背水一战 Windows 10 (89) - 文件系统: 读写文本数据, 读写二进制数据, 读写流数据
作者:webabcd
介绍
背水一战 Windows 10 之 文件系统
- 读写文本数据
- 读写二进制数据
- 读写流数据
示例
1、演示如何读写文本数据
FileSystem/ReadWriteText.xaml
<Page
x:Class="Windows10.FileSystem.ReadWriteText"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:Windows10.FileSystem"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"> <Grid Background="Transparent">
<StackPanel Margin="10 0 10 10"> <TextBlock Name="lblMsg" Margin="5" /> <Button Name="btnWriteText" Content="Write Text" Click="btnWriteText_Click" Margin="5" /> <Button Name="btnReadText" Content="Read Text" Click="btnReadText_Click" Margin="5" /> </StackPanel>
</Grid>
</Page>
FileSystem/ReadWriteText.xaml.cs
/*
* 演示如何读写文本数据
*
* FileIO - 用于读写 IStorageFile 对象的帮助类
* WriteTextAsync() - 将指定的文本数据写入到指定的文件
* AppendTextAsync() - 将指定的文本数据追加到指定的文件
* WriteLinesAsync() - 将指定的多段文本数据写入到指定的文件
* AppendLinesAsync() - 将指定的多段文本数据追加到指定的文件
* ReadTextAsync() - 获取指定的文件中的文本数据
* ReadLinesAsync() - 获取指定的文件中的文本数据,返回的是一行一行的数据
*/ using System;
using Windows.Storage;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls; namespace Windows10.FileSystem
{
public sealed partial class ReadWriteText : Page
{
public ReadWriteText()
{
this.InitializeComponent();
} private async void btnWriteText_Click(object sender, RoutedEventArgs e)
{
// 在指定的目录下创建指定的文件
StorageFolder storageFolder = await KnownFolders.GetFolderForUserAsync(null, KnownFolderId.DocumentsLibrary);
StorageFile storageFile = await storageFolder.CreateFileAsync("webabcdText.txt", CreationCollisionOption.ReplaceExisting); // 在指定的文件中写入指定的文本
string textContent = "I am webabcd";
await FileIO.WriteTextAsync(storageFile, textContent, Windows.Storage.Streams.UnicodeEncoding.Utf8); // 编码为 UnicodeEncoding.Utf8 lblMsg.Text = "写入成功";
} private async void btnReadText_Click(object sender, RoutedEventArgs e)
{
// 在指定的目录下获取指定的文件
StorageFolder storageFolder = await KnownFolders.GetFolderForUserAsync(null, KnownFolderId.DocumentsLibrary);
StorageFile storageFile = await storageFolder.GetFileAsync("webabcdText.txt"); if (storageFile != null)
{
// 获取指定的文件中的文本内容
string textContent = await FileIO.ReadTextAsync(storageFile, Windows.Storage.Streams.UnicodeEncoding.Utf8); // 编码为 UnicodeEncoding.Utf8
lblMsg.Text = "读取结果:" + textContent;
}
}
}
}
2、演示如何读写二进制数据
FileSystem/ReadWriteBinary.xaml
<Page
x:Class="Windows10.FileSystem.ReadWriteBinary"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:Windows10.FileSystem"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"> <Grid Background="Transparent">
<StackPanel Margin="10 0 10 10"> <TextBlock Name="lblMsg" Margin="5" /> <Button Name="btnWriteBinary" Content="Write Binary" Click="btnWriteBinary_Click" Margin="5" /> <Button Name="btnReadBinary" Content="Read Binary" Click="btnReadBinary_Click" Margin="5" /> </StackPanel>
</Grid>
</Page>
FileSystem/ReadWriteBinary.xaml.cs
/*
* 演示如何读写二进制数据
*
* FileIO - 用于读写 IStorageFile 对象的帮助类
* WriteBufferAsync() - 将指定的二进制数据写入指定的文件
* ReadBufferAsync() - 获取指定的文件中的二进制数据
*
* IBuffer - 字节数组
*/ using System;
using Windows.Storage;
