html5式程序猿表白

时间:2022-11-17 22:41:12
前端开发whqet,csdn,王海庆,whqet,前端开发专家

今天是个好日子,2014年5月20日,表白的最佳时机,虽说孩子已经四岁、结婚已经五年,但是也不可以偷懒,于是有了这个效果

水平有限,浏览器兼容不好,请大家使用chrome浏览器获得最佳效果。

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在线研究点这里,下载收藏点这里.

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程序猿and程序媛,大胆秀出你的爱吧。利用html5 canvas实现动态的文字粒子效果,效果如下。

html5式程序猿表白

html5式程序猿表白

html5式程序猿表白

html5式程序猿表白

html5式程序猿表白

实现原理

1. canvas里面实现描边文字

2. 利用getImageData获得描边文字的像素矩阵

3. 将粒子效果绑定在描边文字上

整个效果如下。

html文件非常简单。

<canvas id="canvas" width="1000" height="600"></canvas>
css文件如下。

body {	background: #000;	text-align: center;	font-family: "simhei"}canvas {	margin: auto;	position: absolute;	left: 0;	right:0;	top: 0;	bottom: 0;}
js文件至关重要了。

		 BLUR = false; PULSATION = true;PULSATION_PERIOD = 1000;PARTICLE_RADIUS = 6; /* disable blur before using blink */ BLINK = false; GLOBAL_PULSATION = false; QUALITY = 2; /* 0 - 5 */ /* set false if you prefer rectangles */ARC = true;   /* trembling + blur = fun */TREMBLING = 0; /* 0 - infinity */ FANCY_FONT = "Arial"; BACKGROUND = "#000"; BLENDING = true; /* if empty the text will be a random number */var TEXT;num = 0;TEXTArray = ["海庆", "深爱", "春玲", "直到","永远"];QUALITY_TO_FONT_SIZE = [10, 12, 40, 50, 200, 350];QUALITY_TO_SCALE = [20, 6, 4, 1, 0.9, 0.5];QUALITY_TO_TEXT_POS = [10, 20, 40, 60, 170, 280];window.onload = function () {    document.body.style.backgroundColor = BACKGROUND;     var canvas = document.getElementById("canvas");    var ctx = canvas.getContext("2d");     var W = canvas.width;    var H = canvas.height;     var tcanvas = document.createElement("canvas");    var tctx = tcanvas.getContext("2d");    tcanvas.width = W;    tcanvas.height = H;     total_area = W * H;    total_particles = 1000;    single_particle_area = total_area / total_particles;    area_length = Math.sqrt(single_particle_area);    		     var particles = [];    for (var i = 1; i <= total_particles; i++) {        particles.push(new particle(i));    }        function particle(i) {        this.r = Math.round(Math.random() * 255 | 0);        this.g = Math.round(Math.random() * 255 | 0);        this.b = Math.round(Math.random() * 255 | 0);        this.alpha = 1;         this.x = (i * area_length) % W;        this.y = (i * area_length) / W * area_length;         /* randomize delta to make particles sparkling */        this.deltaOffset = Math.random() * PULSATION_PERIOD | 0;         this.radius = 0.1 + Math.random() * 2;    } 	 	var positions = [];		function new_positions() {         TEXT = TEXTArray[num];         if (num < TEXTArray.length - 1) {            num++;        } else {            num = 0;        }        //alert(TEXT);         tctx.fillStyle = "white";        tctx.fillRect(0, 0, W, H)        tctx.fill();         tctx.font = "bold " + QUALITY_TO_FONT_SIZE[QUALITY] + "px " + FANCY_FONT;                 tctx.strokeStyle = "black";        tctx.fillStyle="#f00";        tctx.strokeText(TEXT,20, 60);        //tctx.fillText(TEXT,30, 50);         image_data = tctx.getImageData(0, 0, W, H);        pixels = image_data.data;        positions = [];        for (var i = 0; i < pixels.length; i = i + 2) {            if (pixels[i] != 255) {                position = {                    x: (i / 2 % W | 0) * QUALITY_TO_SCALE[QUALITY] | 0,                    y: (i / 2 / W | 0) * QUALITY_TO_SCALE[QUALITY] | 0                }                positions.push(position);            }        }         get_destinations();    }     function draw() {         var now = Date.now();         ctx.globalCompositeOperation = "source-over";         if (BLUR) ctx.globalAlpha = 0.1;        else if (!BLUR && !BLINK) ctx.globalAlpha = 1.0;         ctx.fillStyle = BACKGROUND;        ctx.fillRect(0, 0, W, H)         if (BLENDING) ctx.globalCompositeOperation = "lighter";         for (var i = 0; i < particles.length; i++) {             p = particles[i];            if (isNaN(p.x)) continue             ctx.beginPath();            ctx.fillStyle = "rgb(" + p.r + ", " + p.g + ", " + p.b + ")";            ctx.fillStyle = "rgba(" + p.r + ", " + p.g + ", " + p.b + ", " + p.alpha + ")";             if (BLINK) ctx.globalAlpha = Math.sin(Math.PI * mod * 1.0);             if (PULSATION) { /* this would be 0 -> 1 */                var mod = ((GLOBAL_PULSATION ? 0 : p.deltaOffset) + now) % PULSATION_PERIOD / PULSATION_PERIOD;                mod = Math.sin(mod * Math.PI);            } else var mod = 1;             var offset = TREMBLING ? TREMBLING * (-1 + Math.random() * 2) : 0;             var radius = PARTICLE_RADIUS * p.radius;             if (!ARC) {                ctx.fillRect(offset + p.x - mod * radius / 2 | 0, offset + p.y - mod * radius / 2 | 0, radius * mod,                    radius * mod);            } else {                ctx.arc(offset + p.x | 0, offset + p.y | 0, radius * mod, Math.PI * 2, false);                ctx.fill();            }             p.x += (p.dx - p.x) / 10;            p.y += (p.dy - p.y) / 10;        }    }     function get_destinations() {        for (var i = 0; i < particles.length; i++) {            pa = particles[i];            particles[i].alpha = 1;            var distance = [];            nearest_position = 0;            if (positions.length) {                for (var n = 0; n < positions.length; n++) {                    po = positions[n];                    distance[n] = Math.sqrt((pa.x - po.x) * (pa.x - po.x) + (pa.y - po.y) * (pa.y - po.y));                    if (n > 0) {                        if (distance[n] <= distance[nearest_position]) {                            nearest_position = n;                        }                    }                }                particles[i].dx = positions[nearest_position].x;                particles[i].dy = positions[nearest_position].y;                particles[i].distance = distance[nearest_position];                 var po1 = positions[nearest_position];                for (var n = 0; n < positions.length; n++) {                    var po2 = positions[n];                    distance = Math.sqrt((po1.x - po2.x) * (po1.x - po2.x) + (po1.y - po2.y) * (po1.y - po2.y));                    if (distance <= 5) {                        positions.splice(n, 1);                    }                }            } else {                //particles[i].alpha = 0;            }        }    }     function init() {        new_positions();        setInterval(draw, 30);        setInterval(new_positions, 2000);    }     init();};

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