本文实例为大家分享了python绘制直线的具体代码,供大家参考,具体内容如下
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#!/usr/bin/env python
import vtk
# 绘制通用方法
def myshow(linepolydata):
# Now we'll look at it.
lineMapper = vtk.vtkPolyDataMapper()
if vtk.VTK_MAJOR_VERSION < = 5 :
lineMapper.SetInput(linepolydata)
else :
lineMapper.SetInputData(linepolydata)
lineMapper.SetScalarRange( 0 , 2 )
lineActor = vtk.vtkActor()
lineActor.SetMapper(lineMapper)
# The usual rendering stuff.
camera = vtk.vtkCamera()
camera.SetPosition( 1 , 1 , 1 )
camera.SetFocalPoint( 0 , 0 , 0 )
renderer = vtk.vtkRenderer()
renWin = vtk.vtkRenderWindow()
renWin.AddRenderer(renderer)
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
renderer.AddActor(lineActor)
renderer.SetActiveCamera(camera)
renderer.ResetCamera()
renderer.SetBackground( 0 , 0 , 0 )
renWin.SetSize( 300 , 300 )
# interact with data
renWin.Render()
iren.Start()
del lineMapper
del lineActor
del camera
del renderer
del renWin
del iren
def main():
# 直线在三维坐标系中的2个顶点
x = [( 0.0 , 0.0 , 0.0 ),( 1.0 , 0.0 , 0.0 ), ( 0.0 , 1.0 , 0.0 )]
# We'll create the building blocks of polydata including data attributes.
linepoly = vtk.vtkPolyData()
points = vtk.vtkPoints()
lines = vtk.vtkCellArray()
scalars = vtk.vtkFloatArray()
for i in range ( 3 ):
points.InsertNextPoint(x[i])
linepoly.SetPoints(points)
line0 = vtk.vtkLine()
line0.GetPointIds().SetId( 0 , 0 ); # 第二个0表示pts中的origin点
line0.GetPointIds().SetId( 1 , 1 ); # 第二个1表示pts中的p0点
line1 = vtk.vtkLine()
line1.GetPointIds().SetId( 0 , 0 );
line1.GetPointIds().SetId( 1 , 2 );
lines.InsertNextCell(line0)
lines.InsertNextCell(line1)
linepoly.SetLines(lines);
colors = vtk.vtkUnsignedCharArray()
colors.SetNumberOfComponents( 3 );
red = [ 255 , 0 , 0 ]
colors.InsertNextTypedTuple(red);
green = [ 0 , 255 , 0 ]
colors.InsertNextTypedTuple(green);
linepoly.GetCellData().SetScalars(colors);
del points
del lines
del scalars
del colors
myshow(linepoly)
# Clean up
del linepoly
main()
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/genispan/article/details/79584494