一、Visual Studio创建一个WPF项目。
简单调整一下MainWindow.xaml文件。主要使用了两个Canvas控件,分别用于显示模拟和数字时钟,命名为AnalogCanvas、digitCanvas。代码如下:
<Window x:Class="MoonClock.MainWindow"
...
Title="Moon Clock" Height="600" Width="1280" WindowStartupLocation="CenterScreen">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Canvas Grid.Column="0" Name="AnalogCanvs" Width="500" Height="500" />
<Canvas Grid.Column="1" Name="digitCanvas" Width="600" Height="300" />
</Grid>
</Window>
二、模拟时钟先来。
(1)在MainWindow.xaml.cs先定义几个字段变量
// 共用字段
DispatcherTimer timer = new DispatcherTimer(); // 计时器
DateTime CurrTime = DateTime.Now; // 当前时间 // 模拟时钟字段定义
double radius = ; // 圆半径
double angle = ; // 角度
Point Opos = new Point(); // 原点位置
Line HourLine, MinuLine, SecdLine; // 时针、分针、秒针
这几个变量足够了。
(2)在构造函数初始化变量
public MainWindow()
{
InitializeComponent(); // 原点位置
Opos = new Point(, ); // 初始化计时器
timer.Interval = TimeSpan.FromMilliseconds();
timer.Tick += Timer_Tick; // 初始化时钟针
HourLine = new Line();
MinuLine = new Line();
SecdLine = new Line();
}
(3)定义几个画表盘的方法
都是先定义图形,然后添加到AngleCanvas中显示出来
/// <summary>
/// 画表盘外圆
/// </summary>
private void DrawCircle()
{
Ellipse ellipse = new Ellipse();
ellipse.Stroke = Brushes.DarkGray;
ellipse.StrokeThickness = ;
ellipse.Width = ;
ellipse.Height = ;
ellipse.Fill = Brushes.Gray; Canvas.SetLeft(ellipse, );
Canvas.SetTop(ellipse, ); AnalogCanvs.Children.Add(ellipse); Ellipse ellipse1 = new Ellipse();
ellipse1.Stroke = Brushes.Gray;
ellipse1.StrokeThickness = ;
ellipse1.Width = ;
ellipse1.Height = ; Canvas.SetLeft(ellipse1, -);
Canvas.SetTop(ellipse1, -);
AnalogCanvs.Children.Add(ellipse1);
}
/// <summary>
/// 圆形表心圆
/// </summary>
private void DrawOCircle()
{
Ellipse ellipseO = new Ellipse();
ellipseO.Width = ;
ellipseO.Height = ;
ellipseO.Fill = Brushes.DarkGray; Canvas.SetLeft(ellipseO, Opos.X - );
Canvas.SetTop(ellipseO, Opos.Y - ); if (AnalogCanvs.Children.Contains(ellipseO))
AnalogCanvs.Children.Remove(ellipseO);
AnalogCanvs.Children.Add(ellipseO);
}
/// <summary>
/// 画圆表盘数字
/// </summary>
private void DrawDigit()
{
double x, y;
for (int i=; i<; i++)
{
angle = WrapAngle(i * 360.0 / 12.0) - 90.0;
angle = ConvertDegreesToRadians(angle); x = Opos.X + Math.Cos(angle) * (radius - ) - ;
y = Opos.Y + Math.Sin(angle) * (radius - ) - ; TextBlock digit = new TextBlock();
digit.FontSize = ;
digit.Text = i.ToString(); // 数字12位置校正
if (i == )
{
Canvas.SetLeft(digit, x - );
}
else
{
Canvas.SetLeft(digit, x);
}
Canvas.SetTop(digit, y);
AnalogCanvs.Children.Add(digit);
}
}
这里ConvertDegreesToRadians方法后面再定义,用于将角度值转换为弧度。
继续画:
/// <summary>
/// 画圆表刻度
/// </summary>
private void DrawGridLine()
{
double x1 = , y1 = ;
double x2 = , y2 = ; for (int i = ; i < ; i++)
{
double angle1 = WrapAngle(i * 360.0 / 60.0) - ;
angle1 = ConvertDegreesToRadians(angle1); if (i % == )
{
x1 = Math.Cos(angle1) * (radius - );
y1 = Math.Sin(angle1) * (radius - );
}
else
{
x1 = Math.Cos(angle1) * (radius - );
