继上文<<基于阻塞队列的生产者消费者C#并发设计>>的并发队列版本的并发设计,原文code是基于<<.Net中的并行编程-4.实现高性能异步队列>>修改过来的,前面的几篇文章也详细介绍了并发实现的其它方案及实现。直接给code:
public class MyAsyncQueue<T>
{
//队列是否正在处理数据
private int isProcessing;
//有线程正在处理数据
private const int Processing = ;
//没有线程处理数据
private const int UnProcessing = ;
//队列是否可用 单线程下用while来判断,多线程下用if来判断,随后用while来循环队列的数量
private volatile bool enabled = true;
// 消费者线程
private Task currentTask;
// 消费者线程处理事件
public event Action<T> ProcessItemFunction;
//
public event EventHandler<EventArgs<Exception>> ProcessException;
// 并发队列
private ConcurrentQueue<T> queue;
// 消费者的数量
private int _internalTaskCount;
// 存储消费者队列
List<Task> tasks = new List<Task>(); public MyAsyncQueue()
{
_internalTaskCount = ;
queue = new ConcurrentQueue<T>();
Start();
} public int Count
{
get
{
return queue.Count;
}
}
// 开启监听线程
private void Start()
{
Thread process_Thread = new Thread(PorcessItem);
process_Thread.IsBackground = true;
process_Thread.Start();
} // 生产者生产
public void Enqueue(T items)
{
if (items == null)
{
throw new ArgumentException("items");
} queue.Enqueue(items);
DataAdded();
} //数据添加完成后通知消费者线程处理
private void DataAdded()
{
if (enabled)
{
if (!IsProcessingItem())
{
// 开启消费者消费队列
ProcessRangeItem();
}
}
} //判断是否队列有线程正在处理
private bool IsProcessingItem()
{
return !(Interlocked.CompareExchange(ref isProcessing, Processing, UnProcessing) == );
} private void ProcessRangeItem()
{
for(int i=; i< _internalTaskCount; i++)
{
currentTask = Task.Factory.StartNew(() => ProcessItemLoop());
tasks.Add(currentTask);
}
}
// 消费者处理事件
private void ProcessItemLoop()
{
Console.WriteLine("正在执行的Task的Id: {0}", Task.CurrentId);
// 队列为空,并且队列不可用
if (!enabled && queue.IsEmpty)
{
Interlocked.Exchange(ref isProcessing, );
return;
}
//处理的线程数 是否小于当前最大任务数
//if (Thread.VolatileRead(ref runingCore) <= this.MaxTaskCount)
//{
T publishFrame; while(enabled)
{
if (queue.TryDequeue(out publishFrame))
{
try
{
// 消费者处理事件
ProcessItemFunction(publishFrame);
}
catch (Exception ex)
{
OnProcessException(ex);
}
}
else
{
Console.WriteLine("线程Id{0}取队列失败,跳出循环", Task.CurrentId);
break;
}
}
} /// <summary>
///定时处理线程调用函数
///主要是监视入队的时候线程 没有来的及处理的情况
/// </summary>
private void PorcessItem(object state)
{
int sleepCount = ;
int sleepTime = ;
while (enabled)
{
//如果队列为空则根据循环的次数确定睡眠的时间
if (queue.IsEmpty)
{
// Task消费者消费完了队列中的数据....注销掉消费者线程
if(tasks.Count==_internalTaskCount)
{
Flush();
}
if (sleepCount == )
{
sleepTime = ;
}
else if (sleepCount <= )
{
sleepTime = * ;
}
else
{
sleepTime = * ;
}
sleepCount++;
Thread.Sleep(sleepTime);
}
else
{
//判断是否队列有线程正在处理
if (enabled && Interlocked.CompareExchange(ref isProcessing, Processing, UnProcessing) == )
{
if (!queue.IsEmpty)
{
currentTask = Task.Factory.StartNew(ProcessItemLoop);
tasks.Add(currentTask);
}
else
{
//队列为空,已经取完了
Interlocked.Exchange(ref isProcessing, );
}
sleepCount = ;
sleepTime = ;
}
}
}
} //更新并关闭消费者
public void Flush()
{
Stop();
foreach(var t in tasks)
{
if (t != null)
{
t.Wait();
Console.WriteLine("Task已经完成");
}
} // 消费者未消费完
while (!queue.IsEmpty)
{
try
{
T publishFrame;
if (queue.TryDequeue(out publishFrame))
{
ProcessItemFunction(publishFrame);
}
}
catch (Exception ex)
{
OnProcessException(ex);
}
}
currentTask = null;
tasks.Clear();
} public void Stop()
{
this.enabled = false;
} private void OnProcessException(System.Exception ex)
{
var tempException = ProcessException;
Interlocked.CompareExchange(ref ProcessException, null, null); if (tempException != null)
{
ProcessException(ex, new EventArgs<Exception>(ex));
}
}
}
调用code:
class ComInfo
{
public int ComId { get; set; } public DateTime Date { get; set; }
}
class Program
{
static MyAsyncQueue<ComInfo> queue = new MyAsyncQueue<ComInfo>();
static void Main(string[] args)
{
Console.WriteLine("开始======");
queue.ProcessItemFunction += A;
queue.ProcessException += C; //new EventHandler<EventArgs<Exception>>(C); ComInfo info = new ComInfo(); for (int i = ; i < ; i++)
{
Task.Factory.StartNew((param) =>
{
info = new ComInfo();
info.ComId = int.Parse(param.ToString());
info.Date = DateTime.Now.Date;
queue.Enqueue(info);
}, i);
} Console.WriteLine("结束======"); Console.ReadKey();
} static void A(ComInfo info)
{
Console.WriteLine(info.ComId + "====" + queue.Count);
} static void C(object ex, EventArgs<Exception> args)
{
Console.WriteLine("出错了");
}
}
并发系列应该就这样完了,回头整理成目录,自己查起来也方便