I am creating a Candy Crush styled game and I am stuck at a point where I have made click events for each picturebox array (which loads images from resource files) and I cannot figure out what code to use to click on the boxes. I cannot use e.X or e.Y because it is not MouseEventArgs
, and can't change it to that either because then the method won't link back to the picturebox array. I just want to store the picture I clicked into a variable such as:d = picturebox[e.X,e.Y].Image;
.
我正在创建一个糖果粉碎风格的游戏,我陷入了一个点,我已经为每个picturebox数组(从资源文件加载图像)制作点击事件,我无法弄清楚用什么代码来点击框。我不能使用e.X或e.Y,因为它不是MouseEventArgs,并且无法将其更改为,因为那时该方法将不会链接回到picturebox数组。我只想将我点击的图片存储到变量中,例如:d = picturebox [e.X,e.Y] .Image;。
Here is my code:
这是我的代码:
public partial class Form1 : Form
{
Random R = new Random();
int Random;
PictureBox[,] picturebox = new PictureBox[8,8];
public Form1()
{
InitializeComponent();
for (int i = 0; i < 8; i++)
{
for (int j = 0; j < 8; j++)
{
Random = R.Next(0, 6);
if (Random == 0)
{
picturebox[i, j] = new PictureBox();
picturebox[i, j].Image = Resource.bluetile;
//picturebox[i, j].Visible = false;
picturebox[i, j].Location = new Point(i + (i * 38), j + (j * 38));
picturebox[i, j].Size = new Size(40, 40);
picturebox[i, j].BackColor = Color.Transparent;
this.Controls.Add(picturebox[i, j]);
}
if (Random == 1)
{
picturebox[i, j] = new PictureBox();
picturebox[i, j].Image = Resource.greentile;
//picturebox[i, j].Visible = false;
picturebox[i, j].Location = new Point(i + (i * 38), j + (j * 38));
picturebox[i, j].Size = new Size(40, 40);
picturebox[i, j].BackColor = Color.Transparent;
this.Controls.Add(picturebox[i, j]);
}
if (Random == 2)
{
picturebox[i, j] = new PictureBox();
picturebox[i, j].Image = Resource.orangetile;
//picturebox[i, j].Visible = false;
picturebox[i, j].Location = new Point(i + (i * 38), j + (j * 38));
picturebox[i, j].Size = new Size(40, 40);
picturebox[i, j].BackColor = Color.Transparent;
this.Controls.Add(picturebox[i, j]);
}
if (Random == 3)
{
picturebox[i, j] = new PictureBox();
picturebox[i, j].Image = Resource.purpletile;
//picturebox[i, j].Visible = false;
picturebox[i, j].Location = new Point(i + (i * 38), j + (j * 38));
picturebox[i, j].Size = new Size(40, 40);
picturebox[i, j].BackColor = Color.Transparent;
this.Controls.Add(picturebox[i, j]);
}
if (Random == 4)
{
picturebox[i, j] = new PictureBox();
picturebox[i, j].Image = Resource.redtile;
//picturebox[i, j].Visible = false;
picturebox[i, j].Location = new Point(i + (i * 38), j + (j * 38));
picturebox[i, j].Size = new Size(40, 40);
picturebox[i, j].BackColor = Color.Transparent;
this.Controls.Add(picturebox[i, j]);
}
if (Random == 5)
{
picturebox[i, j] = new PictureBox();
picturebox[i, j].Image = Resource.yellowtile;
// picturebox[i, j].Visible = false;
picturebox[i, j].Location = new Point(i + (i * 38), j + (j * 38));
picturebox[i, j].Size = new Size(40, 40);
picturebox[i, j].BackColor = Color.Transparent;
picturebox[i, j].Tag = "0";
this.Controls.Add(picturebox[i, j]);
}
picturebox[i, j].Click += picturebox_Click;
}
}
this.Refresh();
}
void picturebox_Click(object sender, EventArgs e)
{
PictureBox temp = sender as PictureBox;
Image tem;
Image d;
// d = picturebox[e.X,e.Y].Image;
this.Refresh();
}
1 个解决方案
#1
1
If you handle the MouseClick
event instead, you can use MouseEventArgs
:
如果您处理MouseClick事件,则可以使用MouseEventArgs:
picturebox[i, j].MouseClick += picturebox_MouseClick;
and then:
接着:
void picturebox_MouseClick(object sender, MouseEventArgs e)
{
// Get the location with e.Location
}
#1
1
If you handle the MouseClick
event instead, you can use MouseEventArgs
:
如果您处理MouseClick事件,则可以使用MouseEventArgs:
picturebox[i, j].MouseClick += picturebox_MouseClick;
and then:
接着:
void picturebox_MouseClick(object sender, MouseEventArgs e)
{
// Get the location with e.Location
}