最近工作需要,自定了一个颜色选择器,效果图如下:
颜色种类是固定的,圆环上有个指示器,指示选中的颜色,这个定义起来应该是很简单了,直接上代码。
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public class MyColorPicker extends View {
private int mThumbHeight;
private int mThumbWidth;
private String[] colors ;
private int sections;
//每个小块的度数
private int sectionAngle;
private Paint mPaint;
private int ringWidth;
private RectF mRectF;
private Drawable mThumbDrawable = null ;
private float mThumbLeft;
private float mThumbTop;
private double mViewCenterX, mViewCenterY;
private double mViewRadisu;
//起始角度
private int mStartDegree = - 90 ;
//当前view的尺寸
private int mViewSize;
private int textColor;
private String text= "" ;
private Paint textPaint;
private Rect mBounds;
private float textSize;
private int colorType;
private int default_size = 100 ;
public MyColorPicker(Context context) {
this (context, null );
}
public MyColorPicker(Context context, AttributeSet attrs) {
this (context, attrs, 0 );
}
public MyColorPicker(Context context, AttributeSet attrs, int defStyleAttr) {
super (context, attrs, defStyleAttr);
TypedArray localTypedArray = context.obtainStyledAttributes(attrs, R.styleable.CircleColorPicker);
mThumbDrawable = localTypedArray.getDrawable(R.styleable.CircleColorPicker_thumb);
ringWidth = ( int ) localTypedArray.getDimension(R.styleable.CircleColorPicker_ring_span, 30 );
colorType = localTypedArray.getInt(R.styleable.CircleColorPicker_color_type, 0 );
textColor = localTypedArray.getColor(R.styleable.CircleColorPicker_text_color, Color.BLACK);
text = localTypedArray.getString(R.styleable.CircleColorPicker_text);
textSize = localTypedArray.getDimension(R.styleable.CircleColorPicker_text_size, 20 );
localTypedArray.recycle();
default_size = SystemUtils.dip2px(context, 260 );
init();
}
private void init() {
colors = colorType == 1 ? ColorUtils.getMacaroon():ColorUtils.getAllColors();
sections = colors.length;
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(ringWidth);
textPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
textPaint.setColor(textColor);
textPaint.setTextSize(textSize);
mThumbWidth = this .mThumbDrawable.getIntrinsicWidth();
mThumbHeight = this .mThumbDrawable.getIntrinsicHeight();
sectionAngle = 360 /sections;
mBounds = new Rect();
}
@Override
protected void onMeasure( int widthMeasureSpec, int heightMeasureSpec) {
// super.onMeasure(widthMeasureSpec, heightMeasureSpec);
setMeasuredDimension(getMeasuredLength(widthMeasureSpec, true ), getMeasuredLength(heightMeasureSpec, false ));
int circleX = getMeasuredWidth();
int circleY = getMeasuredHeight();
if (circleY < circleX)
{
circleX = circleY;
}
mViewSize = circleX;
mViewCenterX = circleX/ 2 ;
mViewCenterY = circleY/ 2 ;
mViewRadisu = circleX/ 2 - mThumbWidth / 2 ;
setThumbPosition(Math.toRadians(mStartDegree));
}
private int getMeasuredLength( int length, boolean isWidth) {
int specMode = MeasureSpec.getMode(length);
int specSize = MeasureSpec.getSize(length);
int size;
int padding = isWidth ? getPaddingLeft() + getPaddingRight() : getPaddingTop() + getPaddingBottom();
if (specMode == MeasureSpec.EXACTLY) {
size = specSize;
} else {
size = default_size + padding;
if (specMode == MeasureSpec.AT_MOST) {
size = Math.min(size, specSize);
}
}
