参考了一下网上别人写的,再使用的时候是放在新开的线程中来播放音乐的,后来发现每次进入Activity后就会重复开始一个音乐播放的声音。为了避免重复开启播放功能我在原来代码的基础上增加了单例模式。这样就避免了出现重复播放。
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package com.liu.zhen.utils;
import android.content.Context;
import android.content.res.AssetFileDescriptor;
import android.media.MediaPlayer;
import android.util.Log;
/**
*
* This class is used for controlling background music
*
*/
public class BackgroundMusic {
private static BackgroundMusic backgroundMusic = null ;
private static final String TAG = "Bg_Music" ;
private float mLeftVolume;
private float mRightVolume;
private Context mContext;
private MediaPlayer mBackgroundMediaPlayer;
private boolean mIsPaused;
private String mCurrentPath;
private BackgroundMusic(Context context) {
this .mContext = context;
initData();
}
public static BackgroundMusic getInstance(Context context) {
if (backgroundMusic == null ) {
backgroundMusic = new BackgroundMusic(context);
}
return backgroundMusic;
}
// 初始化一些数据
private void initData() {
mLeftVolume = 0 .5f;
mRightVolume = 0 .5f;
mBackgroundMediaPlayer = null ;
mIsPaused = false ;
mCurrentPath = null ;
}
/**
* 根据path路径播放背景音乐
*
* @param path
* :assets中的音频路径
* @param isLoop
* :是否循环播放
*/
public void playBackgroundMusic(String path, boolean isLoop) {
if (mCurrentPath == null ) {
// 这是第一次播放背景音乐--- it is the first time to play background music
// 或者是执行end()方法后,重新被叫---or end() was called
mBackgroundMediaPlayer = createMediaplayerFromAssets(path);
mCurrentPath = path;
} else {
if (!mCurrentPath.equals(path)) {
// 播放一个新的背景音乐--- play new background music
// 释放旧的资源并生成一个新的----release old resource and create a new one
if (mBackgroundMediaPlayer != null ) {
mBackgroundMediaPlayer.release();
}
mBackgroundMediaPlayer = createMediaplayerFromAssets(path);
// 记录这个路径---record the path
mCurrentPath = path;
}
}
if (mBackgroundMediaPlayer == null ) {
Log.e(TAG, "playBackgroundMusic: background media player is null" );
} else {
// 若果音乐正在播放或已近中断,停止它---if the music is playing or paused, stop it
mBackgroundMediaPlayer.stop();
mBackgroundMediaPlayer.setLooping(isLoop);
try {
mBackgroundMediaPlayer.prepare();
mBackgroundMediaPlayer.seekTo( 0 );
mBackgroundMediaPlayer.start();
this .mIsPaused = false ;
} catch (Exception e) {
Log.e(TAG, "playBackgroundMusic: error state" );
}
}
}
/**
* 停止播放背景音乐
*/
public void stopBackgroundMusic() {
if (mBackgroundMediaPlayer != null ) {
mBackgroundMediaPlayer.stop();
// should set the state, if not , the following sequence will be
// error
// play -> pause -> stop -> resume
this .mIsPaused = false ;
}
}
/**
* 暂停播放背景音乐
*/
public void pauseBackgroundMusic() {
if (mBackgroundMediaPlayer != null
&& mBackgroundMediaPlayer.isPlaying()) {
mBackgroundMediaPlayer.pause();
this .mIsPaused = true ;
}
}
/**
* 继续播放背景音乐
*/
public void resumeBackgroundMusic() {
if (mBackgroundMediaPlayer != null && this .mIsPaused) {
mBackgroundMediaPlayer.start();
this .mIsPaused = false ;
}
}
/**
* 重新播放背景音乐
*/
public void rewindBackgroundMusic() {
if (mBackgroundMediaPlayer != null ) {
mBackgroundMediaPlayer.stop();
try {
mBackgroundMediaPlayer.prepare();
mBackgroundMediaPlayer.seekTo( 0 );
mBackgroundMediaPlayer.start();
this .mIsPaused = false ;
} catch (Exception e) {
Log.e(TAG, "rewindBackgroundMusic: error state" );
}
}
}
/**
* 判断背景音乐是否正在播放
*
* @return:返回的boolean值代表是否正在播放
*/
public boolean isBackgroundMusicPlaying() {
boolean ret = false ;
if (mBackgroundMediaPlayer == null ) {
ret = false ;
} else {
ret = mBackgroundMediaPlayer.isPlaying();
}
return ret;
}
/**
* 结束背景音乐,并释放资源
*/
public void end() {
if (mBackgroundMediaPlayer != null ) {
mBackgroundMediaPlayer.release();
}
// 重新“初始化数据”
initData();
}
/**
* 得到背景音乐的“音量”
*
* @return
*/
public float getBackgroundVolume() {
if ( this .mBackgroundMediaPlayer != null ) {
return ( this .mLeftVolume + this .mRightVolume) / 2 ;
} else {
return 0 .0f;
}
}
/**
* 设置背景音乐的音量
*
* @param volume
* :设置播放的音量,float类型
*/
public void setBackgroundVolume( float volume) {
this .mLeftVolume = this .mRightVolume = volume;
if ( this .mBackgroundMediaPlayer != null ) {
this .mBackgroundMediaPlayer.setVolume( this .mLeftVolume,
this .mRightVolume);
}
}
/**
* create mediaplayer for music
*
* @param path
* the path relative to assets
* @return
*/
private MediaPlayer createMediaplayerFromAssets(String path) {
MediaPlayer mediaPlayer = null ;
try {
AssetFileDescriptor assetFileDescritor = mContext.getAssets()
.openFd(path);
mediaPlayer = new MediaPlayer();
mediaPlayer.setDataSource(assetFileDescritor.getFileDescriptor(),
assetFileDescritor.getStartOffset(),
assetFileDescritor.getLength());
mediaPlayer.prepare();
mediaPlayer.setVolume(mLeftVolume, mRightVolume);
} catch (Exception e) {
mediaPlayer = null ;
Log.e(TAG, "error: " + e.getMessage(), e);
}
return mediaPlayer;
}
}
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/liu1164316159/article/details/40400529