本文实例为大家分享了js+cavans实现图片滑块验证的具体代码,供大家参考,具体内容如下
js已封装好,拿来即用,兼容pc端和移动端,
效果:
移动端:
pc端:
原理就不解释了,我之前的博客已经说过,只不过这个版本是结合了canvas实现,又兼容了pc端,直接拿代码就能用了。
代码:html
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<!DOCTYPE html>
< html lang = "en" >
< head >
< meta charset = "UTF-8" >
< meta name = "viewport" content = "width=device-width, initial-scale=1.0" >
< meta http-equiv = "X-UA-Compatible" content = "ie=edge" >
< title >Document</ title >
< style >
* {
margin: 0;
padding: 0;
}
.sliderModel {
position: fixed;
left: 0;
top: 0;
width: 100%;
height: 100%;
background: rgba(0, 0, 0, 0.5);
display: flex;
justify-content: center;
align-items: center;
display: none;
}
.sliderModel .cont{padding: 20px; width: 280px; background: #fff;border-radius: 6px;margin: 50px auto;}
.showMessage {
text-align: center;
font-size: 14px;
height: 30px;
line-height: 30px;
}
#canvas_wrap{
width: 280px;
}
#canvas_wrap canvas{
display: block;
}
</ style >
</ head >
< body >
< div class = "sliderModel" >
< div class = "cont" >
< div id = "canvas_wrap" ></ div >
< div class = "showMessage" ></ div >
</ div >
< div id = "close" >关闭</ div >
</ div >
< div id = "open" >打开</ div >
</ body >
< script src = "newSlider.js" ></ script >
< script >
function showMessage(msg,color){
var showMessage = document.querySelector('.showMessage');
showMessage.innerHTML=msg;
showMessage.style.color=color;
}
var obj={
el:'#canvas_wrap',
w:280,
h:150,
imgArr:['images/sliderz/1.jpg','images/sliderz/2.jpg','images/sliderz/3.jpg','images/sliderz/4.jpg'],
sliderIcon:'images/sliderz/sangangy.png',
refresh:function(){
showMessage('','#333')
},
finish:function(e){
e? showMessage('验证成功!','green') : showMessage('验证失败,请重试','red');
}
}
document.querySelector('#open').onclick=function(){ //打开
document.querySelector('.sliderModel').style.display="block";
new window.$newSlider(obj);
}
document.querySelector('#close').onclick=function(){ //关闭
document.querySelector('.sliderModel').style.display="none";
}
</ script >
</ html >
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newSlider.js:
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( function (){
function slider(params){
var obj={
el:params.el,
w:params.w || 280, //canvas的宽度
h:params.h || 150, //canvas的高度
range:params.range || 5, //相差多少像素内触发成功
imgArr:params.imgArr || [], //图片数组
sliderW:36, //slider的边长
sliderIcon:params.sliderIcon || '' ,
refresh:params.refresh, //刷新回调
finish:params.finish , //完成回调
};
//创建canvas的父元素
var container=document.querySelector(obj.el);
container.innerHTML= '' ;
var canvas_wrap=document.createElement( 'div' );
canvas_wrap.className= "canvas_wrap" ;
canvas_wrap.style.cssText= "position:relative;overflow:hidden;border-radius:4px;width:" +obj.w+ "px;height:" +obj.h+ "px;background:#fff"
//创建大小canvas元素
var bigCanvas=document.createElement( 'canvas' );
var smartCanvas=bigCanvas.cloneNode( true );
bigCanvas.width=smartCanvas.width=obj.w;
bigCanvas.height=smartCanvas.height=obj.h;
