自定义控件之-----progressBar

时间:2024-01-05 09:46:44

写了那一年多代码都没有认认真真写过自定义控件,最近看到网易新闻里面的加载图标如图自定义控件之-----progressBar

感觉很有意思,就准备自己写个玩玩。在api里面脑补了一些canvas的姿势,就上了,效果如下。

自定义控件之-----progressBar

说实话真心不难,自定义控件比起平时做的应用多了几分*和创作的快感,可能我应该去做游戏,代码如下,注释已经写的很白痴了:

package com.example.circleprogressbar;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.view.View; public class CircleProgressBarView extends View {
private int progress;
private int max;
private Paint paint;
private RectF oval;
public int getMax() {
return max;
}
public void setMax(int max) {
this.max = max;
}
public int getProgress() {
return progress;
}
public void setProgress(int progress) {
this.progress = progress;
invalidate();
} public CircleProgressBarView(Context context, AttributeSet attrs) {
super(context, attrs);
paint = new Paint();
oval = new RectF();
} @Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
paint.setAntiAlias(true);// 设置是否抗锯齿
paint.setFlags(Paint.ANTI_ALIAS_FLAG);// 帮助消除锯齿
paint.setColor(Color.GRAY);// 设置画笔灰色
paint.setStrokeWidth(10);// 设置画笔宽度
paint.setStyle(Paint.Style.STROKE);// 设置中空的样式
canvas.drawCircle(100, 100, 55, paint);// 在中心为(100,100)的地方画个半径为55的圆,宽度为setStrokeWidth:10,也就是灰色的底边
paint.setColor(Color.GREEN);// 设置画笔为绿色
oval.set(45, 45, 155, 155);// 设置类似于左上角坐标(45,45),右下角坐标(155,155),这样也就保证了半径为55
canvas.drawArc(oval, -90, ((float) progress / max) * 360, false, paint);// 画圆弧,第二个参数为:起始角度,第三个为跨的角度,第四个为true的时候是实心,false的时候为空心
paint.reset();// 将画笔重置
paint.setStrokeWidth(3);// 再次设置画笔的宽度
paint.setTextSize(35);// 设置文字的大小
paint.setColor(Color.BLACK);// 设置画笔颜色
if (progress == max) {
canvas.drawText("完成", 70, 110, paint);
} else {
canvas.drawText(progress + "%", 70, 110, paint);
}
}
}
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context=".CirclePbActivity" > <com.example.circleprogressbar.CircleProgressBarView
android:id="@+id/circleProgressBar"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
</RelativeLayout>
package com.example.circleprogressbar;

import android.os.Bundle;
import android.os.Handler;
import android.app.Activity;
import android.view.Menu; public class CirclePbActivity extends Activity {
private CircleProgressBarView testConvas;
private int i = 0;
Handler handler = new Handler() {
public void handleMessage(android.os.Message msg) {
testConvas.setProgress(msg.what);
if (i <= testConvas.getMax()) {
handler.sendEmptyMessageDelayed(i++, 50);
}
};
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_circle_progressbar);
testConvas = (CircleProgressBarView) findViewById(R.id.circleProgressBar);
testConvas.setMax(100);
handler.sendEmptyMessageDelayed(i++, 50);
}
}

做了圆形的,一不做二不休,把horizontalProgressBar也做了一遍,加了一点创意要素,立马多了几分艺术气息(其实好像更俗气了),各位可以自己发挥想象力。

自定义控件之-----progressBar

package com.example.circleprogressbar;

import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.View; @SuppressLint("DrawAllocation")
public class HorizontalProgressBarView extends View {
private int progress = 50;
private int max = 100;
private int mwidth = 450;
private int mhight = 40;
private int startX;
private int startY;
private Paint paint; public int getMwidth() {
return mwidth;
} public void setMwidth(int mwidth) {
this.mwidth = mwidth;
} public int getMhight() {
return mhight;
} public void setMhight(int mhight) {
this.mhight = mhight;
} public int getProgress() {
return progress;
} public void setProgress(int progress) {
this.progress = progress;
invalidate();
} public int getMax() {
return max;
} public void setMax(int max) {
this.max = max;
} public HorizontalProgressBarView(Context context, AttributeSet attrs) {
super(context, attrs);
paint = new Paint();
} @Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
paint.setAntiAlias(true);// 设置是否抗锯齿
paint.setFlags(Paint.ANTI_ALIAS_FLAG);// 帮助消除锯齿
paint.setColor(Color.parseColor("#EFEFEF"));// 设置画笔灰色
paint.setStrokeWidth(10);// 设置画笔宽度
canvas.drawRect(startX, startY, mwidth, mhight, paint);
paint.setColor(Color.parseColor("#76B034"));
canvas.drawRect(startX, startY, ((float) progress / max) * mwidth,
mhight, paint);
// 绘制内部线条
paint.setStrokeWidth(2);
paint.setColor(Color.YELLOW);
canvas.drawLine(startX, startY + (mhight - startY) / 4 * 1,
((float) progress / max) * mwidth, startY + (mhight - startY)
/ 4 * 1, paint);
paint.setColor(Color.RED);
canvas.drawLine(startX, startY + (mhight - startY) / 4 * 2,
((float) progress / max) * mwidth, startY + (mhight - startY)
/ 4 * 2, paint);
paint.setColor(Color.WHITE);
canvas.drawLine(startX, startY + (mhight - startY) / 4 * 3,
((float) progress / max) * mwidth, startY + (mhight - startY)
/ 4 * 3, paint);
// 绘制下标进度数字
if(progress<(max/3)){
paint.setColor(Color.BLACK);
}else if(progress<(max/3)*2&&progress>(max/3)){
paint.setColor(Color.YELLOW);
}else{
paint.setColor(Color.RED);
}
paint.setTextSize(30);
canvas.drawText(progress + "%", ((float) progress / max) * mwidth - 20,
mhight + 30, paint);
}
}

最后谈一下感想:

总感觉学的越多,自己的想象力和创新能力越枯竭,代码敲多了,脑袋敲不灵活了,以前没接触程序的时候有很多的想法,现在感觉自己越来越平庸,没了那份想象力,和搬砖的有什么区别?天朝的教育让能很快学会人家的技术,但是永远跟着别人后面,就看各大布局,各种控件,基本上都是学国外的。哎,不吐槽了,已经这样了,我希望能保存自己仅有的那份想象力,在敲代码的时候多想想自己能创造什么,一次从无到有,比重复千万次人家的都有价值,我是这么认为的。