通过地图数据配合three可以做出非常酷炫的地图,在大数据展示中十分常见。
这篇郭先生就来说说使用three.js几何*作3D地图。在线案例点击原文地址。
地图的数据是各个地图块的点数组,通过THREE.ExtrudeGeometry方法挤压出地图的版块,然后通过THREE.Line方法画出地图的分割线。地图的数据参见DATAV.GeoAtlas,鼠标悬浮到地图版块高亮,效果如图
1. 得到数据,遍历数据,处理数据
rawMap() {
this.worldGeometry = mapJson; //mapJson就是地图的json数据
this.worldGeometry.features.forEach((worldItem, worldItemIndex) => {
worldItem.geometry.coordinates.forEach(worldChildItem => {
worldChildItem.forEach(countryItem => { //每个版块的点数组
this.drawExtrude(this.drawShape(countryItem)) //传递数据画出地图的shape,返回结果再传到drawExtrude方法得到ExtrudeGeometry网格
this.drawLine(countryItem); //传递数据画出地图边线
});
});
});
group.scale.y = 1.2; //group里面包含所有版块网格
scene.add(group);
lineGroup.scale.y = 1.2; //lineGruop里面包含所有线的网格
scene.add(lineGroup);
this.render();
}
2. 传递数据画出地图的shape,返回结果再传到drawExtrude方法得到ExtrudeGeometry网格。
drawShape(posArr) {
var shape = new THREE.Shape();
shape.moveTo(posArr[0][0] - this.offsetX, posArr[0][1] - this.offsetY);
posArr.forEach(item => {
shape.lineTo(item[0] - this.offsetX, item[1] - this.offsetY);
});
return shape;
}
drawExtrude(shapeObj) {
var geometry = new THREE.ExtrudeGeometry(shapeObj, this.options);
var material1 = new THREE.MeshPhongMaterial({
color: this.bgColor,
specular: this.bgColor
});
var material2 = new THREE.MeshBasicMaterial({
color: 0x008bfb
});
let shapeGeometryObj = new THREE.Mesh(geometry, [material1, material2]);
shapeGeometryObj.name = 'board';
group.add(shapeGeometryObj);
}
3. 传递数据画出地图边线
drawLine(posArr) {
let geometry1 = new THREE.Geometry();
let geometry2 = new THREE.Geometry();
posArr.forEach(item => {
geometry1.vertices.push(
new THREE.Vector3(
item[0] - this.offsetX,
item[1] - this.offsetY,
1.01
)
);
geometry2.vertices.push(
new THREE.Vector3(
item[0] - this.offsetX,
item[1] - this.offsetY,
-0.01
)
);
});
let lineMaterial = new THREE.LineBasicMaterial({ color: 0x008bfb });
let line1 = new THREE.Line(geometry1, lineMaterial);
let line2 = new THREE.Line(geometry2, lineMaterial);
lineGroup.add(line1);
lineGroup.add(line2);
}
4. 鼠标悬浮后高亮版块
handleMousemove(event) {
event.preventDefault();
let mouse = new THREE.Vector2(0, 0);
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = - (event.clientY / window.innerHeight) * 2 + 1;
this.raycaster.setFromCamera(mouse, camera);
let intersects = this.raycaster.intersectObjects(group.children);
this.previousObj.material[0].color = new THREE.Color(this.bgColor);
if(intersects[0] && intersects[0].object) {
intersects[0].object.material[0].color = new THREE.Color(0xffaa00);
this.previousObj = intersects[0].object; //previousObj保存悬浮的对象,鼠标移开后恢复颜色。
}
}
主要代码部分就是这样,我们也可以在颜色改变时加入一些渐变动画,three.js可以写出各种各样的地图,这是入门级的版本,希望给萌新一些启发。
转载请注明地址:郭先生的博客