本文实例为大家分享了PyQt5实现类似别踩白块游戏的具体代码,供大家参考,具体内容如下
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#引入可能用到的库
from PyQt5.QtWidgets import (QWidget, QApplication,QPushButton,QMessageBox,QLabel,QDesktopWidget,QMainWindow)
from PyQt5.QtCore import Qt,QRect,QSize,QPoint,QTimer
from PyQt5.QtGui import QPainter, QFont, QColor, QPen,QIcon,QBrush
import sys
import random
class mainForm(QMainWindow):
def __init__( self ):
super ().__init__()
self .initUI()
self .show()
def initUI( self ):
self .setWindowTitle( "Step Game" )
self .setGeometry( 0 , 0 , 520 , 360 )
self .setWindowIcon(QIcon(R "Doraemon.ico" ))
self .center()
self .myBoard = board()
self .myBoard.resize( 500 , 400 )
self .myBoard.move( 10 , 10 )
self .myBoard.setParent( self )
def center( self ):
frame = self .frameGeometry()
availableCenter = QDesktopWidget().availableGeometry().center()
frame.moveCenter(availableCenter)
self .move(frame.topLeft())
class board(QWidget):
def __init__( self ):
super ().__init__()
self .initUI()
self .initPath()
self .isStarted = False
def initUI( self ):
_font = QFont( "Roman times" , 16 ,QFont.Bold)
self .tipLabel = QLabel( "加油!" , self )
self .tipLabel.setFont(_font)
self .tipLabel.move( 300 , 310 )
self .timingLabel = QLabel( "0S" , self )
self .timingLabel.move( 200 , 310 )
self .timingLabel.setFont(_font)
self .startButton = QPushButton( "开始" , self )
self .startButton.setFont(_font)
self .startButton.move( 20 , 310 )
self .startButton.clicked.connect( self .start)
self .costTimer = QTimer()
self .costTimer.timeout.connect( self .tick)
self .myPainter = QPainter()
#让这个整个控件获得焦点
self .setFocusPolicy(Qt.StrongFocus)
#为了不让按钮获得焦点
self .startButton.setFocusPolicy(Qt.NoFocus)
def initPath( self ):
self .queue = [[ 0 , 0 , 0 ],[ 1 , 2 , 3 ]]
for i in range ( 100 ): #从123中随机选取2个数字
_num = random.randint( 1 , 3 )
_oneTowThree = [ 1 , 2 , 3 ]
_oneTowThree.remove(_num)
self .queue.append(_oneTowThree)
for i in range ( 5 ): #地图的最后有空的方块
self .queue.append([])
def start( self ):
self .isStarted = True
self .currentX = 1
self .timeCost = 0
self .currentY = random.randint( 1 , 3 )
self .previouY = self .currentY
self .costTimer.start( 1000 )
self .repaint()
def tick( self ):
self .timeCost + = 1
self .timingLabel.setText( str ( self .timeCost) + "S" )
def paintEvent( self , e):
#点击开始之前,currenX变量还没有初始化,下面的代码会引用这个变量,导致出错
if self .isStarted = = False : return
#开始画图
self .myPainter.begin( self )
#画背景
self .drawBackGround()
interval = 2 #方块之间的间隔的二分之一
#画场景
for i in range ( 5 ):
_item = self .queue[i + self .currentX - 1 ]
for _num in _item:
#确定每个方块的位置和大小
_startPoint = QPoint(i * ( 100 + interval), (_num - 1 ) * ( 100 + interval) )
_size = QSize(( 100 - 2 * interval), ( 100 - 2 * interval))
#设置画笔和画刷
self .myPainter.setPen(QColor.fromRgb( 255 , 255 , 255 ))
self .myPainter.setBrush(QColor.fromRgb( 205 , 211 , 159 ))
#画方块们
self .myPainter.drawRect(QRect(_startPoint, _size))
#画currentMe
#设置画笔和画刷
_myPen = QPen(Qt.white)
self .myPainter.setPen(_myPen) # pen用来画边框
self .myPainter.setBrush(QColor.fromRgb( 105 , 139 , 105 ))
#确定每个方块的位置和大小
_startPoint = QPoint( 100 + interval, ( 100 + interval) * ( self .currentY - 1 ))
_size = QSize(( 100 - 2 * interval), ( 100 - 2 * interval))
#画方块
self .myPainter.drawRect(QRect(_startPoint, _size))
#结束画图
self .myPainter.end()
def drawBackGround( self ):
_myPen = QPen(Qt.white)
self .myPainter.setPen(_myPen) # pen用来画边框
self .myPainter.setBrush(QColor.fromRgb( 255 , 239 , 124 ))
_tempSize = self .size()
_newSize = QSize(_tempSize.width(), _tempSize.height() - 100 )
_startPoint = QPoint( 0 , 0 )
self .myPainter.drawRect(QRect(_startPoint, _newSize))
def keyPressEvent( self , kEvent):
if self .isStarted = = False : return
_k = kEvent.key()
#每次只能走相邻的格子
if _k = = Qt.Key_Up:
if self .currentY = = 1 :
_nextY = 1
else :
_nextY = self .currentY - 1
elif _k = = Qt.Key_Down:
if self .currentY = = 3 :
_nextY = 3
else :
_nextY = self .currentY + 1
elif _k = = Qt.Key_Left:
return #未定义事件
elif _k = = Qt.Key_Right:
_nextY = self .currentY
else :
return
if _nextY not in self .queue[ self .currentX + 1 ]:
QMessageBox.warning( self , "Step Game" , "掉坑里了,用时+3S" ,QMessageBox.Ok)
self .timeCost + = 3
else :
self .currentX + = 1
self .previouY = self .currentY
self .currentY = _nextY
self .sceneForward() #场景往前走一步
def sceneForward( self ):
if self .currentX = = 101 :
self .costTimer.stop()
_reply = QMessageBox.question( self , '恭喜你闯关成功' , "总耗时<b>秒" + str ( self .timeCost) + "<br>Restart or quit?<br><b>Press Yes to restart or press no to quit this game." ,
QMessageBox.No|QMessageBox.Yes,
QMessageBox.Yes)
if _reply = = QMessageBox.Yes:
self .start()
else :
self .parent().close()
self .repaint()
if __name__ = = '__main__' :
app = QApplication(sys.argv)
ex = mainForm()
sys.exit(app.exec_())
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/york1996/article/details/81429585