效果:
简单原理介绍:
1构造0,1矩阵作为每片拼图的透明度,可以构造出不规则形状的拼图(image函数有alphadata属性可以设置)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
|
jigsawmask=zeros(101*5,101*5);
jigsawmask(102:404,102:404)=1;
[xmesh,ymesh]=meshgrid(1:101*5,1:101*5);
dis1= sqrt ((xmesh-51).^2+(ymesh-253).^2);
dis2= sqrt ((xmesh-505+50).^2+(ymesh-253).^2);
dis3= sqrt ((xmesh-253).^2+(ymesh-152).^2);
dis4= sqrt ((xmesh-253).^2+(ymesh-505+151).^2);
bool1=dis1<=50;
bool2=dis2<=50;
bool3=dis3<=50;
bool4=dis4<=50;
jigsawmask(bool1)=1;
jigsawmask(bool2)=1;
jigsawmask(bool3)=0;
jigsawmask(bool4)=0;
jigsawmask(253-25:253+25,51:505-50)=1;
jigsawmask(1:152,253-25:253+25)=0;
jigsawmask(505-151:505,253-25:253+25)=0;
|
2为每片拼图块设置buttondownfcn属性,将其改造成按钮
完整代码:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
|
function jigsaw2(path)
if nargin<1||isempty(path)
[filename, pathname] = uigetfile({ '*.jpg;*.tif;*.png;*.jpeg' , 'all image files' ;...
'*.*' , 'all files' });
path = [pathname,filename];
end
oripic=imread(path);
%imshow(oripic)
jigsawmask=zeros(101*5,101*5);
jigsawmask(102:404,102:404)=1;
[xmesh,ymesh]=meshgrid(1:101*5,1:101*5);
dis1= sqrt ((xmesh-51).^2+(ymesh-253).^2);
dis2= sqrt ((xmesh-505+50).^2+(ymesh-253).^2);
dis3= sqrt ((xmesh-253).^2+(ymesh-152).^2);
dis4= sqrt ((xmesh-253).^2+(ymesh-505+151).^2);
bool1=dis1<=50;
bool2=dis2<=50;
bool3=dis3<=50;
bool4=dis4<=50;
jigsawmask(bool1)=1;
jigsawmask(bool2)=1;
jigsawmask(bool3)=0;
jigsawmask(bool4)=0;
jigsawmask(253-25:253+25,51:505-50)=1;
jigsawmask(1:152,253-25:253+25)=0;
jigsawmask(505-151:505,253-25:253+25)=0;
resizepic=imresize(oripic,[101*(3*4+2),101*(3*4+2)]);
mainfig=figure( 'units' , 'pixels' , 'position' ,[300 80 720 400],...
'numbertitle' , 'off' , 'menubar' , 'none' , 'resize' , 'off' ,...
'name' , 'jigsaw' );
mainaxes=axes( 'parent' ,mainfig, 'position' ,[0 0 1 1],...
'xlim' , [0 720],...
'ylim' , [0 400],...
'nextplot' , 'add' ,...
'layer' , 'bottom' ,...
'ydir' , 'reverse' ,...
'visible' , 'on' ,...
'xtick' ,[], ...
'ytick' ,[]);
image(mainaxes,[420,420+14*20],[20,20+14*20],resizepic)
whitemask=150*ones(100,100,3);
whitemask(2:99,2:99,:)=255;
for i=1:4
for j=1:4
image(mainaxes,440+[0,60]+(j-1)*60,40+[0,60]+(i-1)*60,uint8(whitemask),...
'userdata' ,[i,j] ',' visible ',' on');
end
end
for i=1:4
for j=1:4
pichdlr(j+(i-1)*4)=image(mainaxes,420+[0,100]+(j-1)*60,20+[0,100]+(i-1)*60,uint8(zeros(100,100,3)), 'alphadata' ,zeros(100,100),...
