In the viewDidload
method, I've declared a button and set RightBarButton...
在viewDidload方法中,我声明了一个按钮并设置了RightBarButton ...
let btnFavourite = UIButton(frame: CGRectMake(0,0,30,30))
btnFavourite.addTarget(self, action: "btnFavourite:", forControlEvents: .TouchUpInside)
btnFavourite.setImage(UIImage(named: "star"), forState: .Normal)
btnFavourite.setImage(UIImage(named: "star_filled"), forState: .Highlighted)
let rightButton = UIBarButtonItem(customView: btnFavourite)
self.navigationItem.setRightBarButtonItems([rightButton], animated: true)
How do I pressed the button from image 'star.png' then change to 'star_filled.png'? and press the button from 'star_filled.png' to 'star.png'?
如何从图像'star.png'按下按钮然后更改为'star_filled.png'?然后按'star_filled.png'中的按钮到'star.png'?
How to make two functions like
如何制作两个功能
func btnFavourite()
{
//clicked the favourite button then image change to star_filled.png
}
fun btnUnfavourite()
{
//clicked the button then the bar button image change to star.png
}
2 个解决方案
#1
5
Create Method which will update you Button based on the state of self.isFavourited
Create Method将根据self.isFavourited的状态更新Button
var isFavourited = false;//declare this above the viewDidload()
func updateRighBarButton(isFavourite : Bool){
let btnFavourite = UIButton(frame: CGRectMake(0,0,30,30))
btnFavourite.addTarget(self, action: "btnFavouriteDidTap", forControlEvents: .TouchUpInside)
if isFavourite {
btnFavourite.setImage(UIImage(named: "star_filled"), forState: .Normal)
}else{
btnFavourite.setImage(UIImage(named: "star"), forState: .Normal)
}
let rightButton = UIBarButtonItem(customView: btnFavourite)
self.navigationItem.setRightBarButtonItems([rightButton], animated: true)
}
func btnFavouriteDidTap()
{
//do your stuff
self.isFavourited = !self.isFavourited;
if self.isFavourited {
self.favourite();
}else{
self.unfavourite();
}
self.updateRighBarButton(self.isFavourited);
}
func favourite()
{
//do your favourite stuff/logic
}
func unfavourite(){
//do your unfavourite logic
}
In the viewDidload method, call first time, i.e.
在viewDidload方法中,第一次调用,即
self.updateRighBarButton(self.isFavourited);//first time self.isFavourited will be false
#2
1
I'm sure there's a more elegant way to do it, but this is what worked for me:
我确信有一种更优雅的方式,但这对我有用:
In viewDidLoad():
let share_button = UIBarButtonItem(barButtonSystemItem: .action, target: self, action: #selector(shareTapped))
let fave_button = UIBarButtonItem(image: UIImage(named: "icon-star"), style: .plain, target: self, action: #selector(favorite))
let faved_button = UIBarButtonItem(image: UIImage(named: "icon-star-filled"), style: .plain, target: self, action: #selector(unfavorite))
if YOUROBJECT.faved{
navigationItem.rightBarButtonItems = [share_button, faved_button]
}
else{
navigationItem.rightBarButtonItems = [share_button, fave_button]
}
Then create the two #selector functions:
然后创建两个#selector函数:
@objc func favorite(){
let share_button = UIBarButtonItem(barButtonSystemItem: .action, target: self, action: #selector(shareTapped))
let faved_button = UIBarButtonItem(image: UIImage(named: "icon-star-filled"), style: .plain, target: self, action: #selector(unfavorite))
navigationItem.rightBarButtonItems = [share_button, faved_button]
YOUROBJECT.faved = true
}
@objc func unfavorite(){
let share_button = UIBarButtonItem(barButtonSystemItem: .action, target: self, action: #selector(shareTapped))
let fave_button = UIBarButtonItem(image: UIImage(named: "icon-star"), style: .plain, target: self, action: #selector(favorite))
navigationItem.rightBarButtonItems = [share_button, fave_button]
YOUROBJECT.faved = false
}
#1
5
Create Method which will update you Button based on the state of self.isFavourited
Create Method将根据self.isFavourited的状态更新Button
var isFavourited = false;//declare this above the viewDidload()
func updateRighBarButton(isFavourite : Bool){
let btnFavourite = UIButton(frame: CGRectMake(0,0,30,30))
btnFavourite.addTarget(self, action: "btnFavouriteDidTap", forControlEvents: .TouchUpInside)
if isFavourite {
btnFavourite.setImage(UIImage(named: "star_filled"), forState: .Normal)
}else{
btnFavourite.setImage(UIImage(named: "star"), forState: .Normal)
}
let rightButton = UIBarButtonItem(customView: btnFavourite)
self.navigationItem.setRightBarButtonItems([rightButton], animated: true)
}
func btnFavouriteDidTap()
{
//do your stuff
self.isFavourited = !self.isFavourited;
if self.isFavourited {
self.favourite();
}else{
self.unfavourite();
}
self.updateRighBarButton(self.isFavourited);
}
func favourite()
{
//do your favourite stuff/logic
}
func unfavourite(){
//do your unfavourite logic
}
In the viewDidload method, call first time, i.e.
在viewDidload方法中,第一次调用,即
self.updateRighBarButton(self.isFavourited);//first time self.isFavourited will be false
#2
1
I'm sure there's a more elegant way to do it, but this is what worked for me:
我确信有一种更优雅的方式,但这对我有用:
In viewDidLoad():
let share_button = UIBarButtonItem(barButtonSystemItem: .action, target: self, action: #selector(shareTapped))
let fave_button = UIBarButtonItem(image: UIImage(named: "icon-star"), style: .plain, target: self, action: #selector(favorite))
let faved_button = UIBarButtonItem(image: UIImage(named: "icon-star-filled"), style: .plain, target: self, action: #selector(unfavorite))
if YOUROBJECT.faved{
navigationItem.rightBarButtonItems = [share_button, faved_button]
}
else{
navigationItem.rightBarButtonItems = [share_button, fave_button]
}
Then create the two #selector functions:
然后创建两个#selector函数:
@objc func favorite(){
let share_button = UIBarButtonItem(barButtonSystemItem: .action, target: self, action: #selector(shareTapped))
let faved_button = UIBarButtonItem(image: UIImage(named: "icon-star-filled"), style: .plain, target: self, action: #selector(unfavorite))
navigationItem.rightBarButtonItems = [share_button, faved_button]
YOUROBJECT.faved = true
}
@objc func unfavorite(){
let share_button = UIBarButtonItem(barButtonSystemItem: .action, target: self, action: #selector(shareTapped))
let fave_button = UIBarButtonItem(image: UIImage(named: "icon-star"), style: .plain, target: self, action: #selector(favorite))
navigationItem.rightBarButtonItems = [share_button, fave_button]
YOUROBJECT.faved = false
}