java分形树

时间:2024-01-09 16:36:14
import java.awt.*;
import java.awt.event.*;
import java.util.Random;
import javax.swing.*; /**
*
* @author http://javaflex.iteye.com/
*
*/
public class GraphicsTest extends JFrame implements ActionListener {
public static final double PI = Math.PI / 180;
JPanel panel;
JPanel pnlCtl;
JButton button;
JButton button2;
Graphics2D g2; public GraphicsTest(String string) {
super(string);
} public void init() {
panel = new JPanel();
pnlCtl = new JPanel();
button = new JButton("分形树");
button2 = new JButton("清除");
this.add(panel, BorderLayout.CENTER);
button.addActionListener(this);
button2.addActionListener(this);
pnlCtl.add(button);
pnlCtl.add(button2);
this.add(pnlCtl, BorderLayout.NORTH);
setSize(800, 600);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setVisible(true);
Dimension winSize = Toolkit.getDefaultToolkit().getScreenSize();
this.setLocation((winSize.width - this.getWidth()) / 2,
(winSize.height - this.getHeight()) / 2);
g2 = (Graphics2D) panel.getGraphics();
} public static void main(String[] args) throws ClassNotFoundException,
InstantiationException, IllegalAccessException,
UnsupportedLookAndFeelException {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
GraphicsTest testPanel = new GraphicsTest("分形树:QQ:三2824七676");
testPanel.init();
} @Override
public void actionPerformed(ActionEvent e) {
if ("分形树".equals(e.getActionCommand())) {
drawLeaf(g2, 400, 500, 100, 210 + random.nextInt(100));
} else if ("清除".equals(e.getActionCommand())) {
panel.getGraphics().clearRect(0, 0, 800, 800);
}
} Random random = new Random(); public void drawLeaf(Graphics g, double x, double y, double L, double a) {
// random=new Random();
// 可以方面速度画以了解其算法
// try {
// Thread.sleep(1000);
// } catch (InterruptedException e) {
// // TODO Auto-generated catch block
// e.printStackTrace();
// }
int red = random.nextInt(127);
int green = random.nextInt(127);
int blue = random.nextInt(127);
// 随机颜色
g.setColor(new Color(red, green, blue));
double x1, x2, x1L, x2L, x2R, x1R, y1, y2, y1L, y2L, y2R, y1R;
float deflection = 50 - random.nextInt(20);// 侧干主干的夹角
float intersection = random.nextInt(40) - 20;// 主干偏转角度
float depth = 2 + random.nextInt(2);// 限制递归深度
float ratio = 3f;// 主干侧干长度比(可调整使其更茂密或稀疏)
float ratio2 = 1.2f;// 上级主干与本级主干长度比(可调整使其变高低)
if (L > depth) {
x2 = x + L * Math.cos(a * PI);
y2 = y + L * Math.sin(a * PI);
x2R = x2 + L / ratio * Math.cos((a + deflection) * PI);
y2R = y2 + L / ratio * Math.sin((a + deflection) * PI);
x2L = x2 + L / ratio * Math.cos((a - deflection) * PI);
y2L = y2 + L / ratio * Math.sin((a - deflection) * PI);
x1 = x + L / ratio * Math.cos(a * PI);
y1 = y + L / ratio * Math.sin(a * PI);
x1L = x1 + L / ratio * Math.cos((a - deflection) * PI);
y1L = y1 + L / ratio * Math.sin((a - deflection) * PI);
x1R = x1 + L / ratio * Math.cos((a + deflection) * PI);
y1R = y1 + L / ratio * Math.sin((a + deflection) * PI);
g.drawLine((int) x, (int) y, (int) x2, (int) y2);
g.drawLine((int) x2, (int) y2, (int) x2R, (int) y2R);
g.drawLine((int) x2, (int) y2, (int) x2L, (int) y2L);
g.drawLine((int) x1, (int) y1, (int) x1L, (int) y1L);
g.drawLine((int) x1, (int) y1, (int) x1R, (int) y1R);
drawLeaf(g, x2, y2, L / ratio2, a + intersection);
drawLeaf(g, x2R, y2R, L / ratio, a + deflection);
drawLeaf(g, x2L, y2L, L / ratio, a - deflection);
drawLeaf(g, x1L, y1L, L / ratio, a - deflection);
drawLeaf(g, x1R, y1R, L / ratio, a + deflection);
}
}
}