using Windows.Storage.Streams;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls; namespace Windows10.FileSystem
{
public sealed partial class ReadWriteBinary : Page
{
public ReadWriteBinary()
{
this.InitializeComponent();
} private async void btnWriteBinary_Click(object sender, RoutedEventArgs e)
{
// 在指定的目录下创建指定的文件
StorageFolder storageFolder = await KnownFolders.GetFolderForUserAsync(null, KnownFolderId.DocumentsLibrary);
StorageFile storageFile = await storageFolder.CreateFileAsync("webabcdBinary.txt", CreationCollisionOption.ReplaceExisting); // 将字符串转换成二进制数据,并保存到指定文件
string textContent = "I am webabcd";
IBuffer buffer = ConverterHelper.String2Buffer(textContent);
await FileIO.WriteBufferAsync(storageFile, buffer); lblMsg.Text = "写入成功";
} private async void btnReadBinary_Click(object sender, RoutedEventArgs e)
{
// 在指定的目录下获取指定的文件
StorageFolder storageFolder = await KnownFolders.GetFolderForUserAsync(null, KnownFolderId.DocumentsLibrary);
StorageFile storageFile = await storageFolder.GetFileAsync("webabcdBinary.txt"); if (storageFile != null)
{
// 获取指定文件中的二进制数据,将其转换成字符串并显示
IBuffer buffer = await FileIO.ReadBufferAsync(storageFile);
string textContent = ConverterHelper.Buffer2String(buffer); lblMsg.Text = "读取结果:" + textContent;
}
}
}
}
3、演示如何读写流数据
FileSystem/ReadWriteStream.xaml
<Page
x:Class="Windows10.FileSystem.ReadWriteStream"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:Windows10.FileSystem"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"> <Grid Background="Transparent">
<StackPanel Margin="10 0 10 10"> <TextBlock Name="lblMsg" Margin="5" /> <Button Name="btnWriteStream1" Content="Write Stream(通过 IRandomAccessStream 写)" Click="btnWriteStream1_Click" Margin="5" /> <Button Name="btnWriteStream2" Content="Write Stream(通过 StorageStreamTransaction 写)" Click="btnWriteStream2_Click" Margin="5" /> <Button Name="btnReadStream" Content="Read Stream" Click="btnReadStream_Click" Margin="5" /> </StackPanel>
</Grid>
</Page>
FileSystem/ReadWriteStream.xaml.cs
/*
* 演示如何读写流数据
*
* IBuffer - 字节数组
*
* IInputStream - 支持读取的流
* IOutputStream - 支持写入的流
* IRandomAccessStream - 支持读取和写入的流,其继承自 IInputStream 和 IOutputStream
*
* DataReader - 数据读取器,用于从数据流中读取数据
* LoadAsync() - 从数据流中加载指定长度的数据到缓冲区
* ReadInt32(), ReadByte(), ReadString() 等 - 从缓冲区中读取数据
* DataWriter - 数据写入器,用于将数据写入数据流
* WriteInt32(), WriteByte(), WriteString() 等 - 将数据写入缓冲区
* StoreAsync() - 将缓冲区中的数据保存到数据流
*
* StorageStreamTransaction - 用于写数据流到文件的类(它写文件的方式是:先写临时文件,然后临时文件重命名)
* Stream - 数据流(只读)
* CommitAsync - 重命名临时文件
*
* StorageFile - 文件操作类
* public IAsyncOperation<IRandomAccessStream> OpenAsync(FileAccessMode accessMode) - 打开文件,返回 IRandomAccessStream 对象
* public IAsyncOperation<IRandomAccessStream> OpenAsync(FileAccessMode accessMode, StorageOpenOptions options) - 打开文件,返回 IRandomAccessStream 对象
* FileAccessMode.Read - 返回的流可读,不可写
* FileAccessMode.ReadWrite - 返回的流可读,可写
* StorageOpenOptions.AllowOnlyReaders - 其他调用者可读不可写
* StorageOpenOptions.AllowReadersAndWriters - 其他调用者可读可写
