Hy, i am trying to achieve this, but in iOS:
Hy,我正在努力实现这一目标,但在iOS中:
甜甜圈谷歌地图Android
Basically the main idea is to have a zone highlighted and the rest faded. This is a requested feature in the Google-SDk-iOS, https://code.google.com/p/gmaps-api-issues/issues/detail?id=5464
基本上主要的想法是突出显示区域,其余区域消失。这是Google-SDk-iOS中的请求功能,https://code.google.com/p/gmaps-api-issues/issues/detail?id = 5464
So far what i've done:
到目前为止我做了什么:
- Set the mapview alpha to a low value (Transparency)
- 将mapview alpha设置为较低的值(透明度)
- Draw a simple circle using google sdk GMSCircle on that view
- 在该视图上使用google sdk GMSCircle绘制一个简单的圆圈
But what this achieves is the inside of the circle also fades out. Any ideas or workarounds would me much appreciated, thank you.
但这实现了圆圈的内部也逐渐消失。我非常感谢任何想法或变通方法,谢谢。
1 个解决方案
#1
2
Unfortunately, you can not make a hole in GMSPolygon
for iOS yet, this feature is only available in Android.
不幸的是,你不能在iOS的GMSPolygon上搞错,这个功能仅在Android中可用。
A workaround will be using pointForCoordinate() method from GMSProjection
class. This method can convert a Earth coordinate to a point in your application's window.
解决方法是使用GMSProjection类中的pointForCoordinate()方法。此方法可以将地球坐标转换为应用程序窗口中的某个点。
Also, in order to make the hole transparent, you probably need to use CAShapeLayer
in your view. You can see more details in this * answer.
此外,为了使孔透明,您可能需要在视图中使用CAShapeLayer。您可以在此*答案中查看更多详细信息。
Sample code:
示例代码:
class ViewController: UIViewController, GMSMapViewDelegate {
var mapView: GMSMapView!
override func viewDidLoad() {
super.viewDidLoad()
let camera = GMSCameraPosition.cameraWithLatitude(-33.86,
longitude: 151.20, zoom: 10)
mapView = GMSMapView.mapWithFrame(CGRectZero, camera: camera)
mapView.myLocationEnabled = true
self.view = mapView
self.mapView.delegate = self
}
func mapView(mapView: GMSMapView!, didChangeCameraPosition position: GMSCameraPosition!) {
let point = mapView.projection.pointForCoordinate(CLLocationCoordinate2DMake(-33.86, 151.20))
print("the screen point: \(point.x) \(point.y)")
for subview in view.subviews {
if subview.tag == 1 {
subview.layer.mask = nil
createHole(subview, holeX: point.x, holeY: point.y, radius: 100)
}
}
}
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
let overlayView = UIView(frame: view.bounds)
overlayView.tag = 1
overlayView.alpha = 0.6
overlayView.backgroundColor = UIColor.blackColor()
overlayView.userInteractionEnabled = false
self.view.addSubview(overlayView)
}
func createHole(overlayView : UIView, holeX : CGFloat, holeY : CGFloat, radius: CGFloat)
{
let maskLayer = CAShapeLayer()
// Create a path with the rectangle in it.
let path = CGPathCreateMutable()
CGPathAddArc(path, nil, holeX, holeY, radius, 0.0, 2 * 3.14, false)
CGPathAddRect(path, nil, CGRectMake(0, 0, overlayView.frame.width, overlayView.frame.height))
maskLayer.backgroundColor = UIColor.blackColor().CGColor
maskLayer.path = path;
maskLayer.fillRule = kCAFillRuleEvenOdd
overlayView.layer.mask = maskLayer
overlayView.clipsToBounds = true
}
}
#1
2
Unfortunately, you can not make a hole in GMSPolygon
for iOS yet, this feature is only available in Android.
不幸的是,你不能在iOS的GMSPolygon上搞错,这个功能仅在Android中可用。
A workaround will be using pointForCoordinate() method from GMSProjection
class. This method can convert a Earth coordinate to a point in your application's window.
解决方法是使用GMSProjection类中的pointForCoordinate()方法。此方法可以将地球坐标转换为应用程序窗口中的某个点。
Also, in order to make the hole transparent, you probably need to use CAShapeLayer
in your view. You can see more details in this * answer.
此外,为了使孔透明,您可能需要在视图中使用CAShapeLayer。您可以在此*答案中查看更多详细信息。
Sample code:
示例代码:
class ViewController: UIViewController, GMSMapViewDelegate {
var mapView: GMSMapView!
override func viewDidLoad() {
super.viewDidLoad()
let camera = GMSCameraPosition.cameraWithLatitude(-33.86,
longitude: 151.20, zoom: 10)
mapView = GMSMapView.mapWithFrame(CGRectZero, camera: camera)
mapView.myLocationEnabled = true
self.view = mapView
self.mapView.delegate = self
}
func mapView(mapView: GMSMapView!, didChangeCameraPosition position: GMSCameraPosition!) {
let point = mapView.projection.pointForCoordinate(CLLocationCoordinate2DMake(-33.86, 151.20))
print("the screen point: \(point.x) \(point.y)")
for subview in view.subviews {
if subview.tag == 1 {
subview.layer.mask = nil
createHole(subview, holeX: point.x, holeY: point.y, radius: 100)
}
}
}
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
let overlayView = UIView(frame: view.bounds)
overlayView.tag = 1
overlayView.alpha = 0.6
overlayView.backgroundColor = UIColor.blackColor()
overlayView.userInteractionEnabled = false
self.view.addSubview(overlayView)
}
func createHole(overlayView : UIView, holeX : CGFloat, holeY : CGFloat, radius: CGFloat)
{
let maskLayer = CAShapeLayer()
// Create a path with the rectangle in it.
let path = CGPathCreateMutable()
CGPathAddArc(path, nil, holeX, holeY, radius, 0.0, 2 * 3.14, false)
CGPathAddRect(path, nil, CGRectMake(0, 0, overlayView.frame.width, overlayView.frame.height))
maskLayer.backgroundColor = UIColor.blackColor().CGColor
maskLayer.path = path;
maskLayer.fillRule = kCAFillRuleEvenOdd
overlayView.layer.mask = maskLayer
overlayView.clipsToBounds = true
}
}