THREE.WebGLRenderer
THREE.Scene
THREE.OrthographicCamera正交相机
THREE.PerspectiveCamera透视相机
renderer.setClearColor (new THREE.Color)
renderer.setSize
renderer.render
Geometry Geometries
THREE.Shape
.mvoeTo
.lineTo
材质
THREE.MeshBasicMaterial 实际使用(没有光照的模型)
THREE.Mesh(geometry, material)形状,上色
THREE.CylinderGeometry
THREE.MeshPhongMaterial
THREE.AmbientLight
THREE.DirectionLight
instance.add()
THREE.ShadowMaterial
THREE.MeshStandardMaterial 实际材质
Cuboid
Cylinder
相机望向图形位置
![threejs学习笔记(二) threejs学习笔记(二)](https://image.shishitao.com:8440/aHR0cHM6Ly9pbWcyMDE4LmNuYmxvZ3MuY29tL2Jsb2cvMTMzNTM1Ni8yMDE5MDMvMTMzNTM1Ni0yMDE5MDMzMTIyNTUzNTM2MS0xNzg4MjEyMzI1LnBuZw%3D%3D.png?w=700&webp=1)
THREE.Vector3
self.camera.lookAt(new THREE.Vector3(0, 0, 0));
self.renderer.render(self.scene, self.camera); // 绘制好了图形
requestAnimationFrame
![threejs学习笔记(二) threejs学习笔记(二)](https://image.shishitao.com:8440/aHR0cHM6Ly9pbWcyMDE4LmNuYmxvZ3MuY29tL2Jsb2cvMTMzNTM1Ni8yMDE5MDMvMTMzNTM1Ni0yMDE5MDMzMTIzMDUyNTk1Ny00NTEwMjcxNTgucG5n.png?w=700&webp=1)