using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SuperSocket.Common;
using SuperSocket.SocketBase;
using SuperSocket.SocketBase.Protocol; /****************************************************************
* 作者:黄昏前黎明后
* CLR版本:4.0.30319.42000
* 创建时间:2017-01-19 00:02:17
* 2017
* 描述说明:自定义连接类MySession,继承AppSession,并传入到AppSession
*
* 修改历史:
*
*
*****************************************************************/
namespace SuperSocketDemo.Session
{ /// <summary>
/// 自定义连接类MySession,继承AppSession,并传入到AppSession
/// </summary>
public class MySession : AppSession<MySession>
{
/// <summary>
/// 新连接
/// </summary>
protected override void OnSessionStarted()
{
//输出客户端IP地址
Console.WriteLine(this.LocalEndPoint.Address.ToString());
this.Send("Hello User,Welcome to SuperSocket Telnet Server!");
} /// <summary>
/// 未知的Command
/// </summary>
/// <param name="requestInfo"></param>
protected override void HandleUnknownRequest(StringRequestInfo requestInfo)
{
this.Send("unknow");
} /// <summary>
/// 捕捉异常并输出
/// </summary>
/// <param name="e"></param>
protected override void HandleException(Exception e)
{
this.Send("error: {0}", e.Message);
} /// <summary>
/// 连接关闭
/// </summary>
/// <param name="reason"></param>
protected override void OnSessionClosed(CloseReason reason)
{
base.OnSessionClosed(reason);
}
}
}
MySession类
using SuperSocket.SocketBase;
using SuperSocket.SocketBase.Config;
using SuperSocketDemo.Session;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks; /****************************************************************
* 作者:黄昏前黎明后
* CLR版本:4.0.30319.42000
* 创建时间:2017-01-19 00:15:45
* 2017
* 描述说明:自定义服务器类MyServer,继承AppServer,并传入自定义连接类MySession
*
* 修改历史:
*
*
*****************************************************************/
namespace SuperSocketDemo.Server
{
/// <summary>
/// 自定义服务器类MyServer,继承AppServer,并传入自定义连接类MySession
/// </summary>
public class MyServer : AppServer<MySession>
{
protected override void OnStartup()
{
base.OnStartup();
// Console.WriteLine("服务器启动");
} /// <summary>
/// 输出新连接信息
/// </summary>
/// <param name="session"></param>
protected override void OnNewSessionConnected(MySession session)
{
base.OnNewSessionConnected(session);
//输出客户端IP地址
Console.Write("\r\n" + session.LocalEndPoint.Address.ToString() + ":连接");
} /// <summary>
/// 输出断开连接信息
/// </summary>
/// <param name="session"></param>
/// <param name="reason"></param>
protected override void OnSessionClosed(MySession session, CloseReason reason)
{
base.OnSessionClosed(session, reason);
Console.Write("\r\n" + session.LocalEndPoint.Address.ToString() + ":断开连接");
} protected override void OnStopped()
{
base.OnStopped();
Console.WriteLine("服务已停止");
}
}
}
MyServer类
public class Hello: CommandBase<MySession, StringRequestInfo>
{
/// <summary>
/// 自定义执行命令方法,注意传入的变量session类型为MySession
/// </summary>
/// <param name="session">会话</param>
/// <param name="requestInfo">请求数据信息</param>
public override void ExecuteCommand(MySession session, StringRequestInfo requestInfo)
{
session.Send(string.Format("Hello {0}:{1} {2}", session.Config.Ip, session.Config.Port, requestInfo.Body));
}
}
Hello类
定义一个名为"ADD"的类去处理Key为"ADD"的请求:
public class ADD : CommandBase<MySession, StringRequestInfo>
{
public override void ExecuteCommand(MySession session, StringRequestInfo requestInfo)
{
session.Send(requestInfo.Parameters.Select(p => Convert.ToInt32(p)).Sum().ToString());
}
}
Add类
定义一个名为"MULT"的类去处理Key为"MULT"的请求:
public class MULT : CommandBase<MySession, StringRequestInfo>
{
public override void ExecuteCommand(MySession session, StringRequestInfo requestInfo)
{
var result = ; foreach (var factor in requestInfo.Parameters.Select(p => Convert.ToInt32(p)))
