本文实例讲述了Java Socket实现的传输对象功能。分享给大家供大家参考,具体如下:
前面两篇文章介绍了怎样建立Java Socket通信,这里说一下怎样使用Java Socket来传输对象。
首先需要一个普通的对象类,由于需要序列化这个对象以便在网络上传输,所以实现java.io.Serializable接口就是必不可少的了,如下:
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package com.googlecode.garbagecan.test.socket.sample3;
public class User implements java.io.Serializable {
private static final long serialVersionUID = 1L;
private String name;
private String password;
public User() {
}
public User(String name, String password) {
this .name = name;
this .password = password;
}
public String getName() {
return name;
}
public void setName(String name) {
this .name = name;
}
public String getPassword() {
return password;
}
public void setPassword(String password) {
this .password = password;
}
}
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对于Server端的代码,代码中分别使用了ObjectInputStream和ObjectOutputStream来接收和发送socket中的InputStream和OutputStream,然后转换成Java对象,如下:
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package com.googlecode.garbagecan.test.socket.sample3;
import java.io.*;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.logging.Level;
import java.util.logging.Logger;
public class MyServer {
private final static Logger logger = Logger.getLogger(MyServer. class .getName());
public static void main(String[] args) throws IOException {
ServerSocket server = new ServerSocket( 10000 );
while ( true ) {
Socket socket = server.accept();
invoke(socket);
}
}
private static void invoke( final Socket socket) throws IOException {
new Thread( new Runnable() {
public void run() {
ObjectInputStream is = null ;
ObjectOutputStream os = null ;
try {
is = new ObjectInputStream( new BufferedInputStream(socket.getInputStream()));
os = new ObjectOutputStream(socket.getOutputStream());
Object obj = is.readObject();
User user = (User)obj;
System.out.println( "user: " + user.getName() + "/" + user.getPassword());
user.setName(user.getName() + "_new" );
user.setPassword(user.getPassword() + "_new" );
os.writeObject(user);
os.flush();
} catch (IOException ex) {
logger.log(Level.SEVERE, null , ex);
} catch (ClassNotFoundException ex) {
logger.log(Level.SEVERE, null , ex);
} finally {
try {
is.close();
} catch (Exception ex) {}
try {
os.close();
} catch (Exception ex) {}
try {
socket.close();
} catch (Exception ex) {}
}
}
}).start();
}
}
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Client也和Server端类似,同样使用ObjectOutputStream和ObjectInputStream来处理,如下:
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package com.googlecode.garbagecan.test.socket.sample3;
import java.io.BufferedInputStream;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.net.Socket;
import java.util.logging.Level;
import java.util.logging.Logger;
public class MyClient {
private final static Logger logger = Logger.getLogger(MyClient. class .getName());
public static void main(String[] args) throws Exception {
for ( int i = 0 ; i < 100 ; i++) {
Socket socket = null ;
ObjectOutputStream os = null ;
ObjectInputStream is = null ;
try {
socket = new Socket( "localhost" , 10000 );
os = new ObjectOutputStream(socket.getOutputStream());
User user = new User( "user_" + i, "password_" + i);
os.writeObject(user);
os.flush();
is = new ObjectInputStream( new BufferedInputStream(socket.getInputStream()));
Object obj = is.readObject();
if (obj != null ) {
user = (User)obj;
System.out.println( "user: " + user.getName() + "/" + user.getPassword());
}
} catch (IOException ex) {
logger.log(Level.SEVERE, null , ex);
} finally {
try {
is.close();
} catch (Exception ex) {}
try {
os.close();
} catch (Exception ex) {}
try {
socket.close();
} catch (Exception ex) {}
}
}
}
}
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最后测试上面的代码,首先运行Server类,然后运行Client类,就可以分别在Server端和Client端控制台看到接收到的User对象实例了。
希望本文所述对大家java程序设计有所帮助。