iOS仿照微信摇一摇功能实现
一、描述
需要做一个界面,仿照微信摇一摇,获取接口进行签到功能。
首先明确以下几点:
1、需要震动。
2、需要声音。(准备好mp3音效)
二、直接贴代码
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/ Created by 石雄伟 on 16/7/29.
// Copyright © 2016年 石雄伟. All rights reserved.
//
#import "SignBoardViewController.h"
#import <AVFoundation/AVFoundation.h>
#import <AudioToolbox/AudioToolbox.h>
#import <CoreAudio/CoreAudioTypes.h>
@interface SignBoardViewController ()
{
}
@property (nonatomic,strong) AVAudioPlayer * audioPlayer;
@end
@implementation SignBoardViewController
- ( void )viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
//设置导航
[self makeNav];
}
#pragma mark 定制Nav
- ( void )makeNav
{
[self.navigationItem setTitle:@ "每日签到" ]; //改写title
//修改导航按钮,并且修改响应方法
self.leftButton.frame = CGRectMake(0, 0, 13, 20);
[self.leftButton setBackgroundImage:[UIImage imageNamed:@ "NavBack" ] forState:UIControlStateNormal];
self.leftButton.layer.cornerRadius = 0;
self.leftButton.layer.masksToBounds = NO;
self.leftButton.layer.borderColor = [UIColor clearColor].CGColor;
//添加点击方法
[self.leftButton addTarget:self action:@selector(navLeftClick) forControlEvents:UIControlEventTouchUpInside];
//隐藏 右边按钮
self.rightButton.hidden= YES;
}
#pragma mark nav左边导航按钮方法重写,返回按钮
- ( void )navLeftClick
{
[self dismissViewControllerAnimated:YES completion:^{
nil;
}];
}
#pragma mark -
#pragma mark 点击
- ( void )touchesBegan:(nonnull NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event
{
NSLog(@ "点击,触摸方法等" );
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
}
#pragma mark -
#pragma mark 摇动开始
- ( void )motionBegan:(UIEventSubtype)motion withEvent:(nullable UIEvent *)event
{
NSLog(@ "begin motion" );
}
#pragma mark -
#pragma mark 摇动结束
- ( void )motionEnded:(UIEventSubtype)motion withEvent:(nullable UIEvent *)event
{
NSLog(@ "end motion" );
if (motion ==UIEventSubtypeMotionShake )
{
//播放音效
SystemSoundID soundID; // shake_sound_male.mp3
NSString *path = [[NSBundle mainBundle ] pathForResource:@ "shake_sound_male" ofType:@ "mp3" ];
AudioServicesCreateSystemSoundID((__bridge CFURLRef)[NSURL fileURLWithPath:path], &soundID);
AudioServicesPlaySystemSound (soundID);
//设置震动
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
}
}
#pragma mark -
#pragma mark 摇动取消
- ( void )motionCancelled:(UIEventSubtype)motion withEvent:(UIEvent *)event
{
}
- ( void )didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
/*
#pragma mark - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
}
*/
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/IDOshi201109/article/details/52333130