1..h文件
#import <UIKit/UIKit.h>
typedef enum {
UIImageRoundedCornerTopLeft = 1,
UIImageRoundedCornerTopRight = 1 << 1,
UIImageRoundedCornerBottomRight = 1 << 2,
UIImageRoundedCornerBottomLeft = 1 << 3
} UIImageRoundedCorner;
@interface UIImage (JPDealWithImage)
- (UIImage *)image:(UIImage*)image byScalingToSize:(CGSize)targetSize ;
- (UIImage *)roundedRectImage:(UIImage *)srcimage withradius:(float)radius cornerMask:(UIImageRoundedCorner)cornerMask;
@end
2..m文件
#import "UIImage+JPDealWithImage.h"
@implementation UIImage (JPDealWithImage)
- (UIImage *)image:(UIImage*)image byScalingToSize:(CGSize)targetSize {
UIImage *sourceImage = image;
UIImage *newImage = nil;
UIGraphicsBeginImageContext(targetSize);
CGRect thumbnailRect = CGRectZero;
thumbnailRect.origin = CGPointZero;
thumbnailRect.size.width = targetSize.width;
thumbnailRect.size.height = targetSize.height;
[sourceImage drawInRect:thumbnailRect];
newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage ;
}
- (UIImage *)roundedRectImage:(UIImage *)srcimage withradius:(float)radius cornerMask:(UIImageRoundedCorner)cornerMask
{
UIImageView *bkImageViewTmp = [[UIImageView alloc] initWithImage:srcimage];
bkImageViewTmp.layer.shouldRasterize = YES;
int w = srcimage.size.width;
int h = srcimage.size.height;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
//kCGBitmapAlphaInfoMask
// CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace,kCGBitmapByteOrderMask);
CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace,kCGImageAlphaPremultipliedFirst);
CGContextBeginPath(context);
CGContextSetInterpolationQuality(context, kCGInterpolationHigh);
[self addRoundedRectToPath:context withrect:bkImageViewTmp.frame radius:radius mask:cornerMask];
CGContextClosePath(context);
CGContextClip(context);
CGContextDrawImage(context, CGRectMake(0, 0, w, h), srcimage.CGImage);
CGImageRef imageMasked = CGBitmapContextCreateImage(context);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
UIImage *newImage = [UIImage imageWithCGImage:imageMasked];
// UIGraphicsBeginImageContextWithOptions(newImage.size, NO, 0.0);
//
// [newImage drawInRect:CGRectMake(1, 1, newImage.size.width-2, newImage.size.height-2)];
CGImageRelease(imageMasked);
return newImage;
}
-(void)addRoundedRectToPath:(CGContextRef)context withrect:(CGRect)rect radius:(float)radius mask:(UIImageRoundedCorner)cornerMask
{
//原点在左下方,y方向向上。移动到线条2的起点。
CGContextMoveToPoint(context, rect.origin.x, rect.origin.y + radius);
//画出线条2, 目前画线的起始点已经移动到线条2的结束地方了。
CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y + rect.size.height - radius);
//如果左上角需要画圆角,画出一个弧线出来。
if (cornerMask & UIImageRoundedCornerTopLeft) {
//已左上的正方形的右下脚为圆心,半径为radius, 180度到90度画一个弧线,
CGContextAddArc(context, rect.origin.x + radius, rect.origin.y + rect.size.height - radius,
radius, M_PI, M_PI / 2, 1);
}
else {
//如果不需要画左上角的弧度。从线2终点,画到线3的终点,
CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y + rect.size.height);
//线3终点,画到线4的起点
CGContextAddLineToPoint(context, rect.origin.x + radius, rect.origin.y + rect.size.height);
}
//画线4的起始,到线4的终点
CGContextAddLineToPoint(context, rect.origin.x + rect.size.width - radius,
rect.origin.y + rect.size.height);
//画右上角
if (cornerMask & UIImageRoundedCornerTopRight) {
CGContextAddArc(context, rect.origin.x + rect.size.width - radius,
rect.origin.y + rect.size.height - radius, radius, M_PI / 2, 0.0f, 1);
}
else {
CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, rect.origin.y + rect.size.height);
CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, rect.origin.y + rect.size.height - radius);
}
CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, rect.origin.y + radius);
//画右下角弧线
if (cornerMask & UIImageRoundedCornerBottomRight) {
CGContextAddArc(context, rect.origin.x + rect.size.width - radius, rect.origin.y + radius,
radius, 0.0f, -M_PI / 2, 1);
}
else {
CGContextAddLineToPoint(context, rect.origin.x + rect.size.width, rect.origin.y);
CGContextAddLineToPoint(context, rect.origin.x + rect.size.width - radius, rect.origin.y);
}
CGContextAddLineToPoint(context, rect.origin.x + radius, rect.origin.y);
//画左下角弧线
if (cornerMask & UIImageRoundedCornerBottomLeft) {
CGContextAddArc(context, rect.origin.x + radius, rect.origin.y + radius, radius,
-M_PI / 2, M_PI, 1);
}
else {
CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y);
CGContextAddLineToPoint(context, rect.origin.x, rect.origin.y + radius);
}
CGContextClosePath(context);
}
-(void)writetofile
{
NSLog(@"writetofile");
}
-(void)readfile
{
NSLog(@"button click");
}
@end