return size;
}
@Override
protected void onDraw(Canvas canvas) {
super .onDraw(canvas);
mRectF = new RectF( 0 +mThumbWidth/ 2 , 0 +mThumbWidth/ 2 , mViewSize-mThumbWidth/ 2 , mViewSize-mThumbWidth/ 2 );
for ( int i = 0 ; i < colors.length; i++)
{
mPaint.setColor(Color.parseColor(colors[i]));
canvas.drawArc(mRectF, i*sectionAngle- 90 , sectionAngle+ 1 , false , mPaint);
}
mThumbDrawable.setBounds(( int ) mThumbLeft, ( int ) mThumbTop,
( int ) (mThumbLeft + mThumbWidth), ( int ) (mThumbTop + mThumbHeight));
mThumbDrawable.draw(canvas);
textPaint.getTextBounds(text, 0 , text.length(), mBounds);
float textWidth = mBounds.width();
float textHeight = mBounds.height();
float textLeft = ( float ) (mViewCenterX - textWidth/ 2 );
float textTop = ( float )(mViewCenterY + textHeight/ 2 );
canvas.drawText(text, 0 , text.length(), textLeft, textTop, textPaint);
}
private void setThumbPosition( double radian) {
double x = mViewCenterX + mViewRadisu * Math.cos(radian);
double y = mViewCenterY + mViewRadisu * Math.sin(radian);
mThumbLeft = ( float ) (x - mThumbWidth / 2 );
mThumbTop = ( float ) (y - mThumbHeight / 2 );
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float eventX = event.getX();
float eventY = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
seekTo(eventX, eventY, false );
break ;
case MotionEvent.ACTION_MOVE:
seekTo(eventX, eventY, false );
break ;
case MotionEvent.ACTION_UP:
// seekTo(eventX, eventY, true);
float part = sectionAngle / 4 .0f;
for ( int i = 0 ; i < sections; i++) {
if ( mSweepDegree > (i- 1 )*sectionAngle+part* 3 && mSweepDegree < i *sectionAngle + part)
{
if (mSweepDegree < i*sectionAngle)
{
setThumbPosition(Math.toRadians((i- 1 )*sectionAngle+part* 2 ));
} else {
setThumbPosition(Math.toRadians(i*sectionAngle+part* 2 ));
}
}
}
if (mSweepDegree > ((sections- 1 )*sectionAngle)+part* 3 )
{
setThumbPosition(Math.toRadians((sections- 1 )*sectionAngle+part* 2 ));
}
invalidate();
break ;
}
return true ;
}
private int preColor;
private float mSweepDegree;
private void seekTo( float eventX, float eventY, boolean isUp) {
if ( true == isPointOnThumb(eventX, eventY) && false == isUp) {
// mThumbDrawable.setState(mThumbPressed);
double radian = Math.atan2(eventY - mViewCenterY, eventX - mViewCenterX);
/*
* 由于atan2返回的值为[-pi,pi]
* 因此需要将弧度值转换一下,使得区间为[0,2*pi]
*/
if (radian < 0 ){
radian = radian + 2 *Math.PI;
}
setThumbPosition(radian);
mSweepDegree = ( float ) Math.round(Math.toDegrees(radian));
int currentColor = getColor(mSweepDegree);
if (currentColor != preColor)
{
preColor = currentColor;
if (onColorChangeListener != null )
{
onColorChangeListener.colorChange(preColor);
}
}
invalidate();
} else {
// mThumbDrawable.setState(mThumbNormal);
invalidate();
}
}
private int getColor( float mSweepDegree) {
int tempIndex = ( int ) (mSweepDegree/sectionAngle);
int num = 90 / sectionAngle;
if (tempIndex ==sections)
{
tempIndex = 0 ;
}
int index = tempIndex;
if (tempIndex >= 0 ) {
index = tempIndex+num;
}
if (tempIndex >= (sections-num))
{
index = tempIndex-(sections-num);
}
return Color.parseColor(colors[index]);
}
private boolean isPointOnThumb( float eventX, float eventY) {
boolean result = false ;
double distance = Math.sqrt(Math.pow(eventX - mViewCenterX, 2 )
