I am working on a game that needs a number that will stop once it reaches a certain point. I have managed to do that so far. But, when I put it into the rest of my code it stopped working and I got this error: VM1756:1 Uncaught ReferenceError: increment is not defined
. To start it type upload *
.
我正在开发一款需要一个数字的游戏,一旦达到某一点就会停止。到目前为止,我已设法做到这一点。但是,当我把它放入我的其余代码时它停止工作,我得到了这个错误:VM1756:1未捕获的ReferenceError:未定义增量。要启动它,请键入upload *。
var l1 = document.getElementById('l1');
var l2 = document.getElementById('l2');
var l3 = document.getElementById('l3');
var l4 = document.getElementById('l4');
var l5 = document.getElementById('l5');
var l6 = document.getElementById('l6');
var l7 = document.getElementById('l7');
var l8 = document.getElementById('l8');
var l9 = document.getElementById('l9');
var l10 = document.getElementById('l10');
var l11 = document.getElementById('l11');
var l12 = document.getElementById('l12');
var l13 = document.getElementById('l13');
var l14 = document.getElementById('l14');
var l15 = document.getElementById('l15');
var l16 = document.getElementById('l16');
function runcmd() {
var user = document.getElementById('code').value;
if (user == 'upload *') {
window.setInterval(function() {
l1.innerHTML = "uploading *";
}, 2000);
window.setInterval(function() {
l2.innerHTML = "...";
}, 1900);
window.setInterval(function() {
l3.innerHTML = "Compression Complete.";
}, 1800);
window.setInterval(function() {
l4.innerHTML = "Authorized...";
}, 17000);
window.setInterval(function() {
l5.innerHTML = "Calculating Space Requirements";
}, 16000);
window.setInterval(function() {
l6.innerHTML = "Waiting for response...";
}, 15000);
window.setInterval(function() {
l7.innerHTML = "tar -xzf Texture";
}, 1400);
window.setInterval(function() {
l8.innerHTML = "Calculating Space Requirements";
}, 1300);
window.setInterval(function() {
l9.innerHTML = "Entering Security Console...";
}, 1200);
window.setInterval(function() {
l10.innerHTML = "Authorized...";
}, 1000);
var a = 0;
var b = 5;
var c = 10;
var d = 15;
var e = 20;
var f = 25;
function increment() {
if (a == 300) {
// stop when it hits 300
window.clearInterval(id);
return;
}
a++;
document.getElementById('l11').innerHTML = Number(a).toLocaleString('en');
if (b == 80) {
// stop when it hits 80
window.clearInterval(id);
return;
}
b = b + 5;
document.getElementById('l12').innerHTML = Number(b).toLocaleString('en');
if (c == 17) {
// stop when it hits 80
window.clearInterval(id);
return;
}
c = c + 5;
document.getElementById('l13').innerHTML = Number(c).toLocaleString('en');
if (d == 123) {
// stop when it hits 80
window.clearInterval(id);
return;
}
d = d + 5;
document.getElementById('l14').innerHTML = Number(d).toLocaleString('en');
if (e == 175) {
// stop when it hits 80
window.clearInterval(id);
return;
}
e = e + 5;
document.getElementById('l15').innerHTML = Number(e).toLocaleString('en');
if (f == 970) {
// stop when it hits 80
window.clearInterval(id);
return;
}
f = f + 5;
document.getElementById('l16').innerHTML = Number(f).toLocaleString('en');
};
var id = window.setInterval('increment()', 100);
};
};
.span {
color: #66ff33;
font-family: "consola";
text-decoration: none;
font-size: 12px;
}
input,
select,
textarea {
color: #66ff33;
}
textarea:focus,
input:focus {
color: #66ff33;
}
.console {
position: relative;
height: 250px;
width: 500px;
background-color: #000;
border-left: 10px solid #cccccc;
border-top: 5px solid #cccccc;
border-right: 10px solid #cccccc;
border-bottom: 10px solid #cccccc;
}
.exit {
float: right;
background: #800000;
color: white;
height: 25px;
border: none;
width: 40px;
font-size: 20px;
text-align: center;
margin-left: 5px;
}
<div id="con" class="console">
<button class="exit" onclick="hidecon()">X</button>
<div>
<span class="span" id="l1" style="width:50px"></span>
<br />
<span class="span" id="l2" style="width:50px"></span>
<br />
<span class="span" id="l3" style="width:50px"></span>
<br />
<span class="span" id="l4" style="width:50px"></span>
<br />
<span class="span" id="l5" style="width:50px"></span>
<br />
<span class="span" id="l6" style="width:50px"></span>
<br />
<span class="span" id="l7" style="width:50px"></span>
<br />
<span class="span" id="l8" style="width:50px"></span>
<br />
<span class="span" id="l9" style="width:50px"></span>
<br />
<span class="span" id="l10" style="width:50px"></span>
<br />
<span class="span" id="l11" style="width: 5px" value="0"></span><span class="span" id="l11" value="0" style="width: 5px"></span><span class="span" id="l12" value="0" style="width: 5px"></span><span class="span" id="l13" value="0" style="width: 5px"></span>
<span
class="span" id="l13" value="0" style="width: 5px"></span><span class="span" id="l14" value="0" style="width: 5px"></span><span class="span" id="l15" value="0" style="width: 5px"></span><span class="span" id="l16" value="0" style="width: 5px"></span>
<span class="span" id="l17" style="width: 5px"></span>
</div>
<span style="position: absolute; left: 0; bottom: 0;color:#66ff33;">C:\></span>
<input id="code" style="position: absolute; left: 30; bottom: 0; width:250px;border:2px solid white;background-color:black" />
</div>
<button style="border:none;position:absolute;background-color:black;bottom:0;left:114;color:#66ff33;border-radius: 5px;border: 1px solid white;" onclick="runcmd()">Send Command</button>
1 个解决方案
#1
2
This is one of the many reasons for not using strings with setTimeout
or setInterval
. If you use a string, the code is run at global scope, but your increment
function doesn't exist at global scope (which is good).
这是不使用带有setTimeout或setInterval的字符串的众多原因之一。如果使用字符串,则代码在全局范围内运行,但增量函数在全局范围内不存在(这很好)。
Instead, just refer to it directly using its identifier:
相反,只需使用其标识符直接引用它:
var id = window.setInterval(increment, 100);
#1
2
This is one of the many reasons for not using strings with setTimeout
or setInterval
. If you use a string, the code is run at global scope, but your increment
function doesn't exist at global scope (which is good).
这是不使用带有setTimeout或setInterval的字符串的众多原因之一。如果使用字符串,则代码在全局范围内运行,但增量函数在全局范围内不存在(这很好)。
Instead, just refer to it directly using its identifier:
相反,只需使用其标识符直接引用它:
var id = window.setInterval(increment, 100);