需求
我们想在编辑一个列表中某一个条目时,将编辑的详情内容也放置当前面,比如右侧。
可以通过将一个Grid,分成两个Cloumn,动态调整两个Cloumn的Width,就可以实现这个需求。
我们知道,Clomun的Width是个,而默认的动画没有这样子的。我们就需要自己实现这样一人动画。
设计
我们从Animation的类图上看到
我们可以从需求
我们想在编辑一个列表中某一个条目时,将编辑的详情内容也放置当前面,比如右侧。
可以通过将一个Grid,分成两个Cloumn,动态调整两个Cloumn的Width,就可以实现这个需求。
我们知道,Clomun的Width是个GridLength,而默认的动画没有这样子的。我们就需要自己实现这样一人动画。
设计
我们从Animation的类图上看到AnimationTimeline继承,重写其GetCurrentValue
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public class GridLengthAnimation : AnimationTimeline
{
/// <summary>
/// Returns the type of object to animate
/// </summary>
public override Type TargetPropertyType => typeof (GridLength);
/// <summary>
/// Creates an instance of the animation object
/// </summary>
/// <returns>Returns the instance of the GridLengthAnimation</returns>
protected override System.Windows.Freezable CreateInstanceCore()
{
return new GridLengthAnimation();
}
/// <summary>
/// Dependency property for the From property
/// </summary>
public static readonly DependencyProperty FromProperty = DependencyProperty.Register( "From" , typeof (GridLength),
typeof (GridLengthAnimation));
/// <summary>
/// CLR Wrapper for the From depenendency property
/// </summary>
public GridLength From
{
get
{
return (GridLength)GetValue(GridLengthAnimation.FromProperty);
}
set
{
SetValue(GridLengthAnimation.FromProperty, value);
}
}
/// <summary>
/// Dependency property for the To property
/// </summary>
public static readonly DependencyProperty ToProperty = DependencyProperty.Register( "To" , typeof (GridLength),
typeof (GridLengthAnimation));
/// <summary>
/// CLR Wrapper for the To property
/// </summary>
public GridLength To
{
get
{
return (GridLength)GetValue(GridLengthAnimation.ToProperty);
}
set
{
SetValue(GridLengthAnimation.ToProperty, value);
}
}
/// <summary>
/// Animates the grid let set
/// </summary>
/// <param name="defaultOriginValue">The original value to animate</param>
/// <param name="defaultDestinationValue">The final value</param>
/// <param name="animationClock">The animation clock (timer)</param>
/// <returns>Returns the new grid length to set</returns>
public override object GetCurrentValue( object defaultOriginValue,
object defaultDestinationValue, AnimationClock animationClock)
{
double fromVal = ((GridLength)GetValue(GridLengthAnimation.FromProperty)).Value;
double toVal = ((GridLength)GetValue(GridLengthAnimation.ToProperty)).Value;
if (fromVal > toVal)
return new GridLength((1 - animationClock.CurrentProgress.Value) * (fromVal - toVal) + toVal, GridUnitType.Star);
else
return new GridLength(animationClock.CurrentProgress.Value * (toVal - fromVal) + fromVal, GridUnitType.Star);
}
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如上所示,我们仿着默认动画实现了From,To,同时将其属性定义为GridLength,当动画执行时,我们重写了GetCurrentValue,使其根据From/To属性相关联。
优化
通过以上代码,我们实现了在GridLength变化时,实现动画。但是,试用后我们发现,动画,有点太线性。这个时候,怎么办?
可以通过引入EasingFunction来实现。我们知道EasingFunction其实就是一个与时间t有关的时间函数f(t).通过时间函数的处理,我们使动画过渡不要那么线性。
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/// <summary>
/// The <see cref="EasingFunction" /> dependency property's name.
/// </summary>
public const string EasingFunctionPropertyName = "EasingFunction" ;
/// <summary>
/// Gets or sets the value of the <see cref="EasingFunction" />
/// property. This is a dependency property.
/// </summary>
public IEasingFunction EasingFunction
{
get
{
return (IEasingFunction)GetValue(EasingFunctionProperty);
}
set
{
SetValue(EasingFunctionProperty, value);
}
}
/// <summary>
/// Identifies the <see cref="EasingFunction" /> dependency property.
/// </summary>
public static readonly DependencyProperty EasingFunctionProperty = DependencyProperty.Register(
EasingFunctionPropertyName,
typeof (IEasingFunction),
typeof (GridLengthAnimation),
new UIPropertyMetadata( null ));
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对应的,还要重写GetCurrentValue函数。
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public override object GetCurrentValue( object defaultOriginValue,
object defaultDestinationValue, AnimationClock animationClock)
{
double fromVal = ((GridLength)GetValue(FromProperty)).Value;
double toVal = ((GridLength)GetValue(ToProperty)).Value;
//check that from was set from the caller
//if (fromVal == 1)
// //set the from as the actual value
// fromVal = ((GridLength)defaultDestinationValue).Value;
double progress = animationClock.CurrentProgress.Value;
IEasingFunction easingFunction = EasingFunction;
if (easingFunction != null )
{
progress = easingFunction.Ease(progress);
}
if (fromVal > toVal)
return new GridLength((1 - progress) * (fromVal - toVal) + toVal, GridUnitType.Star);
return new GridLength(progress * (toVal - fromVal) + fromVal, GridUnitType.Star);
}
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使用
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<anim:GridLengthAnimation Storyboard.TargetProperty= "Width" From= "0" To= "*" Duration= "0:0:0.5" />
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