'userdata' ,j+(i-1)*4, 'buttondownfcn' ,@putpiece, 'visible' , 'on' );
end
end
logsheetr=zeros(1,16);
function putpiece(object,~)
object.userdata
if logsheetr(object.userdata)==0&&handhdl.userdata~=0
object.cdata=handhdl.cdata;
object.alphadata=handhdl.alphadata;
logsheetr(object.userdata)=handhdl.userdata;
handhdl.userdata=0;
handhdl.cdata=uint8(zeros(100,100,3));
handhdl.alphadata=zeros(100,100);
elseif logsheetr(object.userdata)~=0&&handhdl.userdata==0
handhdl.userdata=logsheetr(object.userdata);
handhdl.cdata=object.cdata;
handhdl.alphadata=object.alphadata;
logsheetr(object.userdata)=0;
object.cdata=uint8(zeros(100,100,3));
object.alphadata=zeros(100,100);
end
if all(logsheetr==1:16)
text1.string= '恭喜你,游戏胜利!' ;
end
end
%==========================================================================
for i=1:4
for j=1:4
temppiece=resizepic((i-1)*303+1:(i-1)*303+505,(j-1)*303+1:(j-1)*303+505,:);
if mod(i+j,2)==0
tempmask=jigsawmask';
else
tempmask=jigsawmask;
end
if j==1
tempmask(:,1:101)=0;
tempmask(102:404,102:201)=1;
end
if j==4
tempmask(:,405:505)=0;
tempmask(102:404,304:404)=1;
end
if i==1
tempmask(1:101,:)=0;
tempmask(102:201,102:404)=1;
end
if i==4
tempmask(405:505,:)=0;
tempmask(304:404,102:404)=1;
end
pichdl(j+(i-1)*4)=image(mainaxes,[0,100]+(j-1)*100,[0,100]+(i-1)*100,temppiece, 'alphadata' ,tempmask,...
'userdata' ,j+(i-1)*4, 'buttondownfcn' ,@selectpiece);
whitehdl(j+(i-1)*4)=image(mainaxes,[0,100]+(j-1)*100,[0,100]+(i-1)*100,uint8(240*ones(100,100,3)), 'alphadata' ,ones(100,100),...
'userdata' ,[i,j], 'buttondownfcn' ,@selectpiece, 'visible' , 'off' );
end
end
randnum= rand (1,16);
[~,logsheet]=sort(randnum);
for i=1:4
for j=1:4
pichdl(logsheet(j+(i-1)*4)).xdata=[0,100]+(j-1)*100;
pichdl(logsheet(j+(i-1)*4)).ydata=[0,100]+(i-1)*100;
end
end
handhdl=image(mainaxes,[0,100],[0,100],uint8(zeros(100,100,3)),...
'alphadata' ,zeros(100,100), 'userdata' ,0, 'pickableparts' , 'none' );
set(gcf, 'windowbuttonmotionfcn' ,@onhandfunc)
function onhandfunc(~,~)
xy=get(gca, 'currentpoint' );
x=xy(1,1);y=xy(1,2);
handhdl.xdata=[x-50,x+50];
handhdl.ydata=[y-50,y+50];
end
function selectpiece(object,~)
%object.userdata
if length(object.userdata)==1
if handhdl.userdata~=0
pichdl(handhdl.userdata).visible= 'on' ;
whitehdl(logsheet==handhdl.userdata).visible= 'off' ;
end
object.visible= 'off' ;
whitehdl(logsheet==object.userdata).visible= 'on' ;
handhdl.userdata=object.userdata;
handhdl.cdata=object.cdata;
handhdl.alphadata=object.alphadata;
else
if handhdl.userdata==0
else
ii=object.userdata(1);
jj=object.userdata(2);
object.visible= 'off' ;
pichdl(handhdl.userdata).xdata=[0,100]+(jj-1)*100;
pichdl(handhdl.userdata).ydata=[0,100]+(ii-1)*100;
pichdl(handhdl.userdata).visible= 'on' ;
logsheet(jj+(ii-1)*4)=handhdl.userdata;
handhdl.userdata=0;
handhdl.cdata=uint8(zeros(100,100,3));
handhdl.alphadata=zeros(100,100);
end
end
end
%==========================================================================
fill([420,420+14*20,420+14*20,420],[320,320,380,380],[0.9412 0.9412 0.9412], 'linewidth' ,5, 'edgecolor' ,[0.7,0.7,0.7])
text1=text(430,350, '请点击拼图块中心位置移动拼图块' , 'fontsize' ,12);
end
|
运行m文件后选择一张接近方形的图片即可开始游戏
总结
到此这篇关于如何利用matlab制作一款真正的拼图小游戏的文章就介绍到这了,更多相关matlab拼图小游戏内容请搜索服务器之家以前的文章或继续浏览下面的相关文章希望大家以后多多支持服务器之家!
原文链接:https://blog.csdn.net/slandarer/article/details/116528717