]][que[rear][1]]=='E')
return step[que[rear][0]][que[rear][1]];
f[que[rear][0]][que[rear][1]]=true;
rear++;
}
if(que[front][1]+1<w&&maze[que[front][0]][que[front][1]+1]!='#'&&!f[que[front][0]][que[front][1]+1])
{
que[rear][0]=que[front][0];
que[rear][1]=que[front][1]+1;
step[que[rear][0]][que[rear][1]]=t+1;
if(maze[que[rear][0]][que[rear][1]]=='E')
return step[que[rear][0]][que[rear][1]];
f[que[rear][0]][que[rear][1]]=true;
rear++;
}
if(que[front][0]+1<h&&maze[que[front][0]+1][que[front][1]]!='#'&&!f[que[front][0]+1][que[front][1]])
{
que[rear][0]=que[front][0]+1;
que[rear][1]=que[front][1];
step[que[rear][0]][que[rear][1]]=t+1;
if(maze[que[rear][0]][que[rear][1]]=='E')
return step[que[rear][0]][que[rear][1]];
f[que[rear][0]][que[rear][1]]=true;
rear++;
}
if(que[front][1]-1>=0&&maze[que[front][0]][que[front][1]-1]!='#'&&!f[que[front][0]][que[front][1]-1])
{
que[rear][0]=que[front][0];
que[rear][1]=que[front][1]-1;
step[que[rear][0]][que[rear][1]]=t+1;
if(maze[que[rear][0]][que[rear][1]]=='E')
return step[que[rear][0]][que[rear][1]];
f[que[rear][0]][que[rear][1]]=true;
rear++;
}
front++;
}
} int main()
{
int T;
cin>>T;
while(T--)
{
int i,j,si,sj,k;
stepl=1;
stepr=1;
memset(step,0,sizeof(step));
cin>>w>>h;
for(i=0;i<h;i++)
{
for(j=0;j<w;j++)
{
cin>>maze[i][j];
if(maze[i][j]=='S')
{
si=i;
sj=j;
}
}
}
r=si;
c=sj;
if(r-1>=0&&maze[r-1][c]=='.')
k=1;
else if(c+1<w&&maze[r][c+1]=='.')
k=2;
else if(r+1<h&&maze[r+1][c]=='.')
k=3;
else if(c-1>=0&&maze[c-1][r]=='.')
k=4;
cout<<leftside(k)<<' ';
r=si,c=sj;
cout<<rightside(k)<<' ';
r=si,c=sj;
step[r][c]=1;
cout<<BFS()<<endl;
}
}
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