bigCanvas.style.cssText=smartCanvas.style.cssText= "position:absolute;left:0;top:0" ;
var bcxt=bigCanvas.getContext( '2d' ),scxt=smartCanvas.getContext( '2d' ),img= new Image();
//创建标题和刷新按钮
var titleDom=document.createElement( 'div' );
var refreshDom=document.createElement( 'div' );
titleDom.className= "slider_title" ;
refreshDom.className= "slider_refresh" ;
titleDom.style.cssText= "position:relative;width:" +obj.w+ "+px;height:60px;text-align:center;font-size:18px; line-height:60px" ;
refreshDom.style.cssText= "position:absolute;top:0;right:14px;font-size:14px;color:green;cursor: pointer" ;
titleDom.innerHTML= "图形验证" ;
refreshDom.innerHTML= "刷新" ;
//创建拖拽区域
var slider_wrap=document.createElement( 'div' ),slider=document.createElement( 'div' ),sliderCover=document.createElement( 'div' );
slider_wrap.className= "slider_wrap" ;
slider.className= "canvas_slider" ;
sliderCover.className= "sliderCover" ;
slider_wrap.innerText= "拖动左边滑块完成上方拼图" ;
slider_wrap.style.cssText= "width:" +obj.w+ "px;height:30px; border-radius:30px;line-height:30px; position:relative;margin-top:10px;text-align:center;box-shadow: inset 0 0 4px #ccc;font-size: 14px;color:#999" ;
slider.style.cssText= "cursor: pointer;position: absolute;left: 0;top: 50%;z-index: 2;height: " +obj.sliderW+ "px;width: " +obj.sliderW+ "px;background:rgb(0, 124, 255) url(" +obj.sliderIcon+ ") no-repeat center;background-size: 60% 60%;border-radius: " +obj.sliderW+ "px;line-height:" +obj.sliderW+ "px;text-align:center;transform: translateY(-50%);" ;
sliderCover.style.cssText= "position: absolute;left: 0;top:0;width:0;height:100%;background:#eee;border-radius:30px;"
slider_wrap.appendChild(slider);
slider_wrap.appendChild(sliderCover);
canvas_wrap.appendChild(bigCanvas);
canvas_wrap.appendChild(smartCanvas);
titleDom.appendChild(refreshDom);
container.appendChild(titleDom);
container.appendChild(canvas_wrap);
container.appendChild(slider_wrap);
var canvasCoverL=0,startDownX=0,smartCanvasBL=0,sliderMaxRange=obj.w-obj.sliderW;
/*
canvasCoverL:随机生成占位块canvas的x轴位置
startDownX://鼠标按下时x轴位置
smartCanvasBL: 可移动canvas的left初始值
sliderMaxRange:slider可移动的最大距离
*/
//生成canvas图案
function creatCanvas(){
//重置初始值
canvasCoverL=0;startDownX=0;smartCanvasBL=0;
slider.style.left = sliderCover.style.width = 0;
var l= 40, //滑块的正方形边长,不包括小圆点
r = 10, //小圆点半径
PI = Math.PI,
sliderW=l+2*r, //滑块边长
rand=canvasSize(sliderW,r), //获取随机生成的x,y,left值
x = canvasCoverL= rand.x, //占位块x轴
y = rand.y; //占位块y轴
smartCanvasBL=rand.left;
//先清空画布
bcxt.clearRect(0, 0, obj.w, obj.h)
scxt.clearRect(0, 0, obj.w, obj.h)
smartCanvas.width=obj.w;
var srcIndex=Math.floor(Math.random()*(obj.imgArr.length-1));
img.src=obj.imgArr[srcIndex];
draw(scxt,x,y,l,r,PI, 'clip' );
draw(bcxt,x,y,l,r,PI, 'fill' );
img.onload = function () { //一定要在onload里调用,否则canvas里不能放进图片
bcxt.drawImage(img,0,0,obj.w,obj.h);
scxt.drawImage(img,0,0,obj.w,obj.h);
//裁剪滑块长度
var ImageData = scxt.getImageData(x, y-2*r, sliderW, sliderW)