+ Math.pow(eventY - mViewCenterY, 2 ));
if (distance < mViewSize && distance > (mViewSize / 2 - mThumbWidth)){
result = true ;
}
return result;
}
public int getCurrentColor()
{
return preColor;
}
public void setStartColor(String color)
{
for ( int i = 0 ; i < colors.length; i++)
{
if (colors[i].equals(color))
{
preColor = Color.parseColor(colors[i]);
int sweepAngle = (i- 90 /sectionAngle)*sectionAngle+sectionAngle/ 2 ;
// postDelayed(()->{
// setThumbPosition(Math.toRadians(sweepAngle));
// invalidate();
// },200);
mStartDegree = sweepAngle;
//最好加上
invalidate();
break ;
}
}
}
public void setColor(String color) {
for ( int i = 0 ; i < colors.length; i++)
{
if (colors[i].equals(color))
{
preColor = Color.parseColor(colors[i]);
int sweepAngle = (i- 90 /sectionAngle)*sectionAngle+sectionAngle/ 2 ;
setThumbPosition(Math.toRadians(sweepAngle));
invalidate();
break ;
}
}
}
public interface OnColorChangeListener
{
void colorChange( int color);
}
public void setOnColorChangeListener(OnColorChangeListener onColorChangeListener) {
this .onColorChangeListener = onColorChangeListener;
}
private OnColorChangeListener onColorChangeListener;
}
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注意的几个地方:
1. 可滑动位置的判断以及如何求滑动的角度,这里还去脑补了下atan2这个三角函数
2. 设置指示器的开始的位置,外部调用setStartColor()方法时,这个View可能还没真正完成绘制。如果没有完成绘制,第几行的invalidate()方法其实是没多大作用。
上面是选择单个颜色,下面来个加强版,选择的是颜色区间,先上效果图:
区间可以自己选择,并且可以反转(低指示器在高指示器顺时针方向或逆时针方向)。
下面是代码:
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public class IntervalColorPicker extends View {
private int mThumbHeight;
private int mThumbWidth;
private int mThumbLowHeight, mThumbLowWidth;
private String[] colors = ColorUtils.getAllColors();
private int sections;
//每个小块的度数
private int sectionAngle;
private Paint mPaint;
private Paint arcPaint;
private int ringWidth;
private RectF mRectF;
private Drawable mThumbHighDrawable = null ;
private Drawable mThumbLowDrawable;
private float mThumbLeft;
private float mThumbTop;
private float mThumbLowLeft, mThumbLowTop;
private double mViewCenterX, mViewCenterY;
private double mViewRadisu;
//起始角度
private float mStartDegree = 270 ;
//当前view的尺寸
private int mViewSize;
//区间
private int interval = 7 ;
private boolean reverse;
private float tempStartAngle = mStartDegree;
public IntervalColorPicker(Context context) {
this (context, null );
}
public IntervalColorPicker(Context context, AttributeSet attrs) {
this (context, attrs, 0 );
}
public IntervalColorPicker(Context context, AttributeSet attrs, int defStyleAttr) {
super (context, attrs, defStyleAttr);
TypedArray localTypedArray = context.obtainStyledAttributes(attrs, R.styleable.IntervalColorPicker);
mThumbHighDrawable = localTypedArray.getDrawable(R.styleable.IntervalColorPicker_thumbHigh);
mThumbLowDrawable = localTypedArray.getDrawable(R.styleable.IntervalColorPicker_thumbLow);
ringWidth = ( int ) localTypedArray.getDimension(R.styleable.IntervalColorPicker_ring_breadth, 30 );
localTypedArray.recycle();
init();
}
private void init() {
sections = colors.length;
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(ringWidth);
arcPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
arcPaint.setStyle(Paint.Style.STROKE);
