本文实例为大家分享了js实现直播点击飘心效果的具体代码,供大家参考,具体内容如下
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<!DOCTYPE html>
< html >
< head >
< meta charset = "UTF-8" >
< title >直播点击飘心效果</ title >
< style type = "text/css" >
html, body {
height: 100%;
position: relative;
width: 100%;
}
canvas {
display: block;
position: absolute;
bottom: 100px;
right: -24px;
z-index: 20;
cursor: pointer;
-webkit-tap-highlight-color: rgba(0, 0, 0, 0);
}
.journal-reward {
position: absolute;
bottom: 70px;
right: 20px;
height: 60px;
width: 60px;
display: block;
z-index: 21;
cursor: pointer;
}
</ style >
</ head >
< body >
< img src = "img/reward.png" class = "journal-reward" />
< script src = "jquery.min.js" ></ script >
< script src = "flutter-hearts-zmt.js" type = "text/javascript" charset = "utf-8" ></ script >
</ body >
</ html >
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flutter-hearts-zmt.js
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! function (t, e) {
"object" == typeof exports && "undefined" != typeof module ? module.exports = e() : "function" == typeof define && define.amd ? define(e) : t.BubbleHearts = e()
}( this , function () {
"use strict" ;
function t(t, n, r) {
var i = e.uniformDiscrete(89, 91) / 100,
o = 1 - i,
u = (e.uniformDiscrete(45, 60) + e.uniformDiscrete(45, 60)) / 100,
a = function (t) {
return t > i ? Math.max(((1 - t) / o).toFixed(2), .1) * u : u
},
c = e.uniformDiscrete(-30, 30),
f = function (t) {
return c
},
h = 10,
s = n.width / 2 + e.uniformDiscrete(-h, h),
d = (n.width - Math.sqrt(Math.pow(t.width, 2) + Math.pow(t.height, 2))) / 2 - h,
l = e.uniformDiscrete(.8 * d, d) * (e.uniformDiscrete(0, 1) ? 1 : -1),
m = e.uniformDiscrete(250, 400),
w = function (t) {
return t > i ? s : s + l * Math.sin(m * (i - t) * Math.PI / 180)
},
v = function (e) {
return t.height / 2 + (n.height - t.height / 2) * e
},
p = e.uniformDiscrete(14, 18) / 100,
g = function (t) {
return t > p ? 1 : 1 - ((p - t) / p).toFixed(2)
};
return function (e) {
if (!(e >= 0)) return !0;
r.save();
var n = a(e),
i = f(e),
o = w(e),
u = v(e);
r.translate(o, u), r.scale(n, n), r.rotate(i * Math.PI / 180), r.globalAlpha = g(e), r.drawImage(t, -t.width / 2, -t.height / 2, t.width, t.height), r.restore()
}
}
var e = function (t) {
var e = t,
n = Math.floor,
r = Math.random;
return t.uniform = function (t, e) {
return t + (e - t) * r()
}, t.uniformDiscrete = function (t, r) {
return t + n((r - t + 1) * e.uniform(0, 1))
}, t
}({}),
n = function (t, e) {
if (!(t instanceof e)) throw new TypeError( "Cannot call a class as a function" )
},
r = function () {
function t(t, e) {
for ( var n = 0; n < e.length; n++) {
var r = e[n];
r.enumerable = r.enumerable || !1, r.configurable = !0, "value" in r && (r.writable = !0), Object.defineProperty(t, r.key, r)
}
}
return function (e, n, r) {
return n && t(e.prototype, n), r && t(e, r), e
}
}(),
i = window.requestAnimationFrame || window.webkitRequestAnimationFrame || function (t) {
return setTimeout(t, 16)
},
o = function () {
function o() {
n( this , o);
var t = this .canvas = document.createElement( "canvas" ),
e = this .context = t.getContext( "2d" ),
r = this ._children = [],
u = function n() {
i(n), e.clearRect(0, 0, t.width, t.height);
for ( var o = 0, u = r.length; o < u;) {
var a = r[o];
a.render.call( null , (a.timestamp + a.duration - new Date) / a.duration) ? (r.splice(o, 1), u--) : o++
}
};
i(u)
}
return r(o, [{
key: "bubble" ,
value: function (n) {
var r = arguments.length > 1 && void 0 !== arguments[1] ? arguments[1] : e.uniformDiscrete(2400, 3600),
i = arguments.length > 2 && void 0 !== arguments[2] ? arguments[2] : t(n, this .canvas, this .context);
return this ._children.push({
render: i,
duration: r,
timestamp: + new Date
}), this
}
}]), o
}();
return o
});
// 图片地址在此处更换 可换成你的图片
var assets = [
'img/1.png' ,
'img/2.png' ,
'img/3.png' ,
'img/4.png' ,
'img/5.png' ,
];
assets.forEach( function (src, index) {
assets[index] = new Promise( function (resolve) {
var img = new Image;
img.onload = resolve.bind( null , img);
img.src = src;
});
});
Promise.all(assets).then( function (images) {
var random = {
uniform: function (min, max) {
return min + (max - min) * Math.random();
},
uniformDiscrete: function (i, j) {
return i + Math.floor((j - i + 1) * random.uniform(0, 1));
},
};
var stage = new BubbleHearts();
var canvas = stage.canvas;
canvas.width = 170;
canvas.height = 300;
canvas.style[ 'width' ] = '170px' ;
canvas.style[ 'height' ] = '300px' ;
document.body.appendChild(canvas);
//journal-reward 为赏桃的按钮
document.getElementsByClassName( 'journal-reward' )[0].addEventListener( 'click' , function () {
//随机飘动
stage.bubble(images[random.uniformDiscrete(0, images.length - 1)]);
}, false );
});
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/qq_36591333/article/details/79959687