y1 = Math.Sin(angle1) * (radius - );
} x2 = Math.Cos(angle1) * (radius - );
y2 = Math.Sin(angle1) * (radius - ); Line line = new Line();
line.X1 = x1;
line.Y1 = y1;
line.X2 = x2;
line.Y2 = y2;
line.Stroke = Brushes.Black;
line.StrokeThickness = ; Canvas.SetLeft(line, Opos.X);
Canvas.SetTop(line, Opos.Y);
AnalogCanvs.Children.Add(line); }
}
以上两个画刻度和画表盘数字方法原理是一样的,就是先计算角度,再与半径计算为位置,之后将刻度或数字图形画到AngleCanvas中。
(4)是时候画时针了。
先来短黑粗的小时针
/// <summary>
/// 画时针
/// </summary>
private void DrawHourLine()
{
int hour = CurrTime.Hour;
int minu = CurrTime.Minute;
double dminu = minu / 60.0; // 根据分钟数增加时针偏移
double dhour = hour + dminu; double hour_angle = WrapAngle(dhour * (360.0 / 12.0) - 90.0);
hour_angle = ConvertDegreesToRadians(hour_angle); double x = Math.Cos(hour_angle) * (radius - );
double y = Math.Sin(hour_angle) * (radius - ); HourLine.X1 = ;
HourLine.Y1 = ;
HourLine.X2 = x;
HourLine.Y2 = y;
HourLine.Stroke = Brushes.Black;
HourLine.StrokeThickness = ; Canvas.SetLeft(HourLine, Opos.X);
Canvas.SetTop(HourLine, Opos.Y);
if(AnalogCanvs.Children.Contains(HourLine))
{
AnalogCanvs.Children.Remove(HourLine);
}
AnalogCanvs.Children.Add(HourLine);
}
其中注释句用于根据分钟数增加小时指针的偏移。如果没有增加这一偏移,会是每小时跳一次小时指针,现实中的模拟时钟是不存在这种情况的。
再来秒钟指针:
/// <summary>
/// 画秒针
/// </summary>
private void DrawSecondLine()
{
int second = CurrTime.Second; // 秒针正方向点
double se_angle = WrapAngle(second * (360.0 / 60.0) - );
se_angle = ConvertDegreesToRadians(se_angle);
double sec_x = Math.Cos(se_angle) * (radius - );
double sec_y = Math.Sin(se_angle) * (radius - ); // 秒针反方向点
se_angle = WrapAngle(second * (360.0 / 60.0) + );
se_angle = ConvertDegreesToRadians(se_angle);
double sec_x_ = Math.Cos(se_angle) * (radius - );
double sec_y_ = Math.Sin(se_angle) * (radius - ); SecdLine.X1 = sec_x_;
SecdLine.Y1 = sec_y_;
SecdLine.X2 = sec_x;
SecdLine.Y2 = sec_y;
SecdLine.Stroke = Brushes.Red;
SecdLine.StrokeThickness = ; Canvas.SetLeft(SecdLine, Opos.X);
Canvas.SetTop(SecdLine, Opos.Y);
if (AnalogCanvs.Children.Contains(SecdLine))
{
AnalogCanvs.Children.Remove(SecdLine);
}
AnalogCanvs.Children.Add(SecdLine);
}
反方向点用于确定秒钟指针经过原点另一端的位置。一般秒钟在圆点两端都会伸出,只是两端长短不同而已。
分钟就留给有心人练手吧,这里就不贴了。
(5)接近最后——两个辅助方法
/// <summary>
/// 角度360度进制
/// </summary>
/// <param name="angle"></param>
/// <returns></returns>
private double WrapAngle(double angle)
{
return angle % ;
} /// <summary>
/// 将角度转为弧度
/// </summary>
/// <param name="degrees"></param>
/// <returns></returns>
private double ConvertDegreesToRadians(double degrees)
{
double radians = (Math.PI / ) * degrees; return radians;
}
(6)更新方法:方法中的几项内容是需要根据时间更新的。
/// <summary>
/// 更新小时针、分针、秒针
/// </summary>
private void Update()
{
DrawHourLine();
DrawMinuteLine();
DrawSecondLine();
DrawOCircle();
}
(7)定义计时器事件
/// <summary>
/// 计时器事件
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Timer_Tick(object sender, EventArgs e)
{
// 更新当前时间
CurrTime = DateTime.Now;
// 更新圆盘时针
Update();
}
看最后效果