arcPaint.setStrokeWidth(ringWidth + 1 );
arcPaint.setColor(Color.GRAY);
mThumbWidth = this .mThumbHighDrawable.getIntrinsicWidth();
mThumbHeight = this .mThumbHighDrawable.getIntrinsicHeight();
mThumbLowHeight = mThumbLowDrawable.getIntrinsicHeight();
mThumbLowWidth = mThumbHighDrawable.getIntrinsicWidth();
sectionAngle = 360 / sections;
}
@Override
protected void onMeasure( int widthMeasureSpec, int heightMeasureSpec) {
super .onMeasure(widthMeasureSpec, heightMeasureSpec);
int circleX = getMeasuredWidth();
int circleY = getMeasuredHeight();
if (circleY < circleX) {
circleX = circleY;
}
mViewSize = circleX;
mViewCenterX = circleX / 2 ;
mViewCenterY = circleY / 2 ;
mViewRadisu = circleX / 2 - mThumbWidth / 2 ;
}
private float sweepAngle;
@Override
protected void onDraw(Canvas canvas) {
super .onDraw(canvas);
mRectF = new RectF( 0 + mThumbWidth / 2 , 0 + mThumbWidth / 2 , mViewSize - mThumbWidth / 2 , mViewSize - mThumbWidth / 2 );
for ( int i = 0 ; i < colors.length; i++) {
mPaint.setColor(Color.parseColor(colors[i]));
canvas.drawArc(mRectF, i * sectionAngle - 90 , sectionAngle + 1 , false , mPaint);
}
int tempAng = ( int ) (tempStartAngle + sweepAngle);
int intervalAngle = interval * sectionAngle;
if (reverse) {
setThumbPosition(Math.toRadians(tempAng));
setThumbLowPosition(Math.toRadians(tempAng - intervalAngle));
canvas.drawArc(mRectF, tempAng, 360 - intervalAngle, false , arcPaint);
} else {
setThumbPosition(Math.toRadians(tempAng));
setThumbLowPosition(Math.toRadians(tempAng + intervalAngle));
canvas.drawArc(mRectF, ( int ) (tempAng + intervalAngle), 360 - intervalAngle, false , arcPaint);
}
mThumbHighDrawable.setBounds(( int ) mThumbLeft, ( int ) mThumbTop,
( int ) (mThumbLeft + mThumbWidth), ( int ) (mThumbTop + mThumbHeight));
mThumbLowDrawable.setBounds(( int ) mThumbLowLeft, ( int ) mThumbLowTop, ( int ) (mThumbLowLeft + mThumbLowWidth), ( int ) (mThumbLowTop + mThumbLowHeight));
mThumbHighDrawable.draw(canvas);
mThumbLowDrawable.draw(canvas);
}
private void setThumbPosition( double radian) {
double x = mViewCenterX + mViewRadisu * Math.cos(radian);
double y = mViewCenterY + mViewRadisu * Math.sin(radian);
mThumbLeft = ( float ) (x - mThumbWidth / 2 );
mThumbTop = ( float ) (y - mThumbHeight / 2 );
}
private void setThumbLowPosition( double radian) {
double x = mViewCenterX + mViewRadisu * Math.cos(radian);
double y = mViewCenterY + mViewRadisu * Math.sin(radian);
mThumbLowLeft = ( float ) (x - mThumbLowWidth / 2 );
mThumbLowTop = ( float ) (y - mThumbLowHeight / 2 );
}
private boolean isDown = true ;
@Override
public boolean onTouchEvent(MotionEvent event) {
float eventX = event.getX();
float eventY = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
getEventDegree(eventX, eventY);
// seekTo(eventX, eventY, false);
break ;
case MotionEvent.ACTION_MOVE:
seekTo(eventX, eventY);
break ;
case MotionEvent.ACTION_UP:
postDelayed(() -> {
tempStartAngle = tempStartAngle + sweepAngle;
sweepAngle = 0 ;
getSelectedColor();
if (onColorChangeListener != null ) {
onColorChangeListener.colorChange(selectedColors);
}
}, 100 );
break ;
}
return true ;
}
private float downDegree;
private void getEventDegree( float eventX, float eventY) {
if (isPointOnThumb(eventX, eventY)) {