{
result *= factor;
} session.Send(result.ToString());
}
}
Mult类
定义一个名为"Echo"的类去处理Key为"Echo"的请求:
public class Echo: CommandBase<MySession, StringRequestInfo>
{
public override void ExecuteCommand(MySession session, StringRequestInfo requestInfo)
{
session.Send(requestInfo.Body);
}
}
Echo类
同时我们要移除请求处理方法的注册,因为它和命令不能同时被支持,注释下面代码即可
//appServer.NewRequestReceived += new RequestHandler<MySession, StringRequestInfo>(appServer_NewRequestReceived);
4、配置App.config使用BootStrap启动SuperSocket
SuperSocket配置section SuperSocket使用.NET自带的配置技术,SuperSocket有一个专门的配置Section.使用配置启动SuperSocket可以灵活配置选项
配置完成后,还需要修改program类。将原有在program中定义的端口信息以及方法注释,只保留服务启动和停止的代码。引入using SuperSocket.SocketEngine;使用BootStrap启动
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SuperSocket.SocketBase;
using SuperSocket.SocketBase.Protocol;
using SuperSocket.SocketEngine;
using SuperSocketDemo.Server; /****************************************************************
* 作者:黄昏前黎明后
* CLR版本:4.0.30319.42000
* 创建时间:2017-01-19 00:02:17
* 2017
* 描述说明:服务启动和停止入口
*
* 修改历史: 2017 -01-19 调整自定义mysession和myserver
*
*
*****************************************************************/
namespace SuperSocketDemo
{
class Program
{
/// <summary>
/// SuperSocket服务启动或停止
/// </summary>
/// <param name="args"></param>
static void Main(string[] args)
{
Console.WriteLine("请按任何键进行启动SuperSocket服务!");
Console.ReadKey();
Console.WriteLine();
var bootstrap = BootstrapFactory.CreateBootstrap(); if (!bootstrap.Initialize())
{
Console.WriteLine("初始化失败!");
Console.ReadKey();
return;
} //修改appserver为myserver
//var appServer = new AppServer();
// var appServer = new MyServer();
//注册事件
// appServer.NewSessionConnected += new SessionHandler<AppSession>(appServer_NewSessionConnected);
//appServer.NewRequestReceived += new RequestHandler<AppSession, StringRequestInfo>(appServer_NewRequestReceived); //设置端口号
//int port = 2017;
//启动应用服务端口
//if (!appServer.Setup(port)) //启动时监听端口2017
//{
// Console.WriteLine("服务端口启动失败!");
// Console.ReadKey();
// return;
//} //Console.WriteLine(); ////尝试启动应用服务
//if (!appServer.Start())
//{
// Console.WriteLine("服务启动失败!");
// Console.ReadKey();
// return;
//}
var result = bootstrap.Start(); Console.WriteLine("服务正在启动: {0}!", result); if (result == StartResult.Failed)
{
Console.WriteLine("服务启动失败!");
Console.ReadKey();
return;
}
Console.WriteLine("服务启动成功,请按'E'停止服务!"); while (Console.ReadKey().KeyChar != 'E')
{
Console.WriteLine();
continue;
} //停止服务
// appServer.Stop();
bootstrap.Stop();
Console.WriteLine("服务已停止!");
Console.ReadKey();
}
/// <summary>
/// 在事件处理代码中发送欢迎信息给客户端
/// </summary>
/// <param name="session"></param>
//static void appServer_NewSessionConnected(AppSession session)
//{
// session.Send("Welcome to SuperSocket Telnet Server!");
//}
/// <summary>
///客户端请求处理
/// </summary>
/// <param name="session">会话</param>
/// <param name="requestInfo">请求信息</param> //static void appServer_NewRequestReceived(AppSession session, StringRequestInfo requestInfo)
//{
// switch (requestInfo.Key.ToUpper())
// {
// case ("ECHO"):
// session.Send(requestInfo.Body);
// break; // case ("ADD"):
// session.Send(requestInfo.Parameters.Select(p => Convert.ToInt32(p)).Sum().ToString());
// break; // case ("MULT"): // var result = 1; // foreach (var factor in requestInfo.Parameters.Select(p => Convert.ToInt32(p)))
// {
// result *= factor;
// } // session.Send(result.ToString());
// break;
// }
//}
}
}
program类
最后我们看一下修改后程序的运行结果:
断开调试工具看一下效果,可以看到服务端显示客户端断开连接
注意事项:
总结:
通过自定义Session和Server,可以实现我们自己的AppSession和AppServer允许你根据你业务的需求来方便的扩展SuperSocket,你可以绑定session的连接和断开事件,服务器实例的启动和停止事件。你还可以在AppServer的Setup方法中读取你的自定义配置信息。总而言之,这些功能让你方便的创建一个你所需要的socket服务器成为可能。