smartCanvas.width = sliderW;
smartCanvas.style.left=rand.left+ "px" ;
scxt.putImageData(ImageData, 0, y-2*r)
}
obj.refresh && obj.refresh();
}
//随机生成canvas滑块和占位块,到左边的距离和到顶部的距离
function canvasSize(cw,r){
// cw为占位块和的宽度,r为绘制圆点的半径
var random =Math.random();
var x=Math.floor(obj.w/2 + random*(obj.w/2 - cw)); //x为占位块x坐标位置,保证占位块始终在画布的右半区域
var y=Math.floor(r*2+random*(obj.h - cw - r*2)); //y为占位块y坐标位置,(值至少为小圆半径的2倍才能完全显示,因为绘制的原点是小正方形的左上角)
var left =Math.floor(random*(obj.w/2 - cw)); //canvas滑块的left值,这里的值范围保证它始终在画布的左半区域
return {x:x,y:y,left:left}
}
//绘制canvas滑块和占位块
function draw(ctx,x,y,l,r,PI,operation) {
ctx.beginPath()
ctx.moveTo(x, y)
ctx.arc(x + l / 2, y - r + 2, r, 0.72 * PI, 2.26 * PI)
ctx.lineTo(x + l, y)
ctx.arc(x + l + r - 2, y + l / 2, r, 1.21 * PI, 2.78 * PI)
ctx.lineTo(x + l, y + l)
ctx.lineTo(x, y + l)
ctx.arc(x + r - 2, y + l / 2, r + 0.4, 2.76 * PI, 1.24 * PI, true )
ctx.lineTo(x, y)
ctx.lineWidth = 1
ctx.fillStyle = 'rgba(200, 200, 200, 1)'
ctx.strokeStyle = 'rgba(255, 255, 255, 0.7)'
ctx.stroke()
ctx[operation]()
ctx.globalCompositeOperation = 'destination-over'
}
//滑块被按下
function moveStart(e){
var ev = e || window.event;
startDownX = ev.touches!=undefined? ev.touches[0].clientX : ev.clientX;
}
//滑块移动
function moveProcess(e){
var ev = e || window.event,downX = (ev.touches!=undefined)? ev.touches[0].clientX : (startDownX!=0? ev.clientX : 0),range=downX-startDownX;
console.log(downX)
var sliderRange= range<=0? 0 : (range<sliderMaxRange ? range : sliderMaxRange);
slider.style.left=sliderRange+ "px" ;
sliderCover.style.width=obj.sliderW/2 + sliderRange + "px" ;
smartCanvas.style.left=smartCanvasBL+sliderRange+ "px" ;
}
//停止滑动
function moveEnd(e){
var ev = e || window.event;
ev.touches!=undefined? slider.ontouchmove= null : slider.onmousemove= null ;
var smartCanvasL= parseInt(smartCanvas.style.left);
if (Math.abs(canvasCoverL - smartCanvasL) < obj.range){
obj.finish && obj.finish( true );
} else {
obj.finish && obj.finish( false );
var timer = null ,step = 10;
var sliderL = parseInt(slider.style.left)
timer = setInterval( function () {
sliderL -= step;
step += 5;
if (sliderL <= 0) {
clearInterval(timer);
sliderL = 0;
slider.style.left = sliderCover.style.width = 0;
smartCanvas.style.left = smartCanvasBL + "px"
}
slider.style.left = sliderL + "px" ;
sliderCover.style.width = sliderL+obj.sliderW/2 + "px" ;
smartCanvas.style.left = sliderL + smartCanvasBL+ "px" ;
}, 20)
}
}
//事件调用
creatCanvas();
refreshDom.onclick=refreshDom.ontouchstart=creatCanvas;
slider.ontouchstart= function (){
moveStart();
this .ontouchmove=moveProcess;
this .ontouchend=moveEnd;
};
slider.onmousedown= function (){
moveStart();
this .onmousemove=moveProcess;
this .onmouseup=moveEnd;
};
}
window.$newSlider=slider
})()
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以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持服务器之家。
原文链接:https://blog.csdn.net/weixin_42120767/article/details/106243786