* public IAsyncOperation<StorageStreamTransaction> OpenTransactedWriteAsync() - 打开文件,返回 StorageStreamTransaction 对象
* public IAsyncOperation<StorageStreamTransaction> OpenTransactedWriteAsync(StorageOpenOptions options) - 打开文件,返回 StorageStreamTransaction 对象
*/ using System;
using Windows.Storage;
using Windows.Storage.Streams;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls; namespace Windows10.FileSystem
{
public sealed partial class ReadWriteStream : Page
{
public ReadWriteStream()
{
this.InitializeComponent();
} // Write Stream(通过 IRandomAccessStream 写)
private async void btnWriteStream1_Click(object sender, RoutedEventArgs e)
{
// 在指定的目录下创建指定的文件
StorageFolder storageFolder = await KnownFolders.GetFolderForUserAsync(null, KnownFolderId.DocumentsLibrary);
StorageFile storageFile = await storageFolder.CreateFileAsync("webabcdStream.txt", CreationCollisionOption.ReplaceExisting); string textContent = "I am webabcd(IRandomAccessStream)";
if (storageFile != null)
{
using (IRandomAccessStream randomStream = await storageFile.OpenAsync(FileAccessMode.ReadWrite))
{
using (DataWriter dataWriter = new DataWriter(randomStream))
{
// 将字符串写入数据流
dataWriter.WriteString(textContent); // 将数据流写入文件
await dataWriter.StoreAsync(); lblMsg.Text = "写入成功";
}
}
}
} // Write Stream(通过 StorageStreamTransaction 写)
private async void btnWriteStream2_Click(object sender, RoutedEventArgs e)
{
// 在指定的目录下创建指定的文件
StorageFolder storageFolder = await KnownFolders.GetFolderForUserAsync(null, KnownFolderId.DocumentsLibrary);
StorageFile storageFile = await storageFolder.CreateFileAsync("webabcdStream.txt", CreationCollisionOption.ReplaceExisting); string textContent = "I am webabcd(StorageStreamTransaction)"; using (StorageStreamTransaction transaction = await storageFile.OpenTransactedWriteAsync())
{
using (DataWriter dataWriter = new DataWriter(transaction.Stream))
{
// 将字符串写入数据流
dataWriter.WriteString(textContent); // 使用 StorageStreamTransaction 方式的话,调用 DataWriter 的 StoreAsync() 方法的作用是把数据写入临时文件
// 以本例为例,这个临时文件就是同目录下名为 webabcdStream.txt.~tmp 的文件。只要不调用 CommitAsync() 方法的话就会看到
// 返回值为写入数据的大小,需要通过此值更新 StorageStreamTransaction 中的 Stream 的大小
transaction.Stream.Size = await dataWriter.StoreAsync(); // 重命名临时文件
await transaction.CommitAsync(); lblMsg.Text = "写入成功";
}
}
} private async void btnReadStream_Click(object sender, RoutedEventArgs e)
{
// 在指定的目录下获取指定的文件
StorageFolder storageFolder = await KnownFolders.GetFolderForUserAsync(null, KnownFolderId.DocumentsLibrary);
StorageFile storageFile = await storageFolder.GetFileAsync("webabcdStream.txt"); if (storageFile != null)
{
using (IRandomAccessStream randomStream = await storageFile.OpenAsync(FileAccessMode.Read))
{
using (DataReader dataReader = new DataReader(randomStream))
{
ulong size = randomStream.Size;
if (size <= uint.MaxValue)
{
// 从数据流中读取数据
uint numBytesLoaded = await dataReader.LoadAsync((uint)size); // 将读取到的数据转换为字符串
string fileContent = dataReader.ReadString(numBytesLoaded); lblMsg.Text = "读取结果:" + fileContent;
}
}
}
}
}
}
}
OK
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