I've been struggling with this for a couple of days now, and it feels ridiculous. This isn't something new and I can't seem to find the answer anywhere. I've got three files, so here are some example snippets of how they're set up.
我已经在这几天苦苦挣扎了,这感觉很荒谬。这不是什么新鲜事,我似乎无法在任何地方找到答案。我有三个文件,所以这里有一些关于它们如何设置的示例片段。
Viewer.mxml
<fx:Script>
<![CDATA[
function changeColorState()
{
if(some condition is true)
{
myButton.colorState = TessaButton.PINK_COLORSTATE;
}
else
{
myButton.colorState = TessaButton.GRAY_COLORSTATE;
}
myButton.skin.setCurrentState('up');
}
]]>
</fx:Script>
<s:VGroup>
<TessaButton id="myButton"
labelText="Example Button"
click="doSomething(event)"
skinClass="ButtonSkin" />
</s:VGroup>
TessaButton.mxml
<fx:Script>
<![CDATA[
public static const PINK_COLORSTATE:String = 'Pink';
public static const GRAY_COLORSTATE:String = 'Gray';
public var colorState:String = PINK_COLORSTATE;//Default setting
]]>
</fx:Script>
ButtonSkin.mxml
<s:states>
<s:State name="up" enterState="enterStateHandler(event)"/>
<s:State name="down" />
<s:State name="over" />
<s:State name="disabled />
</s:states>
<fx:Script>
<![CDATA[
//Pretend that these are all shades and tints of pink or gray, too lazy to make up examples
public static const GE1_PINK_UP:uint = 0xffa2f7;
public static const GE1_PINK_OVER:uint = 0xffa2f7;
public static const GE1_PINK_DOWN:uint = 0xffa2f7;
public static const GE2_PINK_UP:uint = 0xffa2f7;
public static const GE2_PINK_OVER:uint = 0xffa2f7;
public static const GE2_PINK_DOWN:uint = 0xffa2f7;
public static const GE1_GRAY_UP:uint = 0xffa2f7;
public static const GE1_GRAY_OVER:uint = 0xffa2f7;
public static const GE1_GRAY_DOWN:uint = 0xffa2f7;
public static const GE2_GRAY_UP:uint = 0xffa2f7;
public static const GE2_GRAY_OVER:uint = 0xffa2f7;
public static const GE2_GRAY_DOWN:uint = 0xffa2f7;
private var fillColor1_up:uint = GE1_PINK_UP;//Default setting is pink
private var fillColor1_over:uint = GE1_PINK_OVER;
private var fillColor1_down:uint = GE1_PINK_DOWN;
private var fillColor2_up:uint = GE2_PINK_UP;
private var fillColor2_over:uint = GE2_PINK_OVER;
private var fillColor2_down:uint = GE2_PINK_DOWN;
private function enterStateHandler(e:FlexEvent):void
{
switch((hostComponent as ButtonProperties).colorState)
{
case 'Pink':
fillColor1_up = GE1_PINK_UP;
//And the rest set to the pink colors
break;
case 'Gray':
fillColor1_up = GE1_GRAY_UP;
//And the rest set to the gray colors
break;
}
]]>
</fx:Script>
<s:Rect id="fill">
<s:fill>
<s:LinearGradient rotation="90">
<s:GradientEntry color.up="{fillColor1_up}"
color.over="{fillColor1_over}"
color.down="{fillColor1_down}" />
<s:GradientEntry color.up="{fillColor2_up}"
color.over="{fillColor2_over}"
color.down="{fillColor2_down}" />
</s:LinearGradient>
</s:fill>
</s:Rect>
I am under the impression that these colors in the gradient entries will dynamically change when the values of the fillColor variables are changed. In this case, those values get changed when there is a state change on the button to 'up'. By default, these buttons will appear pink. If whatever conditional I have is true, the colorState variable is gray and therefore the buttons should be gray. However, while running this, the trace statements I see in the enterStateHandler, I see that they are properly changing between gray and pink as I need, but they are still visually pink. I don't understand why. If anyone can point me in the correct direction on going about this or if someone can shed light on why this isn't working, please let me know. Thanks!
我的印象是,当fillColor变量的值发生变化时,渐变条目中的这些颜色将动态变化。在这种情况下,当按钮上的状态发生变化为'up'时,这些值会发生变化。默认情况下,这些按钮将显示为粉红色。如果我拥有的条件为真,则colorState变量为灰色,因此按钮应为灰色。然而,在运行它时,我在enterStateHandler中看到的跟踪语句,我看到它们正在我需要的灰色和粉红色之间正确地改变,但它们仍然是视觉上粉红色的。我不明白为什么。如果有人能指出我正确的方向,或者有人可以说明为什么这不起作用,请告诉我。谢谢!
1 个解决方案
#1
0
You need to mark the changable color variables as 'Bindable'. This tells Flex to keep an eye on the values, and when they change, to update anything else that is using them (such as your gradient).
您需要将可变颜色变量标记为“可绑定”。这告诉Flex要密切关注这些值,当它们发生变化时,要更新正在使用它们的任何其他值(例如渐变)。
So you need:
所以你需要:
[Bindable] private var fillColor1_up:uint = GE1_PINK_UP;
[Bindable] private var fillColor1_over:uint = GE1_PINK_OVER;
[Bindable] private var fillColor1_down:uint = GE1_PINK_DOWN;
[Bindable] private var fillColor2_up:uint = GE2_PINK_UP;
[Bindable] private var fillColor2_over:uint = GE2_PINK_OVER;
[Bindable] private var fillColor2_down:uint = GE2_PINK_DOWN;
#1
0
You need to mark the changable color variables as 'Bindable'. This tells Flex to keep an eye on the values, and when they change, to update anything else that is using them (such as your gradient).
您需要将可变颜色变量标记为“可绑定”。这告诉Flex要密切关注这些值,当它们发生变化时,要更新正在使用它们的任何其他值(例如渐变)。
So you need:
所以你需要:
[Bindable] private var fillColor1_up:uint = GE1_PINK_UP;
[Bindable] private var fillColor1_over:uint = GE1_PINK_OVER;
[Bindable] private var fillColor1_down:uint = GE1_PINK_DOWN;
[Bindable] private var fillColor2_up:uint = GE2_PINK_UP;
[Bindable] private var fillColor2_over:uint = GE2_PINK_OVER;
[Bindable] private var fillColor2_down:uint = GE2_PINK_DOWN;