double radian = Math.atan2(eventY - mViewCenterY, eventX - mViewCenterX);
/*
* 由于atan2返回的值为[-pi,pi]
* 因此需要将弧度值转换一下,使得区间为[0,2*pi]
*/
if (radian < 0 ) {
radian = radian + 2 * Math.PI;
}
isDown = true ;
downDegree = Math.round(Math.toDegrees(radian));
} else {
isDown = false ;
}
}
private void seekTo( float eventX, float eventY) {
if ( true == isPointOnThumb(eventX, eventY)) {
// mThumbHighDrawable.setState(mThumbPressed);
if (!isDown) {
getEventDegree(eventX, eventY);
isDown = true ;
}
double radian = Math.atan2(eventY - mViewCenterY, eventX - mViewCenterX);
/*
* 由于atan2返回的值为[-pi,pi]
* 因此需要将弧度值转换一下,使得区间为[0,2*pi]
*/
if (radian < 0 ) {
radian = radian + 2 * Math.PI;
}
setThumbPosition(radian);
float mSweepDegree = ( float ) Math.round(Math.toDegrees(radian));
sweepAngle = mSweepDegree - downDegree;
invalidate();
}
}
//选中的颜色
private ArrayList<Integer> selectedColors = new ArrayList<>(interval);
public void getSelectedColor() {
int tempIndex = ( int ) (tempStartAngle / sectionAngle);
int num = 90 / sectionAngle;
if (tempIndex == sections) {
tempIndex = 0 ;
}
int index = tempIndex;
if (tempIndex >= 0 ) {
index = tempIndex + num;
}
if (tempIndex >= (sections - num)) {
index = tempIndex - (sections - num);
}
if (index>colors.length)
index = index%colors.length;
while (index< 0 )
{
index = colors.length+index;
}
selectedColors.clear();
int startIndex = 0 ;
if (reverse)
{
startIndex = index - interval - 1 ;
while (startIndex < 0 )
{
startIndex = startIndex+colors.length;
}
if (startIndex > index)
{
for ( int i = startIndex+ 1 ; i < colors.length; i++) {
selectedColors.add(Color.parseColor(colors[i]));
}
for ( int i = 0 ; i <= index; i++) {
selectedColors.add(Color.parseColor(colors[i]));
}
} else {
for ( int i = startIndex+ 1 ; i <= index; i++) {
selectedColors.add(Color.parseColor(colors[i]));
}
}
} else {
startIndex = index+interval+ 1 ;
while (startIndex>colors.length)
{
startIndex = startIndex-colors.length;
}
if (startIndex < index)
{
for ( int i = startIndex- 1 ; i >= 0 ; i--) {
selectedColors.add(Color.parseColor(colors[i]));
}
for ( int i = colors.length- 1 ; i >= index; i--) {
selectedColors.add(Color.parseColor(colors[i]));
}
} else {
for ( int i = startIndex- 1 ; i >=index; i--) {
selectedColors.add(Color.parseColor(colors[i]));
}
}
}
}
private boolean isPointOnThumb( float eventX, float eventY) {
boolean result = false ;
double distance = Math.sqrt(Math.pow(eventX - mViewCenterX, 2 )
+ Math.pow(eventY - mViewCenterY, 2 ));
if (distance < mViewSize && distance > (mViewSize / 2 - mThumbWidth)) {
result = true ;
}
return result;
}
public boolean isReverse() {
return reverse;
}
public void setReverse( boolean reverse) {
this .reverse = reverse;
invalidate();
}
public interface OnColorChangeListener {
void colorChange(ArrayList<Integer> colors);
}
public void setOnColorChangeListener(OnColorChangeListener onColorChangeListener) {
this .onColorChangeListener = onColorChangeListener;
}
private OnColorChangeListener onColorChangeListener;
}
|
注意的地方:
1. 手势抬起时用了一个postDelayed方法,还是避免绘制的先后问题。
2. isDown变量的作用是判断,手势按下时是否在圆环上。当手势从圆环外滑倒圆环上时,避免指示器一下弹到手指位置。
github地址:colorpicker
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/zxc123e/article/details/70810722