//1.创建动画
CABasicAnimation *anima=[CABasicAnimation animationWithKeyPath:@"bounds"];
//1.1设置动画执行时间
anima.duration=2.0;
//1.2设置动画执行完毕后不删除动画
anima.removedOnCompletion=YES;
//1.3设置保存动画的最新状态
//kCAFillModeForwards保存动画的最新状态 kCAFillModeBackwards保存最开始状态
anima.fillMode=kCAFillModeForwards;
//1.4修改属性,执行动画
anima.toValue=[NSValue valueWithCGRect:CGRectMake(0, 0, 200, 200)];
//2.添加动画到layer
[redView.layer addAnimation:anima forKey:nil];
//1.创建动画
CABasicAnimation *anima=[CABasicAnimation animationWithKeyPath:@"transform"];
//1.1设置动画执行时间
anima.duration=2.0;
//1.2修改属性,执行动画
anima.toValue=[NSValue valueWithCATransform3D:CATransform3DMakeRotation(M_PI_2+M_PI_4, 1, 1, 0)];
//1.3设置动画执行完毕后不删除动画
anima.removedOnCompletion=NO;
//1.4设置保存动画的最新状态
anima.fillMode=kCAFillModeBackwards;
anima.repeatCount = 1000; //2.添加动画到layer
[redView.layer addAnimation:anima forKey:nil];
CABasicAnimation *anima=[CABasicAnimation animation];
//1.1告诉系统要执行什么样的动画
anima.keyPath=@"position";
//设置通过动画,将layer从哪儿移动到哪儿
anima.fromValue=[NSValue valueWithCGPoint:CGPointMake(0, 0)];
anima.toValue=[NSValue valueWithCGPoint:CGPointMake(300, 300)];
anima.duration = 1.0f;
//1.2设置动画执行完毕之后不删除动画
anima.removedOnCompletion=YES;
//1.3设置保存动画的最新状态
anima.fillMode=kCAFillModeForwards;
//设置代理
anima.delegate=self;
//2.添加核心动画到layer
[redView.layer addAnimation:anima forKey:nil];
CABasicAnimation* rotationAnimation;
rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
rotationAnimation.toValue = [NSNumber numberWithFloat: M_PI * 2.0 ];
rotationAnimation.duration = 1;
rotationAnimation.cumulative = YES;
rotationAnimation.repeatCount = MAXFLOAT;
[redView.layer addAnimation:rotationAnimation forKey:nil ];
//透明动画
CABasicAnimation *opacityAnim = [CABasicAnimation animationWithKeyPath:@"alpha"];
opacityAnim.fromValue = [NSNumber numberWithFloat:1.0];
opacityAnim.toValue = [NSNumber numberWithFloat:0.1];
opacityAnim.removedOnCompletion = YES;
//缩放动画
CABasicAnimation *scaleAnim = [CABasicAnimation animationWithKeyPath:@"transform"];
scaleAnim.fromValue = [NSValue valueWithCATransform3D:CATransform3DIdentity];
scaleAnim.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(0.5, 0.5, 0.1)];