#include "ui_maindialog.h"
#include "maindialog.h"
#include <QState>
#include <QEventTransition>
#include <QStateMachine>
#include <qDebug>
MainDialog::MainDialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::MainDialog)
{
ui->setupUi(this);
setWindowFlags(Qt::WindowStaysOnTopHint);
/*遍历界面上所有button*/
QList<QPushButton *> button = this->findChildren<QPushButton *>();
qDebug() << button.count();
for(int i=0; i < button.count(); i++)//通过i的范围确定需要设置哪些button
{
setDynamicImage(button.at(i));
}
}
void MainDialog::setDynamicImage(QPushButton *button)
{
/*定义两种状态(鼠标进入button/退出button)*/
QState *inside = new QState;
inside->assignProperty(button,"flat", "false");//设置button为凸起
QState *outside = new QState;
outside->assignProperty(button, "flat", "true");//设置button为平面
/*把进入、退出事件与button关联*/
QEventTransition *enterTransition = new QEventTransition(button, QEvent::Enter);
enterTransition->setTargetState(inside);//鼠标进入button
outside->addTransition(enterTransition);//把outside状态,连接到enterTransition变化中去
QEventTransition *leaveTransition = new QEventTransition(button, QEvent::Leave);
leaveTransition->setTargetState(outside);//鼠标退出button
inside->addTransition(leaveTransition);//把inside状态,连接到leaveTransition变化中去
/*定义状态机*/
QStateMachine *machine = new QStateMachine(this);
/*在状态机中添加这两种状态*/
machine->addState(inside);
machine->addState(outside);
/*设置初始状态*/
machine->setInitialState(outside);
/*启动状态机*/
machine->start();
}
MainDialog::~MainDialog()
{
delete ui;
} http://blog.csdn.net/mingxia_sui/article/details/7760163