本文实例讲述了Python实现PS图像抽象画风效果的方法。分享给大家供大家参考,具体如下:
今天介绍一种基于图像分割和color map 随机采样生成一种抽象画风的图像特效,简单来说,就是先生成一张 color map 图,颜色是渐变的,然后针对要处理的图像,进行分割,这里用的是 SLIC 分割算法,然后从 color map 中随机采样,将采样得到的像素值赋予分割后的图像区域。
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# -*- coding: utf-8 -*-
"""
Created on Sun Aug 20 08:31:04 2017
@author: shiyi
"""
import numpy as np
import matplotlib.pyplot as plt
from skimage import io
from skimage.segmentation import slic
import numpy.matlib
import random
file_name = 'D:/Visual Effects/PS Algorithm/9.jpg' ;
img = io.imread(file_name)
row, col, channel = img.shape
# define the colormap
color_map = img.copy()
rNW = 0.5
rNE = 1.0
rSW = 0.0
rSE = 0.5
gNW = 0.0
gNE = 0.5
gSW = 0.0
gSE = 1.0
bNW = 1.0
bNE = 0.0
bSW = 0.5
bSE = 0.0
xx = np.arange (col)
yy = np.arange (row)
x_mask = numpy.matlib.repmat (xx, row, 1 )
y_mask = numpy.matlib.repmat (yy, col, 1 )
y_mask = np.transpose(y_mask)
fx = x_mask * 1.0 / col
fy = y_mask * 1.0 / row
p = rNW + (rNE - rNW) * fx
q = rSW + (rSE - rSW) * fx
r = ( p + (q - p) * fy )
r[r< 0 ] = 0
r[r> 1 ] = 1
p = gNW + (gNE - gNW) * fx
q = gSW + (gSE - gSW) * fx
g = ( p + (q - p) * fy )
g[g< 0 ] = 0
g[g> 1 ] = 1
p = bNW + (bNE - bNW) * fx
q = bSW + (bSE - bSW) * fx
b = ( p + (q - p) * fy )
b[b< 0 ] = 0.0
b[b> 1 ] = 1.0
color_map[:, :, 0 ] = r * 255
color_map[:, :, 1 ] = g * 255
color_map[:, :, 2 ] = b * 255
# segment the image
N_block = 100
segments = slic(img, n_segments = N_block, compactness = 10 )
# plt.imshow(segments, plt.cm.gray)
seg_img = img.copy()
T_mask = img.copy()
for i in range (N_block):
mask = (segments = = i)
T_mask[:, :, 0 ] = mask
T_mask[:, :, 1 ] = mask
T_mask[:, :, 2 ] = mask
x_ind = int (random.random() * (col - 1 ))
y_ind = int (random.random() * (row - 1 ))
color = color_map[y_ind, x_ind, :]
T_img = seg_img * T_mask
T_img = color
seg_img = seg_img * ( 1 - T_mask) + T_img * T_mask
plt.figure( 2 )
plt.imshow(seg_img)
plt.show()
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原图:
效果图:
希望本文所述对大家Python程序设计有所帮助。
原文链接:http://blog.csdn.net/matrix_space/article/details/77426802