本文实例为大家分享了python绘制立方体的具体代码,供大家参考,具体内容如下
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#!/usr/bin/env python
# This is (almost) a direct C++ to Python transliteration of
# <VTK-root>/Examples/DataManipulation/Cxx/Cube.cxx from the VTK
# source distribution, which "shows how to manually create vtkPolyData"
#
# A convenience function, mkVtkIdList(), has been added and one if/else
# so the example also works in version 6 or later.
#
# Lines like `obj->Delete()` have been transliterated as `del obj` to,
# preserve the resemblance to the original C++ example, although I
# doubt this achieves anything beyond what Python's garbage collection
# would do anyway.
import vtk
# Makes a vtkIdList from a Python iterable. I'm kinda surprised that
# this is necessary, since I assumed that this kind of thing would
# have been built into the wrapper and happen transparently, but it
# seems not.
def mkVtkIdList(it):
vil = vtk.vtkIdList()
for i in it:
vil.InsertNextId( int (i))
return vil
# 绘制通用方法
def myShow(cube):
# Now we'll look at it.
cubeMapper = vtk.vtkPolyDataMapper()
if vtk.VTK_MAJOR_VERSION < = 5 :
cubeMapper.SetInput(cube)
else :
cubeMapper.SetInputData(cube)
cubeMapper.SetScalarRange( 0 , 7 )
cubeActor = vtk.vtkActor()
cubeActor.SetMapper(cubeMapper)
# The usual rendering stuff.
camera = vtk.vtkCamera()
camera.SetPosition( 1 , 1 , 1 )
camera.SetFocalPoint( 0 , 0 , 0 )
renderer = vtk.vtkRenderer()
renWin = vtk.vtkRenderWindow()
renWin.AddRenderer(renderer)
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
renderer.AddActor(cubeActor)
renderer.SetActiveCamera(camera)
renderer.ResetCamera()
renderer.SetBackground( 0 , 0 , 0 )
renWin.SetSize( 300 , 300 )
# interact with data
renWin.Render()
iren.Start()
del cubeMapper
del cubeActor
del camera
del renderer
del renWin
del iren
def main():
# x = array of 8 3-tuples of float representing the vertices of a cube:
# 8个三维值代表长方体的8个顶点
x = [( 0.0 , 0.0 , 0.0 ), ( 1.0 , 0.0 , 0.0 ), ( 1.0 , 1.0 , 0.0 ), ( 0.0 , 1.0 , 0.0 ),
( 0.0 , 0.0 , 1.0 ), ( 1.0 , 0.0 , 1.0 ), ( 1.0 , 1.0 , 1.0 ), ( 0.0 , 1.0 , 1.0 )]
# pts = array of 6 4-tuples of vtkIdType (int) representing the faces
# of the cube in terms of the above vertices
# 点的编号0-7,每个面由4个点组成
pts = [( 0 , 1 , 2 , 3 ), ( 4 , 5 , 6 , 7 ), ( 0 , 1 , 5 , 4 ),
( 1 , 2 , 6 , 5 ), ( 2 , 3 , 7 , 6 ), ( 3 , 0 , 4 , 7 )]
# We'll create the building blocks of polydata including data attributes.
cube = vtk.vtkPolyData()
points = vtk.vtkPoints()
polys = vtk.vtkCellArray()
scalars = vtk.vtkFloatArray()
# Load the point, cell, and data attributes.
for i in range ( 8 ):
points.InsertPoint(i, x[i])
for i in range ( 6 ):
polys.InsertNextCell(mkVtkIdList(pts[i]))
for i in range ( 8 ):
scalars.InsertTuple1(i, i)
# We now assign the pieces to the vtkPolyData.
cube.SetPoints(points)
del points
cube.SetPolys(polys)
del polys
cube.GetPointData().SetScalars(scalars)
del scalars
myShow(cube)
# Clean up
del cube
main()
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效果图:
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/genispan/article/details/79583193